SDSL Rules
The Scarborough/Durham
Strat-o-matic League(SDSL)
2023 Rules
**new 2023 Rules added in BOLD RED**
Web site address
http://sites.google.com/site/sdsleague/
Table of Contents
Rules.
A—The Draft
B—Protected Lists
C—Divisional Structure, Schedule
D—Trades
E—At-bats and innings eligibility
F—Roster regulations
G—Pitching
H—Bunting, hit-and run
I -- Parks
J—Defense
K—Baserunning and stealing
L – The Playoffs
M – Games Played and Penalties
N – Miscellaneous Rules
O – Miscellaneous
Appendices
Appendix A - Injury Chart-Players and Relievers
Appendix B - Injury Chart - Starters only
.
RULES
Preamble: These are the rules the SDSL will follow. Strat-o-matic rules that are not written here are not followed. All topics below assume a League of 10 teams.
***A manager will use the league issued dice. Only one set of dice may be used for an entire game***
In the event a manager inadvertently uses the opposing managers’ dice the result of the play shall still stand.
A - The Draft
Each year, the (SDSL) player draft shall consist of 15 rounds. Teams will draft in reverse order of finish from the previous (SDSL) regular season with the following exceptions:
All teams will receive one (1) draw ticket
The first pick of the draw will draft 5th, the second draft 4th , the third draft 3rd, the fourth draft 2nd and the fifth draft 1st.
During the draft, each manager has one minute to make his selection. In the event a manager exceeds this time limit, the manager with the next pick may make his selection, and the draft will proceed. The managers who have exceeded the time limit may make their selection at any time, without penalty. Each manager will be given three 2-minute time outs to be used at the manager’s discretion.
All unprotected baseball players may be drafted.
Tie-breaking criteria for all teams who finish tied in the regular season will be as follows:
Record head to head
Record against top two teams
Record against top four teams
Play a 3 game series. A flip of a coin will determine home team
If one or two of the tied teams are either the top two or four teams replace that team with the team with the next best record.
B - Protected Lists
All teams will submit a protected list consisting of players on the roster of the team at the time the list is required. This date will be agreed upon by the commissioners. The lists will be submitted via the SDSL Forum. Once a list is submitted officially on the forum it cannot be changed.
Each team must protect 15 players, barring league expansion.
If Strat issues more than one card for a player, only the combined card can be used.
A manager may not offer another manager a player or draft pick to use another manager’s protected list to hide one of his players for him.
C - Divisional Structure, Schedule
The SDSL consists of 1 division of 10 teams. All teams are scheduled to play a total of 45 games, 1 series against the other 9 teams.
Sets of 5 games are called “series”.
Teams will play 1 series against each team.
Home and away will alternate each year as best as possible.
All games must be completed in a given period as shown on the SDSL Forum.
All managers who do not complete their games in the given period will be subject to a penalty.
In the event of a dispute on where to play the games, the game shall be played at the home or designated place of the home team except in the case of the ‘west end teams’ where the games shall be played, where practicable, in the ‘east end’
The west end teams are identified as Jason Turner. The remaining teams are east end teams.
It is the home teams’ responsibility to contact the manager whom they play within the first week to set a date. This does not preclude the visiting manager from also making an effort.
Managers may elect to play a series 'online'. This can only be accomplished if both managers agree. If there is not an agreement the games must be played in person.
Games shall be played in order as shown on the schedule
D - Trades
One rule prefaces all trades. A trade must be made in good faith. This means that all managers, when making a trade, are doing so for what they believe to be the best interests of their club, be it for long term value, short term value, or both.
A player cannot be loaned. Loaning is defined as trading a player with a pre-conceived understanding that the player will be traded back after a particular period of time.
In-season trading: Teams may trade any of their players and any of their following years draft picks. The SDSL trading deadline will occur prior to that team playing its 8th series. Once a team has played their 8th series they are prohibited from trading players for that season.
Teams may still trade players after the trade deadline; however, those trades are not in effect until after the championship series has been played
Draft picks may not be traded beyond the draft year following the next draft.
A trade must be reported on the SDSL Forum by one of the teams involved. A trade becomes official once reported on the SDSL forum. No further changes are then permitted.
