SIGGRAPH 2011 Course: Compiler Technology for Rendering

Mark Leone, Weta Digital: Native RSL Shader Compilation and Intro to LLVM 
Larry Gritz, Sony Pictures Imagworks: Compiler Technology in Open Shading Languages
Philipp Slusallek, Saarland University/DFKI: AnySL: Efficient & Portable Multi-language Shading
Bruce Walter, Cornell University: Automatic Bounding of Shaders for Efficient Global Illumination
Steven Parker, NVIDIA: Compilation for GPU Accelerated Ray Tracing in OptiX