Comments and suggestions for running Mongoose Publishing's RuneQuest game
Original Material:Rules Variants:Critical Hits & Precise Attacks Resources:Creature Locational Hit Points External Links:Jeff's post on the Spolite Gods | Editorial - December 2006
As you can see from the log bellow, I've managed too keep up the pace of additions to the site. I'd like to aim for one rules post and one original article a month, but I won't be adding stuff just to meet a schedule. Fortunately I think I've got plenty of ideas at the back of my head that can be put into short articles. If you have anything you'd like to submit, chack out the email address at the bottom of the page, or look me up on the Mongoose forums and PM me. I had the idea for Mr Haverhill a long time ago. Actually it was prompted by a post from Sandy Petersen on the Glorantha Digest many years ago. I hope you find it thought provoking. Happy holidays! Simon Hibbs Latest News13 Dec 2006: New article - Mr. Haverhill. Watch out, there's a rat about! Also linked to Jeff Kyer's post on the Gods of Spol 11 Dec 2006: Added Alternate Multiple Actions rules variant 06 Dec 2006: Added link to the RuneGoons NPC generator by Itto 02 Nov 2006: New NPC - Lorem the Man Merchant. Fixed an error in Critical Hits for Slashing weapons. 23 Oct 2006: Added rules for Crits and Precise Attacks 22 Oct 2006: Added Precise Attack alternate rule 17 Oct 2006: Added Fire and Ice, an RQ Vignette adventure 04 Oct 2006: Added the expanded, alternate armour table 03 Oct 2006: Added three Legendary Abilities by Peter Tracy 29 Sep 2006: Another characetr sheet, nice hit location chart. 26 Sep 2006: Fixed a problem in the creature hit points table 22 Sep 2006: Added Creature locational Hit Points table 19 Sep 2006: Added the new MRQ font by Tim Bancroft 14 Sep 2006: Added Armour Penalties variant rule |