Table of Contents:
- Pros and Cons
- Role in the Team
- Hero Overview
- Skill Descriptions
- Item Build
- Skill Build
- Skill Build Justification
- General Walkthrough
- Early Game
- Mid Game
- Late Game
- Counter Measure
- Alternative Builds
Luna Moonfang is a stalwart and devout follower of the Moon Goddess,
Elune. She fights alongside the Sentinel in the never-ending battle to
cleanse the land of the unholy Scourge. Through her valiant efforts, she
has been granted small portions of Elune's mystical power. Luna uses
this gift to cut a swath through her enemies. It has been said that Luna
is able to call down the very light of the moon, and is always
surrounded by a glowing aura, as though in moonlight herself. Luna is a
shining beacon for the Sentinel, an ever vigilant protector
- Moon Rider
: 330 | Move Speed
: 15 + 1.9 | Agi
: 22 + 2.8 | Int
: 16 + 1.85
: 43-49 | HP
: 435 | Mana
: 0.7 | Mana Regen
: 0.72 | Armor
: 3.1 | BAT:
0.46/0.54 | Casting Animation:
1800/800 | Missile Speed:
||Lucent Beam (C)
Luna concentrates on the moon's energy and
channels it forcefully to the surface, damaging an enemy unit. Stuns for
a short duration.
Level 1 - Deals 75 Damage, and a ministun.
Level 2 - Deals 150 Damage, and a ministun.
Level 3 - Deals 225 Damage, and a ministun.
Level 4 - Deals 300 Damage, and a ministun.
• Damage type: magical
• Posseses a mini-stun, allowing it to effectively interrupt the target.
• Casting range: 800
• Duration: 0.6 seconds
Mana Cost: 90/100/110/120
Note: 6 sec cd nuke that deals 300 damage and a ministun? Yes please! This should be maxed first regardless of any build as this is your main source of damage early-mid and the levels of this skill affects the damage of your ultimate. Useful for harassing the opposing enemy heroes in lane and/or to "soften" them up for a gank.
Avoid.Spamming. You do not have the leisure to do so until you got a decent mana pool. The ministun also helps stop channeling spells like Scroll of Town Portal, Fiend's Grip, Epicenter and the likes and it also helps in chasing as the ministun helps you buy some time and some few hits coupled by its low cd and high damage.
Counting base magic resistance, it deals a total of: 56/112/168/225.
||Moon Glaive (G)
Allows Luna to attack extra enemies with each
Glaive attack. Each enemy struck beyond the first incurs a 35% damage
loss, per unit.
Level 1 - Bounces once.
Level 2 - Bounces twice.
Level 3 - Bounces three times.
Level 4 - Bounces four times.
Luna's Attack does not function if she tries to attack a unit with any
of the following: Maelstrom , Mjollnir , Sange , Sange & Yasha and
• Moon Glaives take precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi).
• Area of Effect: 500
Mana Cost: N/A
Note: This skill is almost similar to Medusa's splitshot except that you deal 100% damage to your main target. Gives you a total of 165%/207/234%/251% increase in DPS as long as you maximize the bounce. To give you a rough example: say you deal 100 damage, on your first attack it deals 100, then the bounce on the second unit it deals 65, then 42, then 27, and finally, 17. If we add that all up, we would have a total of 251 damage overall. Also, when you're denying your own creeps, whether they die or not, will set off a glaive.
||Lunar Blessing (L)
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.
Level 1 - Provides full night vision range for Moon Rider as well as +8 damage to nearby heroes
Level 2 - Provides full night vision range for Moon Rider as well as +16 damage to nearby heroes
Level 3 - Provides full night vision range for Moon Rider as well as +24 damage to nearby heroes
Level 4 - Provides full night vision range for Moon Rider as well as +32 damage to nearby heroes
• Area of Effect: 900
Mana Cost: N/A
Note: The well known nerf of this skill since it used to be a % damage rather than a fixed damage. Now it provides full night vision range as said meaning you would have a 1800 sight range just like in the day and also helps in last hitting. A level of this skill is useful since it helps against jukers and allows you to spot ganks a little bit easily since the extra field of vision would help. Now since the overall change of this skill rather than being mid-late game oriented, it is now either you max this first or take a level of this and then take it last.
Calls on the moon's magic, summoning a multiple
Lucent Beams to damage targets around Luna. Damage is based on the level
of Lucent Beam. Turns day into night for 10 seconds. Can be improved by
Level 1 - Summons 4 Lucent Beams. Each target can only be hit 4 (6*) times.
Level 2 - Summons 7 (8*) Lucent Beams. Each target can only be hit 4 (6*) times.
Level 3 - Summons 10 (12*) Lucent Beams. Each target can only be hit 4 (6*) times.
Mana Cost: 150/200/250
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if you did not learn Lucent Beam).
• Beams are released between intervals of 0.6 seconds.
