Welcome to Room F10- Mr Sheridan's One Stop Shopping for all of your digital art needs. 
Mr S

This week in Room F10:
We have a guest presenter from Savannah College of Art and Design from 1st-4th 
period on Monday November 7.

I am attending a Conference and will be back on Tuesday.

Each classes web page is updated with current assignments. 

Remember, warmups are due this Thursday, November 10.
This Friday is Veteran's Day and there is no school. 

The first Quarter is over! Congratulations, we're about 25% of the way done!
Agenda 09/20/16
New Warmups posted on school loop
Grades should be updated by the time you read this (they are nearly done)

Digital Arts:
Continue working on earlier exercises or working on Ex 6 Walk Cycle (Remember, you need 3 different cycles, each one should be 5 to 8 key frames or so)
New Warmups

Digital Arts II:
Continue working and updating blog at pbworks roomf10.pbworks.com

Digital Photo:
Continue working on earlier exercises or Ex 8 History of Photography (on school loop)
New Warmups

Video Production:
Continue working on earlier exercises or Ex 6 Camera Shots Research
New Warmups
Having trouble deciding between two or more tasks? Use this little website called http://wheeldecide.com/
If you're curious about learning Maya or 3d modeling software, take a look at https://www.youtube.com/user/MAHSnimation/playlists?view=1&shelf_id=0&sort=dd this is a great channel from Menlo Atherton's John Giambruno.
We're going to try https://dropitto.me/mrsheridan

password carlmont16 for turning in work this year since the server isn't running. The limitation is it can only take 100 megs of files at once, but, that should be fine for everything but the film projects.

The quiz is ready to go, see you on Friday!

Mr S

The first week of school has come and gone. It was great getting back to the classroom and meeting so many new students. We're going to have a great year! 

If you have missed the power point that we went over in class, I have included a link here:

Mr Sheridan
August 20, 2016

This Week 1/13-17

posted Jan 13, 2014, 8:45 AM by Nazim Foufa

Web Design- Students continue working on their exercises, most students are working on exercises 1 or 2.
Exercises and examples are on the web design page. here is a link:  https://sites.google.com/site/roomf10/web-design

Animation students are working on exercise 0 or the fable. here is a link to the animation page: https://sites.google.com/site/roomf10/animation

Ceramics Students are working on their plates or boxes. Here is a link to the ceramics page: https://sites.google.com/site/roomf10/ceramics

Welcome back!

posted Jan 6, 2014, 10:25 PM by j sheridan   [ updated Jan 7, 2014, 7:45 AM ]

I hope you had a great Winter Break.

Today's warmup is going to be 'Write about what happened during your Winter Break.'

Think about things you can visually show. You have Tuesday and Wednesday to work on Exercise 0. Exercise 0 has you illustrate 5 to 10 things that you did over Winter Break using whatever software you like.

This Week
Animation- Warmup, Continue Working on your finalizing your Fable
Web Design-Warmup, Exercise 0- 10 things over Winter Break, Hour of Code
Tuesday-Wednesday- Ex 0- Create a 10 Things Winter Collage.
Thu/Fri- Hour of Code http://learn.code.org/hoc/1 . Take screenshots as you go through the Hour of Code- Summarizing what you are doing and what you have learned. Write brief notes about any videos you watch.

Academy Web Design- Warmup, Exercise 0- 10 things over Winter Break
You are voting on the form below.

 ANIMATION (Option 1).  

Students learn how to create Flash Animated Cartoons using Flash CS6. The cartoons are similar to Southpark. Artwork is created on the computer, students are most successful that love to draw or create on the computer. Students will create animations, titles, special effects, and easy video games.



Students create Graphics on the Computer using Photoshop, Fireworks, or Illustrator. This is a more advanced Photoshop class. Students will create comic books, cd covers, logos, flyers, business cards, etc.



Students learn how to create their own video games. We start with simple video games like Pacman or Frogger, and if time permits, move on to more complicated video games like Angry Birds or Call of Duty. This option is the most difficult of the three options, but potentially the most fun. Games will be created, critiqued, played, and shared.

Animation Final

posted Dec 17, 2013, 9:15 PM by j sheridan   [ updated Dec 17, 2013, 9:16 PM ]

Hello! Go to http://www.quia.com/quiz/4543365.html and type in the secret word "f10"

This quiz is only accessible from 1020 to 1220 on Wednesday.

Web Design Final

posted Dec 16, 2013, 8:00 AM by j sheridan   [ updated Dec 17, 2013, 7:59 AM ]

Click on the following link

secret password is academy

Agenda for 12/11/13

posted Dec 11, 2013, 1:41 AM by j sheridan   [ updated Dec 11, 2013, 2:08 AM ]

I am at a conference and am not on campus. I will be back tomorrow.

Your grades have been updated for all but sixth period. I will get sixth period updated Wednesday sometime.

All late work is due today by the end of school. All work is due by this Friday. Warmups are also due this Friday.

Latework is as follows: 
Web Design 1st period, exercises 20 and below
Academy Web Design 3rd period, exercises 15 and below
Animation 6th period, exercises 10 and below

The best behaved class (according to the teacher's report), will get 10 bonus participation points. 