A player traded may only play any once during any week. I.e. the Avolanche, already having played their 4th series trade D. Jeter to the Big Macs who haven’t played their 4th series. D. Jeter is not available to play for the Big Macs until the BigMacs 5th series.
All trades including draft picks will automatically have equal draft picks traded unless specifically stated by both managers. In the event that no pick back is discussed, the teams last pick in the draft will automatically be assumed to be part of the trade.
A team roster must have a minimum of 26 qualified players during the season to play their series. Once the trade deadline has passed a team may go below the required 26 qualified players.
E - At-bats and innings eligibility
Position players must have a minimum of 300 PA to qualify. Exception are catchers per E2
There will be a minimum of 30 available catchers. In the event that there are not at least 30 catchers meeting the 300PA requirements, the top 30 catchers in PA will made available.
Starting pitchers must have pitched at least 100 innings and be rated primarily as a starter to start
Relief pitchers must have pitched at least 40 innings to qualify.
A starter that has pitched at least 40 innings is able to pitch one inning of relief.
F - Roster regulations and Injuries
A team roster must have a minimum of 26 qualified players during the season. See D9.
Each manager shall maintain at least 6 pitchers that can start at all times on their roster. This is to ensure there is an available starter to pitch in the event of an injury.
In the event of a trade that results in one manager going below his 6 starter minimum requirement, that trade shall be null and void.
The series roster shall include a minimum of 5 starting pitchers, 4 relievers and 13 position players to replace any injuries that may take place, i.e. you can dress 5 SP, 4RP and 17 hitters (total 26) or you can dress 5 SP, 8 RP and 13 hitters (total 26), or any combination adhering to the minimum requirements.
The roster is than frozen for the 5 game series and the only changes that can be made are replacing an injured player at the end of the game in which the injury occurred.
A manager must replace an injured player returning to the game with a player who is still eligible to play in that series. I.e. you cannot bring back an injured player and take out a reliever that is no longer available.
A manager can change the 26-man roster at the beginning of each new series.
Injuries do not carry over into the playoffs.
Injuries do carry over from playoff series to playoff series.
For the hitter injury chart see Appendix ‘A’ and Appendix ‘B’
An injury occurs to the pitcher in the field when a single 6 and combined dice total of 12 (6-12) is rolled
First, complete the play, then roll the 20-sided die and consult appendix A or B to determine the duration of the injury.
Playoff rosters must be determined prior to each playoff, with the visiting manager announcing who his first two starting pitchers will be.
Any pitcher that has 30 games started or more can only be injured for the balance of a game.
Any hitter that has 600 or more at bats plus walks can only be injured for a maximum of one game.
Each team must have at least one rated back up for each position on their roster at the end of the draft. Once the draft has ended this rule is waived. This could be one extra player for each position or one player that plays multiple positions. Managers do not have to dress one rated back up per position.
G - Pitching
The visiting team must announce its starting pitcher first.
A pitcher can become tired when any of the following events occur when the pitcher reaches his POW, any combination of 3 hits and/or walks over one inning, 4 hits and/or walks over two consecutive innings or 5 hits and/or walks over 3 consecutive innings. Intentional walks do not count toward this total
A pitcher can become tired if he gives up 5 runs in one inning, 6 runs in 2 consecutive innings or 7 runs in 3 consecutive innings
When a pitcher becomes tired consider a dot · -to be a single**
Once a starting pitcher gives up double the amount of runs of his rated innings he MUST be removed from the game. If the manager has not warmed up a relief pitcher, the relief pitcher will come into the game tired.
A relief pitcher must pitch to at least 3 batters or finish the inning.
A non-pitcher (IE a hitter) may only be brought in to pitch once ALL relievers have been used.
A starting pitcher can pitch no more than double his rated innings to a maximum of 10 innings at which time he must be replaced.
Starting pitchers must pitch a minimum of 4 innings unless they become fatigued.
A starting pitcher must have a minimum of 4 games rest between starts.
A starter/reliever that has pitched in relief must rest a minimum of 4 games before he can then start, and if he starts must rest a minimum of 4 games before he can relieve. I.e. A reliever pitches in Game 3 of Series one cannot start until Game 3 of Series two. If a reliever starts Game 3 of Series two, he cannot relieve until Game 3 of series four.
