Mark Leone, Weta Digital: Native RSL Shader Compilation and Intro to LLVM Larry Gritz, Sony Pictures Imagworks: Compiler Technology in Open Shading Languages Philipp Slusallek, Saarland University/DFKI: AnySL: Efficient & Portable Multi-language Shading Bruce Walter, Cornell University: Automatic Bounding of Shaders for Efficient Global Illumination Steven Parker, NVIDIA: Compilation for GPU Accelerated Ray Tracing in OptiX |