SightRead is an iPhone App that I made in my spare time, and is available for download via the iPhone App Store

Click here to go to the app on iPhone App Store (iTunes)

For Japanese page click here/日本語のページはこちら

What's new
Version 1.0 was released on 3 August 2009

Version 1.1 was released on 20 August 2009
Some minor updates based on user feedback:
   - Slight performance improvements
   - Minor cosmetic changes
   - Japanese language localization support

I often feel rather guilty about playing silly little video games on my iPhone in my spare time...

I think that there must be some better ways to spend my idle time, on the bus, on the plane, or waiting for my friend at a cafe. That's why I made SightRead iPhone app.

SightRead is a serious yet fun little app that I made to help me become a natural sight reader by playing a simple game.

As a keen music lover, I designed this game for my own fun, but I received some very positive feedback from my friends and colleagues, so I decided to submit it to the App Store. I am sure this app will be enjoyed by people like music students, kids starting to play the piano, or anybody who just wants to be able to read music scores quickly.

You must all agree that the ability to read music is only gained by years of hands-on experience.
If you get into the habit of playing the notes as they appear on the score, you will naturally get used to following the score like it's second nature.

That's why I decided to stop playing those other iPhone video games and began develping SightRead.

Basic Concept

Just press the right piano keys for the four notes displayed on the staves above.
Sounds all too easy? Well... Read on and think again! 

Key Features

20-note Piano keyboard with realistic sampled piano sounds
I tried my best to make the piano keyboard large enough to avoid error touches, but small enough to fit enough keys on the screen.

I experimented a lot, and decided to place 20 keys across the entire screen from edge-to-edge. In my opinion, this is as good as we can get on the iPhone's limited screen size.

The piano sounds are optimized to reduce the App size, but they sound great and the keys are very quick and responsive.

Also, you can listen to your music on the iPhone/iPod while playing the game, so it's perfect for some casual entertainment.

  • Four notes will be displayed on the screen, along with a two-octave keyboard
  • Your task is to play the correct notes in sequence, as fast and as accurate as you can
  • A red marker above the staves indicate your current note
  • When you play all four notes correctly, a new set of notes will appear
  • The remaining notes are displayed on the upper left
  • Press the Quit button if you wish to abort the game

Selectable Scale (key signature), from 7 Flats to 7 Sharps

The default setting is C major, but you can choose any scale for the game, all the way from 7 flats (C-flat major) to 7 sharps (C-sharp major).
Keep on practicing until you get the natural instinct!

  • In the opening page, press the clef image to open the scale selector.
  • Choose the desired scale for the game and press the clef image again to accept.
  • Clef image and the scale name fields will update automatically (English, German, and French).

Selectable Treble Clef or Bass Clef

You know you can't ignore those bass clefs, right?
You can choose between treble or bass clef at the beginning of the game

(Sorry I didn't include the alto clef due to the general lack of demand...)

4 notes per measure, with accidentals modification for that measure
This may be the main highlight of this software.

If you know how to read a music score, you should know that an accidental (flat, sharp) lasts for the whole measure, and returning to natural needs a natural symbol.

There are four notes displayed in each measure (screen), so the accidentals and naturals would be carried through for that measure like it is on a real music score (watch out!).

Since this is actually a bit tricky to program (especially with various scales), I have noticed that many cheap piano teaching apps don't handle these things very well, so they were not very useful for realistic exercises. That was one of the main reason why I developed this app.

(These two images are for illustration only. The actual game does not have such highlight markers)

High score saving function with name entry

Scores are calculated after each game based on your accuracy and speed.
The app saves the top five scores along with a name entry field.
High score ranking will be stored even if you quit the app
Go ahead and challenge your friends, colleagues or teachers, to see how good they actually are!

  • When you completed all the notes, your game results will be displayed
  • Overall score is calculated based on your accuracy and speed

  • If your score is within the top 5 scores, you will be asked to enter your name

  • You can clear the current high scores by pressing the "CLEAR SCORE" button. A confirmation box will appear.
  • To play the game again, simply press the "PLAY AGAIN" button. Your previous settings are retained.
  • Game duration (number of notes to finish)

That's it for my descriptions of my app!
Very simple and quick to start playing, so Practice! Practice! Practice! Until you become the sight reading master!


 If you have any comments or issues with the app or the site, please feel free to send me an e-mail. I'll try to respond as soon as I can.

Copyright 2009 T Sato
Takanori Sato,
20 Aug 2009, 12:38
Takanori Sato,
20 Aug 2009, 12:38