A starter/reliever must maintain their pitching status per series. I.e. If a starter/reliever starts in Series one, he may not relieve. If he relieves in Series One he may not start. Rest does not carry over to the following series.
If a manager does not have an available starter(a starter with 4 games rest) to start a game, he may use any starter. That starter pitches tired and can only pitch a maximum of 5 innings.
A reliever may only pitch to a maximum of twice his rated innings except as detailed in G-15
The last available reliever can pitch twice their rated innings plus one inning. At that point he must be removed and G-7 takes affect.
1-inning relievers can pitch in 3 of the 5 game series but no more than 2 consecutively.
Two, Three and Four inning relievers can pitch in 2 of the 5 game series.
In the best of three game wild card, all relievers may be used with the above restrictions.
In a 7 game playoff series, 1-inning relievers can pitch in 4 of the 7 games, no more than 2 consecutively, 2, 3&4 inning relievers can pitch in 3 of the 7 games but no more than 2 consecutively
A reliever cannot become "tired" in the event a double or triple play has them go beyond their innings.
G(a) - Reliever warm-up rule.
1-inning relievers must warm up for at least one plate appearance before they can enter the game as a pitcher. 2, 3&4 inning relievers must warm up for 2 plate appearances before they can enter the game. No more than two relievers can be warming up at any one time.
A physical bullpen is required, where the cards for the warming relievers are present on the gaming table such that both managers are aware of their presence
A manager may not begin to warm up a bullpen until the game has officially started.
A manager’s failure to comply with either or both of these rules means that the next pitcher to appear for his team will be considered tired
H - Bunting, hit-and run and Infield In
Players may not bunt in an attempt to reach base when there are no existing base runners, or when there are two outs.
With runners at first and third bases, a bunt may be attempted in order to advance the runner from first base to second base. The runner on third base will remain there regardless of the result of the bunt. The bunt chart, not the squeeze or safety squeeze chart will be used.
With a runner on third base that the manager wants to advance, the suicide or safety squeeze chart must be used.
The hit and run play may not be utilized if the bases are empty or if there is a runner on third base.
If the event of a hit and run resulting in batter misses pitch, pick card for steal results, if the offensive manager already tried for and missed his chance at a good lead prior to attempting the hit and run, he must then use the runners second number in the brackets for his stealing result, or the offensive manager must roll the dice to establish a good lead for the lead runner. Depending on the outcome of establishing a lead the offensive manager will then use that stealing number for his steal result. In all cases the total hold will apply to get the final stealing result
H(a) - Infield back, Infield in, Corners in
The normal infield position is Infield Back.
A manager may elect to bring the Infield In or bring in the corner infielders (the third baseman and the firstbaseman) while leaving the middle infielders (the second baseman and the shortstop) back.
The Groundball Result Chart replaces the Basic Strategy Chart for any gb()A, gb()B and gb()C readings from the batter or pitcher cards with the Infield Back or the Infield In. It does not apply to gb()X chances.
With a runner on third base, always consider the pitcher to be playing in on a gb(p)A, gb(p)B or gb(p)C from the batter’s or pitcher’s card. On a gb(p)X or CATCH-X, the pitcher and catcher are considered to be playing normal (back) when rest of the infield is playing normal and they are considered to be playing in when the entire infield is in. When the defensive manager is playing Corners In, the pitcher and catcher are considered to be playing in when there is a runner on third base only, or when there are runners on second and third base only. Otherwise, the pitcher and catcher are considered to be playing back
With Infield In, convert any batter’s card groundball followed by a “+” to read SINGLE**” (all other runners advance two bases)
With Infield In, convert any Super Advanced X-Chart result followed by “#” to read “SI2” (single, with all other runners advancing two bases).
With Corners In, Do not award a SINGLE** for a batter’s card groundball followed by a “+”. Treat the play as if the “+” did not appear. On a groundball hit to the first baseman or third baseman, follow the rules for Infield In (including changing X-Chart results followed by “#” to read “SI2”).
