Workshop overview

Serendipity can be considered as an experience that involves a mix of chance and insight and results in a valuable outcome. For example, consider finding a useful article for a paper you are currently writing while researching a different topic entirely, meeting someone with mutual business or research interests in an unlikely place (e.g. at a conference on a different subject), or applying for a job position after being approached by a company that notices your enthusiastic tweets on Twitter.

This INTERACT 2011 workshop involved us identifying key requirements and research challenges for designing and evaluating user-centred systems that aim to encourage serendipity. Rather than involving a series of presentations, the workshop was hands-on and discussion-focused. In the morning, we discussed the current state-of-the-art for understanding serendipity, designing to encourage it and evaluating the success of interactive systems that aim to encourage it. In the afternoon we undertook a group design activity in order to consider how serendipity might be enabled by future technologies.

Thanks to all participants for making this such a successful workshop. See below for links to workshop proceedings and Powerpoint slides.

Short video of what this workshop is about in a nutshell...

The electronic proceedings for the workshop are available here and can be cited as:

Makri, S., Toms, E.G., McCay-Peet, L. & Blandford A. (Eds.) (2011). Proceedings of the 1st International Workshop on Encouraging Serendipity in Interactive Systems, 13th IFIP TC13 Conference on Human-Computer Interaction, Lisbon, Portugal. Springer Verlag.

The Powerpoint slides from the workshop are available here.

By all means use the workshop Google Group to continue discussions and 'making connections.'

Workshop Participants
Workshop participants