Publications (Most can be downloaded here for FREE)

Curriculum Vitae here


Book


Ahmad, M., Shen, C., Srivastava, J. & Contractor, N. (Eds.) (2014). Predicting Real World Behaviors From Virtual World Data. New York: Springer. (Download Book)

Dissertation

Shen, C. (2010). The patterns, effects and evolution of player social networks in online gaming communities. Doctoral Dissertation, University of Southern California, Los Angeles, CA.(Download Full Dissertation)


Referred Journal Articles



Shen, C., & Chen, W. (2015). Social capital, coplaying patterns, and health disruptions: A survey of Massively Multiplayer Online Game participants in China. Computers in Human Behavior, 52(0), 243-249. doi: http://dx.doi.org/10.1016/j.chb.2015.05.053 (Full Article)

Meng, J., Williams, D., & Shen, C. (2015). Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers. Computers in Human Behavior, 52(0), 190-199. doi: http://dx.doi.org/10.1016/j.chb.2015.06.007 
(Full Article)

Kahn, A. S., Shen, C., Lu, L., Ratan, R. A., Coary, S., Hou, J., Meng, J., Osborn, J. C., Williams, D. (2015). The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. Computers in Human Behavior, 49, 354-361. doi:10.1016/j.chb.2015.03.018 
(Full Article)

Shen, C. & Cage, C. (2015). Exodus to the Real World? Assessing the Impact of Offline Meetups on Community Participation and Social Capital. New Media & Society, 17(3), 394-414. doi: 10.1177/1461444813504275 (Full Article Journal Site)

Shen, C. & Chen, W. (2015). Gamers’ Confidants: Massively Multiplayer Online Game participation and core networks in China. Social Networks, 40, 207-214. doi: http://dx.doi.org/10.1016/j.socnet.2014.11.001 (Full Article Journal Site)

Margolin, D. B., Shen, C., Lee, S., Weber, M., Monge, P., and Fulk, J. (2015). Normative Influences on Network Structure in the Evolution of the Children’s Rights NGO Network, 1977 -2004. Communication Research, 42(1), 30-59. doi: 10.1177/0093650212463731 (Full article Journal site)

Lu, L., Shen, C., & Williams, D. (2014). Friending your way up the ladder: Connecting massively multiplayer online game behaviors with offline leadership. Computers in Human Behavior, 35(0), 54-60. doi: http://dx.doi.org/10.1016/j.chb.2014.02.013 (Full Article Journal Site)

Shen, C., Monge, P. & Williams, D. (2014). The Evolution of Social Ties Online: A Longitudinal study of a massively multiplayer online game. Journal of the American Society for Information Science and Technology (JASIST), 65(10), 2127-2137. doi: 10.1002/asi.23129 (Full Article Journal Site)


Shen, C. (2014). Network patterns and social architecture in MMOGs: Mapping the social world of EverQuest II. New Media & Society. 16(4), 672-691. doi: 10.1177/1461444813489507 (Full Article Journal Site)

Shen, C., Monge, P. & Williams, D. (2014). Virtual brokerage and closure: Network structure and social capital in a massively multiplayer online game. Communication Research, 41(4), 459-480. doi: 10.1177/0093650212455197
(Full article Journal site)
  • Lead Article
Huang, Y., Shen, C., & Contractor, N. (2013). Distance matters: Exploring proximity and homophily in virtual world networks. Decision Support Systems. (Full article Journal site)

Shen, C., & Monge, P. (2011). Who connects with whom? A social network analysis of an online open source software community. First Monday, 16(6) (Full Article) .
  • Lead Article

Monge, P., Lee, S., Fulk, J., Weber, M., Shen, C., Schultz, C., Margolin, D., Gould, J.J., & Frank, L.B. (2011). Research methods for studying evolutionary and ecological processes in organizational communication. Management Communication Quarterly, 25(2), 211-251. (Full Article Journal Site)
  • Lead Article, also featured in MCQ Newsletter (May 2011)

Miller, V. D., Poole, M. S., Seibold, D. R., Myers, K. K., Park, H.S., Monge, P., Fulk, J., Frank, L.B., Margolin, D., Schultz, C., Shen, C., Weber, M., Lee, S. & Shumate, S. (2011). Advancing research in organizational communication through quantitative methodology. Management Communication Quarterly, 25(1), 4-58.(Full Article Journal Site)
  • Lead Article, also featured in MCQ Newsletter (February 2011)

