September 13, 2018 - Diablo II Mod v1.6

Finally pushing out the big update! It's been a couple months in the making. This patch includes fixes, retuning, increased difficulty, item improvements and a significant change to Shapeforging. I'll let you dig in to all the nitty gritty details yourself below:


GENERAL


- Skeletons, Archers & Mages move faster.

- Minion, Champion & Unique life bonus raised from +15% to +20%.

- Champions no longer have a chance to bestow auras.

- Chance for auras on Unique monsters greatly increased.

- Reduced the amount of potions dropped from Champion/Unique monsters.

- Regeneration rates for Fallen/Fetish Shaman, Greater Mummies and Zakarum Priests increased.

- Glum Reaper renamed to Dark Scholar.


SHAPEFORGING


This crafting system has been redesigned


- Combine Emerelda's Shapecaster and 1 Angel Statue with Superior quality Weapons, Armor, or Rare quality Rings & Amulets

- Produces a unique item of the same item type as the item used in the formula

- Items made in this way come with a permanent bonus 1-5% experience gain

- Only unique items with an item level encompassed by the input's item level can be accessed.

- If there are multiple valid unique items of a used item type, one will be selected (at random)


SKILLS


- Amplify Magic graphic updated.

- Ghostflame's Shadow Warrior & Magic damage synergies have been fixed.

- Holy Arrow's initial damage bonus reduced to 20%, bonus per level reduced to 10%.

- Inner Sight's physical damage buff now correctly scales with each additional skill point.

- Inner Sight initial mana cost reduced to 4, mana cost per level increased to 2.

- Inner Sight now synergizes with Valkyrie: +1 second duration per level

- Inner Sight skill tree tooltip updated.

- Fire Shield no longer incorrectly states that Warmth provides a % synergy - it is a flat bonus

- Arctic Blast damage increased.

- Spellfire Harmony renamed to Burning Harmony. Tooltip no longer incorrectly states that an increase to magic damage is given.

- Frozen Harmony base damage bonus increased to 20%.

- Fist of the Heavens returns for Paladins.

    Base target damage returns to default.

    Bonus from skill points is also increased, but still lower than default.

    Mana cost returns to default.

    Holy bolts now damage all types of enemies, but deal less damage.

    Damage synergy for lightning damage increased to 8%.

    Holy Bolt now again only increases holy bolt damage.

    Holy bolt damage synergy increased to 10%.


ITEMS


- Gift of Emerelda now works on Rare jewelry.

- Angel Statues removed from vendors.

- Angel Statues are now used in Shapeforging.

- Mirror Crystals now combine to make Angel Statues.

- Amethysts now add critical strike to weapons and add curse length reduction to shields.

- Upgrading a white item to superior no longer affects its item level.


- Phantom Blade level requirement reduced to 18.

- Mirrorsong Mageblade level requirement reduced to 20.

- Force Shield's set bonus now adds to lightning damage instead of cold. (Non-retroactive)

- Force Armor now adds to lightning damage instead of cold. (Non-retroactive)

- Angelic Skylance now increases lightning damage. (Non-retroactive)

- Onyx Ram now increases cold damage. (Non-retroactive)


ENCHANTS


- Unholy Weapon heals 2 health per monster hit.

- Unholy Weapon proc chance increased to 25%. (Non-retroactive)

- Divinity proc chance increased to 4%. (Non-retroactive)

- Divinity enchant healing increased to 45. (Non-retroactive)


RUNES


- Mal Rune, Ist Rune drop chance raised by 6.2%.

- Gul Rune, Vex Rune drop chance raised by 7.8%.

- Ohm Rune, Lo Rune drop chance raised by 7.8%.

- Sur Rune, Ber Rune drop chance raised by 8.2%.

- Jah Rune, Cham Rune drop chance raised by 11.6%.

- Zod Rune, Zer Rune drop chance raised by 22.6%. (in addition to the first boost I originally made to this tier)





April 20, 2018 - HoMM3 Mod v1.04

A small update to the H3 mod is here! After some consideration there were a few more reversions I wanted to make. As for Conflux, it's been a long time coming as I believe I went too far with this race. It was all done during a very experimental phase and I've come to temper my desire for balance quite a bit since the first version of this mod.

