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Terrain Simulation


This Project  was an assigment in the first semester of my MSc degree at the University of Hull, UK. The application displays an undulating terrain surface of a small moon, in which the heightmap is generated using fractal based algorithm (Circle's algorithm) and the level of detail is implemented using ROAM Algorithm. 

Technical details:
  • Language: C++
  • Graphics API: OpenGL
  • Platform: Windows
  • IDE: Visual Studio