On a groundball to the second baseman or shortstop, follow the rules for Infield Back
If a manager elects to play the infield/corners in or hold a runner on base, consider the batters bunting ability to go down and his hit and run ability to go up.
I -Parks
Managers may keep their park for as long as they like.
Once the new ballpark ratings are out, managers will have a week to decide and post on the forum if they are dropping their park. If you do not post within this week, it is assumed you are keeping your ballpark.
Those managers that choose to drop their parks are entered into a random draw with the winner of the draw picking first from the remaining available parks. The draft will continue until all entered managers have picked a park.
J - Defense
Each team must use a player rated at each position. In the event of an injury, the replacement player must be rated at that position.
If a manager does not have a player rated at the injured position they may then use any player to play that position. Consider that player to be the worst defense possible
If a manager uses a non-catcher at the catching position, the pitcher/catcher hold will automatically be +5 regardless of the pitchers arm. The t rating will be 20, and the passed ball rating will be 20. Non-rated outfielders playing in the outfield are considered to have +5 throwing arms.
The only exception to rule J-2 is if a manager had dressed two (2) catchers and both catchers become injured throughout the course of a series. In this instance, the manager may now use any other position player in the catchers’ position.
The defense shall be c-5(+5),e16,T1-20,pb20. If a pitcher has a hold of –6, the catcher is +5 the new hold is –1, not +5 as in rule J-2.
Where a hit occurs on splits such as “DO 1-8, fly(rf) 9-20”, the ball is fielded by the outfielder who would have caught it had the split roll been missed. In this case, the right fielder, not the centre fielder, would field the ball.
If a manager elects to use his DH in a fielding position, his pitcher now assumes the replaced players spot for batting. In this instance, if the manager does not elect to pinch hit for the pitcher, consider the pitcher to bat the way he throws and to be weak -w-. For any result landing on the hitters card, consider the reading to be lineout(2b). For any result landing on the pitcher card, follow the result as if a normal batter was hitting.
In the event the offensive manager elects to let his pitcher hit, he has the option, pursuant to rule H1 and H3, to allow his pitcher to bunt. A pitcher may only bunt if the DH has assumed a defensive position. That pitcher then must pitch to at least one batter in the next inning. Pitchers are only allowed to bunt in the above situation.
K - Baserunning and Stealing
If the offensive manager rolls for and attains a good lead from any base, he must then attempt the steal.
A non-asterisk hitters may only attempt to steal a base once per inning per base.
If the defensive manager is holding a runner on base, you automatically subtract 2 if the runner is on first, subtract 4 if the runner is on second. This is done after the pitcher/catcher hold is applied.
If a manager elects not to hold the runner on first, any * stealer may attempt to steal by rolling the 20 sided die. Any non * stealer must still attempt to get the lead.
If the defensive manager elects not to hold the runner on base and an * stealer has a number after the slash (a pick off number) the offensive manager must roll the 2 dice to see if a pick off attempt is made.
If the defensive manager elects not to hold the runner on second or third, the offensive manager must still roll to get the lead to attempt a steal.
In instance 3 and 4 the hold rating is not deducted from the stealing rating.
If a runner is trying to steal second, the manager must first attempt to roll for a good lead. If he gets the good lead, the first number in the brackets will be used and then add or subtract the total hold. If the manager does not get the good lead, then the second number can be used and then add or subtract the total hold. The manager can elect not to steal in this instance.
If a manager elects to steal third, the second number in brackets will be used. The manager must roll for the lead. If the lead is achieved you then add or subtract the total hold. If the lead is not achieved the manager is not able to steal a base.
If a manager elects to steal home, subtract 9 from the second number. If the runner is held subtract another 4. The manager must get the lead. The pitcher/catcher hold does not come into play
In any double steal attempt, the offensive manager must roll to get the lead established at both bases. If the lead cannot be established at second and third, a double steal is not an option. If the lead is established a double steal may take place and the defensive manger then has the option to throw either runner out.
In all cases, there must always be at least one chance for a steal and one chance for an out.
