Organizing information


1. Backgrounding Technique:
Intruduces how to organize the info into your memory palace the best way.

2. Gavino's Massive Memory Palace (MMP) System:
For adding extra loci into your memory palace (making it bigger and more dense).

Movie/TV scene placement systems

Here is a full guide to memorizing movie/TV scenes and using them as memory palace.
The placement systems in that guide are:

1st system for placing the scenes
MMP system + linking scenes with each other.
For memorizing books consisting of chapters that have the same structure throughout the book.

In short: you place scenes left->in->right->above->in front of the locus. Later can use each direction with its scene to memorize a certain category of information.

More advanced - you use stencils. This is my favourite system.

Stencils are good for memorizing any info, not only movie scenes. See RGB system.

2nd system (ultra advanced) (for memorizing all scenes of movie and using free space most efficiently)
MMP system + Behind->Front Technique + actor-journeys + reusing loci at different angles
You'll get a good MMP for memorizing any information. Can be modified a bit so it also fits for memorizing books that have repeating structures.
The explanation of why to use this system can be found in this comment.

We have 9 loci and want to memorize 2 movies/episodes. 
We picked 9 scenes from Mentalist - three
 of them depicting Patrick, 3 Rigsby and 3 Lisbon. We place the scenes at the loci of the video game map (just an example, you can easily use real life journeys too).  I find it better for the eye if the scenes in the back horizontal row are higher the ones in the middle ("mountains" in the background").

Rigsby's journey is the defining one of the episode (because it's in the middle), you could use his middle scene to recall all 8 scenes around him. They should make a fluent "city"/"landscape" around that Rigsby's middle scene, where you can fly from one scene to another. Journeys extra help you to logically place and recall an actor's scenes.

If Rigsby has more scenes that 3, you could place more than one of them to a square. Try to use areas that the scenes make. E.g. if there is a scene where Rigby lives and later a scene in front of his house, place whenever you see that other scene to the same square in front of the house. If all he has are 3 scenes in the same area, then that area could take up 2 or 3 squares.

Now turn yourself around and do this:
As depicted in the picture above, we can use the same path twice - just change the direction of yourself and the journey.
The coffee bean story can be found hereFor placing/recalling you position the other way now. You don't have to move along backwards when placing the scenes, you can just be see the 3x3 square wholly from above/back and zoom in to the locus when placing a scene (that's what the little men illustrate - your "zoomed in" position).

Now you have used 2 directions. Usually that's the optimum way to do it. 

Ultra advanced:
If you are very very familiar with the map, you could also use perpendicular journeys to the initial ones:
And again in the opposite direction:
Don't forget to turn yourself to the left or right when placing/recalling those scenes.
However using all the 4 directions can easily get you somewhat confused when later starting to recall the scenes.

We have filled the north wing of the map with movie scenes. But can you later recall all the scenes?
For recalling a journey the key aspect is to face exactly the same way you faced the journey initially. Look into that direction from above the map and try to recall all of its scenes (preferably going around the middle square). At each locus you should be able to recall its scene respect to your current journey.

The FAQs about this system can be found in this forum topic. If you have some questions, then feel to post them there. 

*I had a big map from Counter-Strike 1.6 (de_dust2) that I filled with movie scenes in every direction, and later used the scenes and the same journeys to attach educational info. 

Created: 30/04/2014
Last edited: 22/05/2015