Shen, C. & Williams, D. (2011). Unpacking time online: Connecting Internet and MMO use with psychosocial well-being. Communication Research,  (Full article)
  • Most-Read Articles of Communication Research (Top 20th by June 2011)

Ratan, R., Chung, J., Shen, C., Williams, D. & Poole, M. (2010). Schmoozing and Smiting: Trust, Social Institutions and Communication Patterns in an MMOG. Journal of Computer-Mediated Communication. (Full Article)

Ritterfeld, U., Shen, C., Wang, H., Nocera, L., & Wong, W.L. (2009). Multimodality and interactivity: Connecting properties of serious games with educational outcomes. Cyberpsychology & Behavior. (Full Article)

Castronova, E., Williams, D., Huang, Y., Shen, C., Keegan, B., Xiong, L., & Ratan, R. (2009). As real as real? Macroeconomic behavior in a large scale virtual world. New Media and Society. (Full Article)

Shen, C. (2009). [Book Review] Jim Rossignol: This gaming life: Travels in three cities. International Journal of Communication, 3, available at http://ijoc.org/ojs/index.php/ijoc/article/view/483/275. (Full Article)

Refereed Conference Proceedings 

Cai, Y. D., Ratan, R., Shen, C., & Alameda, J. (2015). Grouping Game Players Using Parallelized K-Means On Supercomputers. In Proceedings of the Extreme Science and Engineering Discovery Environment (XSEDE) 2015, St. Louis, MO.(Full Article)

Riedl, B., Ratan, R., Cai, Y. D., Shen, C., & Picot, A. (2015). Champions of Equality:  Examining Gender Egalitarianism in Virtual Teams Across Cultures. In Proceedings of the 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, HI. (Full Article)


Cai, Y. D., Riedl, B., Ratan, R., Shen, C., & Picot, A. (2014). FeatureSelector: an XSEDE-Enabled Tool for Massive Game Log Analysis. In Proceedings of the Extreme Science and Engineering Discovery Environment (XSEDE) 2014, Atlanta, GA. (Full Article)

Ahmad, M., Borbora, Z., Shen, C., Srivastava, J.& Williams, D. (2011). Guilds Play in MMOs: Rethinking Common Group Dynamics Models. In Proceedings of The Third International Conference on Social Informatics (SocInfo'11). Singapore. (Full Article)

Huang, Y., Zhu, M., Wang, J., Pathak, N., Shen, C., Keegan, B., Williams, D. & Contractor, N. (2009). The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games. In Proceedings of IEEE SocialComm-09. (~10% acceptance rate) (Full Article)

Huang, Y., Shen, C., Williams, D. & Contractor, N. (2009). Virtually There: The Role of Proximity and Homophily in Virtual World Networks. In Proceedings of IEEE Symposium on Social Intelligence and Networking (SIN-09). (~20% acceptance rate) 
(Full Article)

Wong, W. L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., et al. (2007). Serious video game effectiveness. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (pp. 49-55). New York, USA: ACM Press. 
(Full Article)

 

Book Chapters

Ahmad, M., Shen, C., Srivastava, J. & Contractor, N. (2014). On the Problem of Predicting Real World Characteristics from Virtual Worlds. In M. Ahmad, C. Shen, J. Srivastava & N. Contractor (Eds.), Predicting Real World Behaviors From Virtual World Data. New York: Springer. (Full Article)

Shen, C.
, Wang, H. & Ritterfeld, U. (2009). Serious games and seriously fun games: Can they be one and the same? In U.Ritterfeld, M.Cody & P.Vorderer (Eds.), Serious Games: Mechanisms and Effects. New York: Routledge. (Full Article)

Wang, H., Shen, C. & Ritterfeld, U. (2009). Enjoyment of digital games: What makes them “seriously” fun? In U.Ritterfeld, M.Cody & P.Vorderer (Eds.), Serious Games: Mechanisms and Effects. New York: Routledge. (Full Article)

 

Conference Presentations


Chen, W., Shen, C., & Huang, G*. (2015, August). The Implications of Coplay for Generalized Trust in and beyond a Chinese MMOG World. Paper presented at The Annual Convention of the American Sociological Association, Chicago.

