I am a Software Engineer at Electronic Arts working at the Presentation team for FC (Ex-FIFA) franchise. I have shipped FC 25 and FC 24. Before that, I worked as a Rendering Software Engineer for a new title at Electronic Arts. Previously, I was working as a Graphics Engineering Intern at WB Games/Avalanche implementing real-time rendering solutions for the upcoming AAA title, Hogwarts Legacy. I graduated with Master's degree in Computer Science at the University of Utah. I started my graduate studies in Jan. 2017 as a Research Assistant mainly working on Computer Graphics and Animation.
My research projects are mostly at the intersection of art and science. It was a great experience for me working on the InkAndRay++ project which generates 3D geometry model out of 2D sketches of organic characters. Currently, I am working on shape stylization of portraits.
My major interest is to use my scientific knowledge to facilitate the process of designing for expert artists and bring the passion of art for nonprofessional users. Computer-generated art is my favorite interest when it comes to combining art and science. I am also interested in 3D Graphics and Rendering challenges in AR/VR.
I finished my previous MSc degree in Computer Engineering-Artificial Intelligence, at the University of Tabriz, Iran, in 2014. I am enthusiastically interested in Computer Graphics and Computer Animation fields of study with special focus on Non-photorealistic Rendering. My other interests are 3D Computer Graphics and artistic modeling and representation. In addition, I am a professional graphic designer with almost 10 years of design experience.