Creatures
  • Enchanters -10 health
  • Dragon Flies -10 health, extra gold cost removed
  • Firebird/Phoenix changes have been reverted
  • Pixie and Sprite changes have been reverted
  • Sprites +1 health, +1 attack
  • Storm Elementals' increased gold cost reverted
  • Energy Elementals changes have been reverted
  • Energy Elementals +5 health, +2-0 damage, +50 gold



January 2, 2018 - 1.06

Happy late new year, for those who care. Today brings another minor adjustment update for my FF1 mod.

This patch mainly addresses unintended imbalance created during the process of changing so many moving parts. There are also a few other welcome improvements mixed in. As always, if you update your savestate with Nestopia or whatever emulator you use, you'll be fine after a reload or a screen refresh.

GENERAL
  • Ninja sprite colors redone to match that of the Thief's

ITEMS

  • "GENERIC" spell 4 is now CUR2 instead of HEAL

ITEMS

  • Silver Armor - Absorb raised to 22, evade penalty raised to 10

ENEMIES

  • AGAMA - less likely to appear in Temple of Fiends fire floor
  • Red D - more likely to appear in Temple of Fiends fire floor
  • ASTOS - spells updated, now receives +50% health like all other enemies (up from +25%)
  • EYE - spells updated
  • OOZE - strength reduced to 30
  • MANTICOR - # of hits raised to 3
  • CHAOS - chance of magic / chance of ability both reduced by 25%



December 1, 2017 - 1.05 Final

Check out the patch notes from November 29th to see what all has changed, or check the manual on the sidebar for additional details. This is for the time being my last edition of this mod.

Happy FF-ing!


November 29, 2017 - Upcoming v1.05 Patch Notes

I've started an additional tuning pass to make things more awesome, specifically on some magics to bring them in line with the rest of your spellbook, among a few other nice changes. Here's what we've got so far:

GENERAL
  • Fixed a battle map bug.

SPELLS

  • SLOW - now uses Time element, Stun element removed
  • DARK - element removed
  • STUN - renamed to HLD2 - now casts the HOLD spell on all enemies
  • HLD2 - renamed to STUN - guaranteed stun on all enemies below 300 HP
  • FOG2 - absorb bonus raised to 16, up from 15
  • STOP - re-added Time element, hit chance increased
  • XXXX - now attempts to instantly kill all enemies below 300 HP

ITEMS

  • Silver Staff - cost raised to 2500, hit reduced by 2
  • Byrna Staff - hit raised by 1
  • Cure Staff - hit raised by 1
  • Elder Staff - removed
  • Pure Staff - now usable by White Mage/Wizard
  • Master Nunchuck - replaces Elder Staff

ENEMIES

  • LOCUST - various improvements
  • MAGE - various improvements
  • HEALER - various improvements
  • EYE - Can now be encountered in greater numbers
  • PHANTOM - Can now be encountered in greater numbers
  • FairyD - Experience reward increased


November 25, 2017 - Shyster's FF1 v1.04

We just keep running into each other, don't we street rat?

Right, so apparently this thing wasn't ready to head out the door just yet. This is generally what my fixes look like internally right up until release, but unfortunately it seems I've missed a fair amount of dumb things this time.  So everyone gets to see the shenanigans publicly. Imps were attacking with STONE of all things - I left it in during a test, by accident of course.

On a positive note, I'd been thinking about adding a new LMP3 spell for White Mages for a while, and I decided this bug was a good opportunity to implement it! Have fun with the new spell :)

As I said before, load up your save game or state and exit your menu/battle/town you're in and everything will load up just fine, no hassle.

If you aren't interested in potentially updating several more times, just wait a week or so before grabbing the latest version. Of course, if you keep playing an older one, I can't guarantee what will/will not change. Any further changes are likely to be fixes, though. I'm quite happy with the new features, and am starting my third playthrough already!

Also, I finally fixed the way news updates are made on this website, so they should suck less now. Cheers

~Shy

November 23, 2017 - Shyster's FF1 v1.03

One minor fix! I am a human right now after all, and am capable of making mistakes.

Good news for downloaders! Your save states can update just fine. They won't have any trouble loading your existing saved games with any future patches. The most you'll ever have to do is exit/reenter an area. Cheers!

November 22, 2017 - Shyster's FF1 v1.02

Did a couple minor fixes. Whoever my one man fan club is who somehow downloaded v1.01 instantly last night, you'll want to get v1.02.