Benefield, G.A.* & Shen, C. (2015, June). Group Closure and Brokerage: Social Capital and Group Effectiveness in Massively Multiplayer Online Games. Paper presented at the International Sunbelt Social Network Conference (XXXV), Brighton, UK.

Chen, W., Shen, C., & Huang, G*. (2015, June). In Game We Trust? Coplay and Generalized Trust in and beyond a Chinese MMOG World. Paper presented at the International Sunbelt Social Network Conference (XXXV), Brighton, UK.

Shen, C., Riedl, B., Cai, Y.D., Ratan, R. & Picot, A. (2014). Gender and Social Network Dynamics in a Large Massively Multiplayer Online Game. Paper presented at the 2014 Meaningful Play Conference, Michigan State University.

Shen, C., Huang, Y. & Williams, D. (2014) Patterns of social play in online game worlds: A multi-game, cross-cultural comparison. Paper presented at the 64th Annual Conference of the International Communication Association (ICA), Seattle.

Kahn, A.S., Shen, C., Lu, L., Ratan, R.A., Coary, S., Hou, J., Meng, J., Osborn, J.C. & Williams, D. (2013, June). The Trojan Player Typology: A Cross-Genre, Cross-Cultural, Behaviorally Validated Scale of Video Game Play Motivations. Paper presented at the 63rd Annual Conference of the International Communication Association (ICA), London, UK. 

Shen, C., Chen, W., & Williams, D. (2013, June). Gamers’ Confidants: MMOG Participation and Social Networks in the Chinese Context. Paper presented at China and the New Internet World: The Eleventh Chinese Internet Research Conference (CIRC11), Oxford Internet Institute, Oxford, UK. (SSRN)

Shen, C. & Cage, C. (2012, May). Exodus to the Real World? Assessing the Impact of Offline Meetups on Community Participation and Social Capital. Paper presented at the 62nd Annual Conference of the International Communication Association (ICA), Phoenix, AZ. (Presentation)

Shen, C., Monge, P., & Williams, D. (2011). The evolving virtual relationships: A longitudinal analysis of player social networks in a large MMOG. Paper presented at the iCS Symposium: A Decade in Internet Time, Oxford Internet Institute, Oxford, UK.

Shen, C., Monge, P. & Williams, D. (2011, February). Virtual Brokerage and Closure: Assessing Player Social Capital in a Massively Multiplayer Online Game. Paper presented at International Sunbelt Social Network Conference (XXXI), St Pete, FL.

Huang, M., Huang, Y., Margolin, D., Ognyanova, K., Shen, C., and Contractor, N. (2010, August). The Effects of Diversity and Repeat Collaboration on Performance in Distributed Nanoscientist Teams. Paper presented at the 2010 Academy of Management Annual Meeting, Montreal, Canada. 
  • Nominated for Carolyn Dexter Award (one nominee in each division), Organizational Communication & Information Systems Division

Shen, C. (2010, June). Virtual brokerage and closure: Network Structure and Social Capital in a Large Virtual World. Paper presented at the ICA Preconference—Online Social Capital: An Agenda for Future Research, Singapore. 

Margolin, D.B., Shen, C., Lee, S., Weber, M., Monge, P., and Fulk, J. (2010, June) The Multilevel Impact of Aging: Age, Evolution, and Phase Change in the Child Rights NGO Network. Paper presented at the 60th Annual Conference of the International Communication Association (ICA), Singapore.
  • TOP PAPER AWARD

Huang, M., Huang, Y., Margolin, D., Ognyanova, K., Shen, C., and Contractor, N. (2010, June). Size, diversity and beyond: A mediated model of team composition and performance in “Team Science.” Paper presented at the 60th Annual Conference of the International Communication Association (ICA), Singapore.

Huang, Y., Zhu, M., Keegan, B., Wang, J., Shen, C., Pathak, N., and Contractor, N. (2009, July). The Formation of Combat Groups in Online Games. Paper presented at the Fourth Annual INGRoup Conference. Colorado Springs, Colorado, USA.

Huang, Y., Shen, C., and Contractor, N. (2009, July). Virtually There: Exploring Proximity and Homophily in A Virtual World. Paper presented at the Fourth Annual INGRoup Conference. Colorado Springs, Colorado, USA.