Final: 2 Parts- 

    Written Part (Regular test)

    Make a Website/Animation

Be on your best behavior and have a wonderful day.
Mr S

Extra Credit in Animation

posted Nov 26, 2013, 11:04 AM by j sheridan   [ updated Nov 26, 2013, 11:06 AM ]

Extra Credit in Web Design

posted Nov 26, 2013, 10:59 AM by j sheridan

Inside Ryse: XBox One's new standard for gaming

posted Nov 25, 2013, 11:35 AM by j sheridan

Ahead of the launch of Microsoft's Xbox One, Sophie Curtis meets Andy Serkis to find out how performance capture is transforming video games

12:06PM GMT 21 Nov 2013

When Peter Jackson's fantasy epic The Lord of the Rings hit cinemas in 2001, it set a new standard for motion-capture quality in film, with actor Andy Serkis and an army of artists and computer-generated image (CGI) modellers breathing photo-realistic life into the ‘small, slimy creature’ known as Gollum.

Since then, motion capture (or 'mocap') – the process of recording real-world facial expressions or body movements for the purposes of realistically animating computer-generated models – has been adopted, enhanced and perfected by the film industry to create extraordinary but believable characters that simply could not be achieved any other way.

With a new generation of gaming consoles hitting the shelves this Christmas, it is no longer just the film industry that is set to benefit from advances in this technology. Thanks to significant increases in processing power in both the Xbox One and Playstation 4, games developers are now able to create cinematic worlds that look like real life, with characters that feel more human than ever.

Motion capture has been used in gaming since the mid-nineties, but developers have always struggled to convey detailed facial expressions and true emotion in their characters. However, by borrowing advanced 'performance capture' techniques refined for Hollywood – which incorporate subtle facial expressions – games studios are now able to achieve incredibly detailed animation that is akin to film.

Some of the UK’s most innovative and creative storytellers are being recruited to bring new depth and characterisation to video games, and Andy Serkis is one of a growing number of film and TV stars – including Willem Dafoe and Elllen Page – who are crossing over into the video game industry.

Following a string of acclaimed performance capture film roles – including King Kong in the eponymous 2005 film, Caesar in Rise of the Planet of the Apes (2011) and Captain Haddock in The Adventures of Tintin (2011) – Serkis has co-founded a creative digital studio called The Imaginarium, dedicated to the creation of believable, emotionally engaging digital characters using performance capture technology.

Over the last year, The Imaginarium has been shooting a new title calledRyse: Son of Rome, which is is an action-adventure video game developed by Crytek and published by Microsoft Studios as an Xbox One exclusive launch title. The game tells the story of Marius Titus, a young Roman soldier who witnesses the murder of his family at the hands of barbarian bandits, then travels with the Roman army to Britannia to seek revenge.

While stunt men are used to capture the characters' body movements, stage actors provide their facial expressions through performance capture. This involves creating a rig – or puppet – of each actor's face, that can is capable of making any expression that the actor can make.

During a five-hour session, around 120 scans are taken of the actor's face as he or she pulls a range of different expressions. Markings on the actor's face are used to record not only the bone structure and movement of the joints in the face, but also more subtle details like how how the skin moves over the bones.

This scanning data is passed on to a technical sculptor, who uses it to create a 3D model of the face. The model is then tested against all the different expressions and tweaked until it is as close to life as possible. Although the actor will never pull many of these expressions, it is important to make the puppet as versatile as possible, according to Crytek.

The final stage is to bring in the artists, who create a character using the facial rig as a guide. The final character can end up looking very different from the original actor's face, as in the case of Marius, (below), but essentially it moves in exactly the same way, meaning that when the actor speaks his or her lines, the rig will follow precisely.

Chris Evans, technical art director at Crytek, said that one of the key differences between this and earlier examples of performance capture in video games is that everything feels artistically consistent. In the past, it has often looked like a video of a face had been superimposed onto the character's body, whereas Crytek has taken pains to make sure all the different elements fit together.

The desired effect is that gamers move seamlessly between cinematic sequences and gameplay without noticing any difference in the appearance of the characters.

“The ability to blend into a scene like that, where the player still has his hands on the controller, and then you relinquish the gameplay back and they don't know if they can start playing yet – that's where it feels next-gen,” said Evans.

In some ways, this is only the beginning. Serkis believes that video games have already overtaken film in their use of performance capture technology, and will go on to become one of the primary mediums through which people tell stories in the future.

"Performance capture is definitely the portal to that, and I think there will be a time in the not too distant future where it’s not so much about consoles, it will be much more interactive, screens will be a thing of the past, we’ll be living amongst 3D holography images – it will be much more like an avatar experience," he said.

Article shared from http://www.telegraph.co.uk/technology/video-games/10464924/Inside-Ryse-XBox-Ones-new-standard-for-gaming.html

Updates for November 15, 2013

posted Nov 15, 2013, 7:31 AM by j sheridan

Hello!  Have a great day, be a wonderful class for Mrs Quay!
Remember, warmups are due today. Progress Reports go out next week.

Be on extra good behavior and the best behaving class will get 10 points extra participation points.

Animation has been updated here: http://www.roomf10.com/animation

Web Design has been updated here: http://www.roomf10.com/web-design

Rules and Procedures Survey

posted Nov 7, 2013, 9:59 AM by j sheridan

F10 Rules and Procedures Survey

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