Ryan Overbeck

I am a staff software engineer at Google where I work on immersive experiences from real-world capture.

Before that I worked at DreamWorks Animation in their R&D Rendering group. And before that, I completed my PhD at Columbia University where I developed novel algorithms for efficient rendering using coherent ray tracing techniques with my advisor Ravi Ramamoorthi.


Publications

Coherent Out-of-Core Point-Based Global Illumination

Eurographics Symposium on Rendering 2011


Large ray packets for real-time Whitted ray tracing

IEEE/EG Symposium on Interactive Ray Tracing 2008