Ritterfeld, U., Shen, C., Wang, H., Nocera, L., & Wong, W.L. (2009, May). Multimodality and interactivity: Connecting properties of serious games with learning outcomes. Paper presented at the 59th Annual Conference of the International Communication Association (ICA), Chicago, IL. 
  • TOP PAPER AWARD
 
Ratan, R., Shen, C., Xiong, L., Chung, J. & Williams, D. (2009, May). Schmoozing and Smiting: Trust and Communication Patterns in an MMO. Paper presented at the 59th Annual Conference of the International Communication Association (ICA), Chicago, IL.

Castronova, E., Williams, D., Huang, Y., Shen, C., Keegan, B., Xiong, L., & Ratan, R. (2009, May). As real as real? Macroeconomic behavior in a large scale virtual world. Paper presented at the 59th Annual Conference of the International Communication Association (ICA), Chicago, IL.

Shen, C. & Williams, D. (2009, March). Internet Use and Psychosocial Well-being: Results from a Large Virtual World. Paper presented at International Sunbelt Social Network Conference (XXIX), San Diego, CA.

Huang, Y., Shen, C.,& Contractor, N. (2009, March). The role of proximity and homophily in virtual world networks. Paper presented at International Sunbelt Social Network Conference (XXIX), San Diego, CA.

Chung, J. E., Shen, C., Xiong, L., & Williams, D. (2008, November). Pwn the mob, noob: Chat, grouping and trust within MMOs. Paper presented at the 94th Annual Convention of National Communication Association (NCA), San Diego, CA.

Shen, C. (2008, November). Wikipedia in China: Free culture in a controlled society. Paper presented at the 94th Annual Convention of the National Communication Association (NCA), San Diego, CA.

Shen, C. & Monge, P. (2008, May). Power asymmetry and network structure in Open Source community. Paper presented at the 58th Annual Conference of the International Communication Association (ICA), Montreal, Canada.

Shen, C. & Fulk, J. (2008, May). Ecological dynamics of online communities. Paper presented at the 58th Annual Conference of the International Communication Association (ICA), Montreal, Canada.

Wong, W.L., Shen, C., Nocera, L., Tang, F., Bugga, S., Narayanan, H., Wang, H. & Ritterfeld, U. (2007, June). Serious video games effectiveness. Paper presented at the International Conference on Advances in Computer Entertainment Technology (ACE2007), Salzburg, Austria.

Ritterfeld, U, Shen, C., Wang, H, Nocera, L & Wong, W.L. (2007, May). Interactivity and enjoyment. Paper presented at the 57th Annual Conference of the International Communication Association (ICA), San Francisco, CA.

Shen, C. (2007, May). Attributional style, motivation and competence in intercultural communication. Paper presented at the 57th Annual Conference of the International Communication Association (ICA), San Francisco, CA.

Shen, C., Wang, H., Wong, W.L., Nocera, L. & Ritterfeld, U. (2007, May). In search of interactive entertainment-education. Paper presented at the Annenberg Workshop on Games for Learning, Development, and Change, University of Southern California, CA.

Ritterfeld, U., Ratan, R., Wang, H. & Shen, C. (2007, May). Serious games and seriously fun games: Can they be one and the same? Paper presented at the Annenberg Workshop on Games for Learning, Development, and Change, University of Southern California, CA.

Shen, C. & Monge, P. (2007, May). The network structure of Open Source Software (OSS) community. Paper presented at International Sunbelt Social Network Conference (XXVII), Corfu, Greece.

Stephens, K. & Shen, C. (2007, May). Coupled landscapes in the context of competition: An expansion and exploration of the NK[C] Model to the community level. Paper presented at International Sunbelt Social Network Conference (XXVII), Corfu, Greece.

Monge, P., Fulk, J., Chatterjee, J., Heiss, B.M.R., Lee, S., Margolin, D.B., Shen, C., Stephens, K. & Weber, M.S. (2007, May). The structural evolution of organizational communities: How Variation, Selection, and Retention processes operate in NGO networks. Paper presented at International Sunbelt Social Network Conference (XXVII), Corfu, Greece.

Shen, C. & Cho, H. (2005, May). Why people contribute to online learning communities: a case study on motivational factors. Paper presented at the 55th Annual Conference of the International Communication Association (ICA). New York.

Shen, C. & Cho, H. (2004, September). Anonymity and participation in online learning communities: A case study. In Proceedings of International Conference on Interactive Computer-Aided Learning (ICL 2004), Villach, Austria.