If the offensive manager rolls a 1,2 or 3 on the 20-sided die, the defensive manager must then look at his catcher’s ‘T’ rating. The defensive manager then must roll the 20-sided die. If the result falls within the ‘T’ rating, consider the ball to be overthrown and all runners advance one base
With runners on base and two outs, consider all running ratings to go up by 2
On a throw from right field to third base add 2 to the runners rating. On a throw from leftfield to third base subtract 2 to the runners rating
If a runner is being held on and is trying to take an extra base, subtract 1 to the running rate, if he is not being held add 1.
K(a) - Holding runners on base
When holding a runner on FIRST with a LH batter up, the first baseman and shortstop are responsible, with a RH batter up, the first baseman and second baseman are responsible.
When holding a runner on SECOND with a LH batter up, the shortstop is responsible, with a RH batter up the second baseman is responsible.
When holding a runner on THIRD, the third baseman is responsible.
When an infielder is responsible for holding a runner and a gb()X is hit to him, add 1 to that fielder’s range rating. Example: With a runner held at first and a left-handed hitter at the plate, a shortstop rated 2e20 becomes 3e20. The maximum range rating is 5. When a gb()X to an infielder responsible for holding the runner results in a symbol followed by a “#”, change that result to “SI2” (single, with all runners advancing two bases).
If a manager wants to steal a base, the manager must ask the opposing manager if he is holding the base runner. A manager cannot steal a base unless he asks the opposing manager if he is holding. If a manager wants to bunt or hit and run, the manager must ask the opposing manager if he wants to do anything with his infield. A manager cannot bunt or hit and run unless he asks the opposing manager if he wants to do anything with his infield.
L - The Playoffs
The wild card round and first round of playoffs must be completed by the second day of the cottage with the semi finals and finals played on the third day.
All pitchers are considered fresh at the beginning of the playoffs. All injuries are healed at the beginning of the playoffs
Each manager may at his discretion go to a 4 man-pitching roster with no fatigue penalty.
The top 6 teams shall receive a first round bye.
The wild card round will be a best of three game playoff with all games played at the higher seeds ballpark. The 7th place team playing the 10th place team and the 8th place team playing the 9th place team.
The teams will then be re-seeded for the quarter finals, with first playing eighth, second playing seventh, third playing sixth and fourth playing fifth.
For the semi-finals, the team with the best record will play the team with the worst record.
All series shall be best of 7 except for the wild card games.
All managers shall have the same amount of rest prior to the next playoff series based on the longest previous series played. (Ex. Avolanche beat the Enforcers in 4 games and play the DD who beat the Overbays in 4 games. The SS beat the Catalyst in 6 games and play the BigMacs who won in 5 games. Both the Avolanche and DD get 2 extra games of rest, while the BigMacs get one extra day of rest. The Catalyst must continue their rotation with no extra rest days.
All monies shall be divided among the two finalists with the World Champion receiving 67% of the money and the finalist loser receiving 33% of the money, with the two semi-finalist losers not having to pay their $25 fee.to pay their $25 fee.
M - Games Played Deadlines
All games must be completed in a given period as displayed on the SDSL schedule. All managers who do not complete their games in the given period will be subject to a penalty.
The home team manager must report his series, including starting pitching rotation and injuries of both teams on the SDSL Forum within 24 hours of the Series deadline.
If you are granted an extension, the series report is due the night you complete your series (not after 24 hours).
.N - Miscellaneous Rules
The SDSL uses the super-advanced strategy chart, super-advanced fielding chart and the ground ball result chart (super-advanced).
The SDSL uses the DH rule.
All managers must write in the position of each defensive player. In the event that the defensive manager does not do this and a ball is hit to a player, consider that player to be the worst defensive rating possible. After the play the manager can then write in the positions
In the event of a flyB (rf), with a runner on second, the offensive manager has the option of trying to advance to third. In this case take the runners running rating and add or subtract the outfielders arm. In the 20-sided die result falls in this area the runner advances to third. If it falls outside the area and is not a 20 the runner holds at 2nd. If the result is a 20 the runner is out.
In a flyB? result the runner on third has the option of running home. In this instance, add 2 to the runners rating and add or subtract the outfielders arm. The defensive manager automatically throws home with other runners holding at their base.
In the event of a catchers ‘x’ rating coming up and the 20 sided die roll results in a P/F, refer to the passed ball rating on the catchers card to see if a passed ball occurs when there is a runner on base.
