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Rendering Reference : Sampling and Filtering

posted Feb 15, 2011, 1:30 AM by Satish Goda   [ updated Mar 19, 2011, 1:39 AM ]




No sampling


With sampling

Theory

 Overview of Aliasing in Computer Graphics

    http://www.siggraph.org/education/materials/HyperGraph/aliasing/alias2a.htm

 

What is Anti-aliasing?

    http://www.pantherproducts.co.uk/Articles/Graphics/anti_aliasing.shtml

 

Antialiasing and Raytracing (Must read)

    http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/aliasing/

 

Stochastic Sampling in Computer Graphics

    http://www.pdfchaser.com/Stochastic-Sampling-in-Computer-Graphics.html

 

High Quality Filtering

    http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html


Reconstruction Filters in Computer Graphics

    http://www.cs.utexas.edu/~fussell/courses/cs384g/lectures/mitchell/Mitchell.pdf


Signal Processing Chapter from the book "Principles of Digital Image Synthesis - Volume 1"




Blender Related

 Samples and Filtering

    http://www.blender.org/development/release-logs/blender-240/samples-and-filtering/

 

Quasi Monte Carlo Sampling and Adaptive Sampling in Blender

    http://www.blender.org/development/release-logs/blender-246/qmc-sampling/

 

Full Sample Anti-aliasing

    http://www.blender.org/development/release-logs/blender-246/rendering-features/

 

Raytraced Soft Shadows

    http://www.blender.org/development/release-logs/blender-246/raytraced-soft-shadows/


Other Renderers

Brazil Rendering System Sampling (Nice illustrations)

    http://wiki.mcneel.com/brazil/sampling

 

Yafaray AntiAliasing Settings

    http://www.yafaray.org/documentation/userguide/rendersettings#AAsettings

 

LuxRender Render Settings

    http://www.luxrender.net/wiki/LuxRender_Render_settings

 


satishgoda at gmail dot com