November 21, 2017 - Shyster's FF1 v1.01 is released

Having done extensive testing and finally finished my list, I think any fan of FF1 will find this a blast.

For now, the mod is stable and ready to go. Enjoy!

November 16, 2017 - Shyster's FF1 v1.00 - Update

So I've finally started another mod project. The main post is on my other website this time, but you can read the nitty gritty details in the Manual on this website. If I were you, I'd wait to download it until I get v1.01 out. It addresses some more class balance for the Fighter. He's just too damn strong. I'll post another update once it's ready.

September 7, 2017 - Shyster's HoMM3 v1.03

Been kinda quiet around here lately. Today I bring a new list of changes to the Heroes III mod.
Included below are a few revisions of existing changes, along with a significant update to spellcasting.

The download link is already posted in the HoMM3 section for anyone who wants to update.

-Shy

Creatures
  • Infernal Troglodytes -1 speed
  • Basilisks/Greater Basilisks base growth reverted to 4
  • Trolls +20 health, +1 growth, +200 gold
Spells
  • Fireball - Fire bonus raised from +66% to +100%
  • Frost Ring - Water bonus raised from +66% to +100%
  • Protection from Air - base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Earth - base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Fire - base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Water - base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Inferno - +4 base cost, multiplier raised to +100%, fire bonus raised to +100%
  • Magic Mirror - Base reflect chance is now 70%, advanced and expert proficiency raise it to 85/100%

October 2, 2016 - Shyster's HoMM3 v1.02

HIIII, it's time for a nice makeover for my mods website. When I first started this thing I was still using Google Docs for all of my mod information. If you take a look to the left you'll find that is no longer the case. I don't have to work around obnoxious page breaks anymore! The formatting worked out pretty well overall when I transferred over. Everything looks much better and I'm happy. Enjoy the new site <3

Now, it's time for a Heroes III update! Still one of the greatest games of all time, and still way better than any of the shit Ubisoft has put out for that franchise since. I also noticed that today is the one-year anniversary of the last time I updated this mod!

Anyway, here's the list of balance changes I've been considering over the last year, and they've finally made it in.

Castle
(•) Halberdiers +2 defense

Rampart
(•) Battle Dwarves +2 defense

Tower
(•) Iron Golems +1 defense

Necropolis
(•) Zombies +2 defense
(•) Bone Dragons/Ghost Dragons +25 health
(•) Ghost Dragons +2 defense, +250 gold

Dungeon
(•) Scorpicores +1 defense

Fortress
(•) Gnoll Marauders +1 speed

Neutral
(•) Enchanters +10 health

June 6, 2016 - Shyster's D2 v1.52

The latest patch for SD2 is being deployed shortly! This time for HELL edition, 6.6.2016 MUAHAHAHAHA...

Take a look at the list below for all the updates!

Paladin

Smite
  • Removed
Fortitude (New!)
  • Replaces Smite
  • Increases all attributes (str, dex, vit, enr) with each level
Holy Shield
  • Graphic removed
  • No longer increases smite damage
  • Damage synergies removed
Breath of Heaven
  • Base attack rating bonus raised to 10% per level
  • Redemption synergy bonus removed
  • Magic damage synergy raised to 5%
  • Sacrifice synergy now increases attack rating instead of magic damage
  • Attack rating synergy raised to 15%
Purifier Beam
  • Damage type changed to Cold (base length 1 second)
  • Maximum damage increased by 10%
Items

The Lightbringer
  • (3) Set: Now also grants Cannot Be Frozen (this change *is* retroactive)
  • Lightbringer Edge: Lightning elemental bonus changed to Cold
The Sacred Force
  • Force Aura: Damage taken reduced to 75%, down from 200
  • Force Armor: Magic elemental bonuses changed to Cold
  • Force Shield: Magic elemental bonuses changed to Cold
Angelic Skylance
  • Magic elemental bonus changed to Cold
Monsters
  • Mirror Angels now drop an additional item in Hell difficulty
Bugs & Misc
  • Mirror Forest lighting corrected
  • Shapeforged items now have increased experience gain
  • Holy Bolt (Paladin) and Diffusor (Dark Scholar) have swapped missile animations
  • Corrected tooltips
  • Gambling rings costs 15000 less gold
  • Gambling amulets costs 13000 less gold
  • Spelunker Potions now last for 5 minutes