Perpetual T.I.M.E Stories Table
Post date: Feb 22, 2016 9:05:03 PM
ShushCon is excited to announce that we will have a T.I.M.E Stories table running for the duration of the con. If the table is open players may jump in and play either the base box or The Marcy Case. Because of the demand we won't be accepting pre-registration for T.I.M.E Stories, but it a sign up sheet will be available at the table for the "next game" for those willing to risk spoilers. Several of the attendees are familiar with how the game works and will be able to assist new players in learning what it takes to be a T.I.M.E Agent. The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.