In addition to its own special modifications, The Reluctant Admiral 6.0+ has been made fully compatible with DaBabes and thus has more ship classes than stock, and many more of the smaller vessels comprising these classes for both sides: yard oilers, coastal minesweepers, auxiliary subchasers, patrol boats, minefield tenders, and many others designed to give a more robust and realistic feel to the development, population, capabilities, and logistical support of bases and rear and operational areas.
The Reluctant Admiral 6.0 also incorporates several database modifications that are designed to give a more robust and realistic feel to several combat modes. Database elements have been modified to provide more realistic results for AAA (flak) combat, ASW combat, and certain minor, but nevertheless fun, aspects of naval combat, like land bombardment and coastal defense fire and new modifications to ATA combat. The modifications include lining-up and unifying data elements within certain fields, so that things interface more smoothly, as well as substantial changes to the data elements themselves.
Garrison requirements have been raised in China as well as India to, hopefully, better reflect the political environment of the regions.
If using the special road movement pwhexe.dat file this serves to slow movement in the CBI Theatre.
The 6.6 version fixes all data bugs and errors found in the scenario so far and adds a significant number of refinements compared to 6.0 and previous versions:
--6.5 The Jack Fighter has now been eliminated as an option for Japan.
--6.6 The French Fleet and Merchant Marine get a major redeployment from earlier versions.
JWE's DBB Air Combat Model is now used within RA.
Production is 'on' for this scenario.
Installing this scenario takes time is an easy process; simply download and unzip the contents into the game's SCEN folder. RA 6.4 will appear as Scen 050 on the Scenario load screen.
1) RA 6.6 scenario is set up for use with an Extended Map, developed by Andrew Brown, that has several enhancements/changes, to both the Map Art and the Map Data, over the stock map that comes with the game. So you MUST download and install the Extended_Map_Data_and_Art.zip file set in order that these scenarios function properly. They WILL NOT work correctly with the stock map art or the stock map data files (pwhexe.dat, pwzone.dat, pwzlink.dat). There is an Installation ReadMeFirst.doc file in the Extended_Map_Data_and_Art.zip and we strongly suggest you open and read it after you download but BEFORE you install the files..
2) If you wish to slow movement down in the CBI Theatre please use the Extended Map for Roads with Stacking Limits.
3) The Reluctant Admiral scenario has many modifications to Ship-Art, Plane-Art, and various Load Screens. The modified Ship and Plane Art files are necessary for the scenario, and the modified Load Screens add some real spice to the presentation. All of the Art is contained in a series of Art Files that are found on the next page. Installation takes a bit of time but is straight forward.
4) The Reluctant Admiral scenario can be played using Babes-Standard individual hex Stacking Limits. If you wish to do so, just download the AE Extended Map Data with Stacking Limits.zip file from the Babes site on the Map Art and Data/AE Stack Limits page.
5.) A detailed and up-to-date Change Log file has been added for download as of RA 6.5.
Scenario Designers: Stanislav Bartoshevitch (FatR), Michael Benoit (NY59Giants), John R. Cochran, III (John 3rd), Juan Gomez (JuanG), Ben Kloosterman (BK), John (JWE), EJ (SuluSea) and John Young (Red Lancer).
RA 6.0+ is now listed as Scenario 50.