• Beams will stop if Luna is killed.
• Unlike individual Lucent Beam casts, Eclipse Lucent Beams do not ministun.
• Will not hit invisible units.
• Area of Effect: 700
Note: the infamous skill that does a burst 1200 at level 7! Yes, that early! Sadly, to achieve the potential requires a controlled area where as the target(s) are the only one available. Here is a table to show the maximized/total damage that Eclipse can do.
Damage Table for Lucent Beam
|Lucent Beam Level
|Level 1 Lucent Beam (75)
|Level 2 Lucent Beam (150)
||Level 3 Lucent Beam (225)
|Level 4 Lucent Beam (300)
|Level 1 Eclipse (4 Beams)
|Level 2 Eclipse (7 Beams)
|Level 3 Eclipse (10 Beams)
Role in the Team
She has a low cd nuke, a passive that allows her to deal constant AoE damage, and an AoE ultimate that does a dangerous burst against the whole enemy team if the conditions are right.
Unlike most DPS, she does not rely on her passive much to deal damage due to her nukes, removing the restraint of the whole "she's a medusa thang".
More of a hybrid really.
s and Cons
Decent agi gain
Highest MS in the game
Low CD Nuke with Ministun
Effective throughout the game
Effective pusher and farmer
Can do a 251% increase in DPS
has the potential to do a burst 1200 damage to a single hero when reaching level 7
High sight range at night than most other heroes
Low str gain
No escape mechanism
easily outclassed in DPS compared to some other heroes
No real disable.
Conditional ultimate, making it unreliable...most of the time.
Item Build Justification
|Lucent Beam: 1,3,5,7
||Lucent Beam: 1,3,5,7
||Lucent Beam: 1,3,5,7
|Moon Glaive: 10,12,13,14
|Moon Glaive: 4,8,9,10
|Moon Glaive: 12,13,14,15
|Lunar Blessing: 2,4,8,9
|Lunar Blessing: 2,23-25
|Lunar Blessing: 2, 23-25
Skill Build Justification
Teh Cookie Cutter:
Q: Why max Lucent Beam first?
Well Mr. Genius Reader if it's not already obvious that you've forgotten or not, we don't want to skip a 1200 burst damage at level 7 now do we?
Q: Why max Lunar Blessing along? Why not the lovable Bouncing Glaives?
Let's assume that you have an overall 115 damage at level 7 assuming you maxed glaives and got some levels of blessing and some few stat items, that 115 damage will get reduced by armor then bounce and losing more damage, but first, let's assume that it doesn't get reduced by armor. So it bounces off for the first time dealing: 74 damage. That damage too will get reduced by armor and assuming if it didn't, the 2nd bounce will deal 48 damage! ZOMGBIGBIGDAMAGEWILLABSOLUTELYONEHITQQEVERY1!1!! Should I continue this farce or do I still need to continue? Note that the damage given made you skip 1200 damage and has given you crap in exchange. Now imagine it being crappier because we still have no lunar blessing for extra boost in damage.
Teh Glaive Freak:
Q: This build looks 9001 bettar than cookeh cuttar!1!!1!1!eleventy!1!one1!1 What's the difference?
Well for one, this is to "appease" those freaks with the glaive fetish and have provided a skill build to "maximize" burst damage potential while still retaining the glaive factor
Q: Why devote a single level to Lunar Blessing and not continue leveling Glaive for more bounce?
It's because I said so, logically thinking, we're getting it for the sake of it. It helps you last hit, and when night time comes, allows you to have a farther sight range in night when chasing, allowing you to cast that final Lucent Beam to end the chase. We don't want to troll ourselves by letting vins' OD escape using the fog (aka juke) and waste time, mana, and resources do we?
of course you do, you like vins don't you? DON'T YOU?
Teh Lunar Strike (aka the build to use when facing hell lanes that you don't want to be in).
Q: WTF is this crap? Stats? Why teh crappy stats? I WANT LUNA'S BOUNCEH BOO- Err... GLAIVES!1!
You're in a Viper+Huskar lane, what to do? Go the usual a bit more delicate build than pick the logical one that will at least ensure that you last and give more time to last hit?
Learn to adapt maybe?
To avoid making huge worthless walls and lines of text that no one is going to read anyway, here are links to guide you about the game and the laning phase
- Ghost's Guide to DotA
- bobbob247's Starting Items Guide
- Caspian's Creep Blocking Walkthrough
- Miss, Terrain Advantage, and Dodge Stacking Guide by ExG Tamahome
- Knowing Your Role by WiiVenom
- Power-ups/Runes Walkthrough by Caspian
- Magic's Spell Weaknesses and Counters by quale
- A Guide to Common Sense by DrifterZ
- Dr Galiza's Escape Maneuvers
- Genosis' Guide to Lane Control
They're worth the read and cuts me some slack for another LoL game, shut it.