I am a staff software engineer at Google where I work on creating immersive experiences from real-world capture.
Before that I worked at DreamWorks Animation in their R&D Rendering group. And before that, I completed my PhD at Columbia University where I developed novel algorithms for efficient rendering using coherent ray tracing techniques with my advisor Ravi Ramamoorthi.
Large ray packets for real-time Whitted ray tracing
IEEE/EG Symposium on Interactive Ray Tracing 2008
A real-time beam tracer with application to exact soft shadows
Eurographics Symposium on Rendering 2007
Exploiting temporal coherence for incremental all-frequency relighting
Eurographics Symposium on Rendering 2006