Ray Tracing is the Future and ever will be...
- Alexander Keller (NVIDIA)
- Ingo Wald (Intel)
- Tero Karras (NVIDIA)
- Samuli Laine (NVIDIA)
- Jacco Bikker (NHTV/IGAD Breda)
- Christiaan Gribble (SURVICE)
- Won-Jong Lee (Samsung)
- James A. McCombe (Imagination Technologies)
- Ray Tracing is the Future and ever will be...
- Combining Single and Packet Ray Tracing
- Parallel Hierarchy Construction
- Improving Coherence for Path Tracing
- Ray Tracing in Real-Time Games
- Integer Ray Tracing
- Hardware Architecture for Incoherent Ray Tracing
- Low Power Consumption Ray Tracing
- Christiaan Gribble: Integer Ray Tracing
- The techniques described in these notes have been implemented in tangere, an open source, cross-platform, template-based integer/floating-point, Whitted-style ray tracing system. tangere is intended to serve as a testbed for additional enhancements and further experimentation with integer ray tracing techniques.
- The most recent stable release is available at:
- Additionally, read-only access to the tangere development repository is available via HTTP with git:
- git clone http://www.rtvtk.org/code/tangere.git
- The README includes instructions for building and running tangere on *NIX and Windows systems. The source code is distributed under the Apache License, version 2.0; please see the LICENSE file that accompanies the source distribution for details.