In the event of a catchers ‘x’ rating coming up and the 20 sided die roll results in a P/P, refer to the wild pitch rating on the pitchers card to see if a wild pitch occurs when there is a runner on base.
All batters that are ‘W’ rated cannot hit ballpark homeruns or N-rated homeruns on the pitchers card. Consider the result to be a single** instead of a homerun.
In the event of a batter missing a ballpark homerun consider the result to be;
If the batter is a Righty - FlyB (LF)
If the batter is a Lefty - FlyB (RF)
In the event of a batter missing a ballpark single consider the result to be a lineout.
If there is two out and men in scoring position (second or third or second and third) and a Ώ’ sign is rolled consider the result reversed. Consider a hit to be a lineout and consider an out to be a single**
A player that is the last rated player at that position may only be removed for a pinch hitter in the 7th inning or later.
The 'outfield in' rule can only be used when the potential winning run is at 3rd base with fewer than 2 outs and the game can end on a sac fly. If the defensive managers brings the outfield in make the following adjustments: on a “fly()B?”, subtract 7 for the baserunners speed (instead of adding 2). On a “fly()A” and “fly()B”, consider it a single with the winning run scoring.
Extra inning rule: The runner placed on second base at the start of each half-inning in extra innings will be the player in the batting order immediately preceding that half-inning’s leadoff hitter, or a pinch-runner. So, if the No. 7 hitter in the order is due to lead off, the No. 6 hitter (or a pinch-runner for the No. 6 hitter) would be placed on second base.
A manager has the option of sharing or not sharing his dice with an opposing manager. In the event a manager inadvertently uses the opposing managers dice, the result of the play shall stand.
Both the hitters cards and pitchers cards must remain flat on the table so both managers have the ability to observe the outcome.
The dice shall remain on the table until both managers have verified the roll.
O- Miscellaneous
All games are considered final when the last out is recorded. In the event of an illegal play that is found by either manager, the game can only be replayed if both managers agree to it.
All 1-20 splits must be determined by the toss of a 20-sided die. Three dice must be thrown for each roll. One die must be of one colour, and the other two dice must be of the same colour, a colour discernibly different from the colour of the first die. Only 4 dice can be on the table at any time of which 3 must be six sided and one 20 sided. A manager may change the dice at any time but only 4 can be on the table.
All SDSL rules can be changed with a vote of 50%+1, with all managers having a vote.
The World Series champion will be the league commissioner the following year. The World Series loser will be a vice commissioner and the last place team will be the other vice commissioner.
Doug is the league Commissioner for 2023.
George and Jeff are the vice-commissioners for 2023
George Avola is the league secretary.
The secretary is responsible for the upkeep of the draft list and website and making the yearly schedule.
The commissioner is responsible for heading all meetings, enforcing rules and advising all parties of the commissioners’ decision with respect to any disputes. The commissioner and the vice-commissioners must act together in mediating any disputes. At least two of the three commissioners must agree before deciding any dispute. Any and all changes to rules or structure of the league will be decided by a league vote. The secretary may act as a vice-commissioner if voted in.
The fee for the league is $25. This money is to be split among the playoff winners as proportioned in rule L-8.
The league secretary is responsible for ordering the cards and ratings disk. He will collect the monies from all managers and announce the fee. (Total price divided by 10)
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Appendix ‘A’
INJURY CHART
Players and Relievers
NUMBER OF GAMES INJURED
ROLL
RESULT
1-10
Stays in game
11-14
Balance of game
15-16
17-18**
19-20**
Balance +1 game
Balance +2 games
Balance +3 games
**if player has 600 or more at bats plus walks read result as balance +1**
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Appendix ‘B’
INJURY CHART
STARTING PITCHERS
ROLL
1-15
RESULT
Stays in game
16-18
Balance of game
19-20*
One game
*if pitcher has 30 or more games started read result as balance of game
**The pitcher that is injured can not play in the following series or the remainder of the playoff.
I.E. In the regular season if a pitcher is injured for one start in series one, they cannot pitch again until series 3.
Note that on a pitcher injury, the play must be completed, before the injury to the pitcher is rolled.