Principles

Charles White is a long time Burning Man participant and art-car-artist.  He has helped create Charlie The Unicorn Art Car (not named after him) the Mars Rover Art Car (not connected to JPL) and the 747 Project by Big Imagination.  In creating the Sixth Empire, Charles has brought many of the 10 Burning Man Principles to his game play.  These principles is how he 'plays the game' and while they are not required for membership in the Sixth Empire, they are provided as background and some guidance.


Here is the adaptation of those principles for EVE Online...


Radical Inclusion
Anyone may be a part of the Sixth Empire. We welcome and respect the stranger. No prerequisites exist for participation in our community. However note that radical inclusion does not mean total inclusion. There are cases where we will limit our membership.

Gifting
The value of a gift is unconditional. Gifting does not contemplate a return or an exchange for something of equal value. If you 'gift' a ship to another player, there is no cost, or trade you should expect in return. Learning how to 'receive' is tough for many of us. If you receive a gift, at most, say thank you. If you turn down a gift, it makes you feel bad and the gifter feel bad too.

Decommodification
In order to preserve the spirit of gifting, our community seeks to create social environments that are unmediated by commercial sponsorships, transactions, or advertising. We try to keep taxes low, and resist fees or rents paid.  We resist the substitution of consumption for participatory experience.

Radical Self-reliance
The Sixth Empire encourages the individual to discover, exercise and rely on his or her inner resources in-game.  To become in-game able to pay for your own ships and losses. While we may have some Ship Replacement Process (SRP), we don't encourage players to rely on that alone. Many in-game drama's are caused by SRP so that is one reason we minimize emphasis on it.

Radical self-expression
No one other than the individual or a collaborating group can determine in-game content. It is offered as a gift to others. You choose your own play-style and respect other play-styles as well. You can be any race in-game, any gender, and engage in PVE, PVP, or neither. You might want to role-play, or not, it's all up to you.

Communal Effort
The Sixth Empire community values creative cooperation and collaboration. We strive to produce, promote and protect social networks, public spaces, our in-game infrastructure, and methods of communication that support such interaction. Many of us has made the Sixth Empire 'our game' to build something unique.

Civic Responsibility
We value a civil society. Community members who organize events should assume responsibility for our fellow players welfare and act in accordance with local, state and federal laws. While EVE Online is a game where we will kill you in-game, as players, we need each other.

Leaving No Trace
Don't be mean. Be kind. Don't leave trash in other people's minds or hearts.  Try to be a healer if you can.  Lets leave our friends in a better state than when we found them.

Participation
Our community is committed to a radically participatory ethic. We achieve being through doing. Everyone is invited to work. Everyone is invited to play. We make the world real through actions that open the heart. Every member of the Sixth Empire is invited to lead a fleet, create content, start an in-game mining operation or join an operation.  Get involved. 

Immediacy
Undock. Get out there. Do it now and don't wait.