Puzzles S60

Note: future updates and downloads will be available in the google code project at http://code.google.com/p/puzzless60/


I am a big fan of Simon Tatham's Portable Puzzle Collection for the past few years, and always had the wish to be able to play these games on my mobile phone.

And finally I was able to make this happen, and ported them to the Symbian S60 3rd and 5th Edition platform.

Screenshots on Nokia 5800 XM: (click image for more)

For individual game screenshots, help, etc, you can check the puzzles homepage.

What it does:

  • Allows you to play more than 30 logic games!
  • Supports 3rd Edition phones - keypad input
  • Supports 5th Edition phones - touch screen input
  • 2010-09-15 - version 1.4r8997
  • 2010-09-01 - version 1.4r8965
    • updated games code to svn revision 8965 (small updates)
    • added help files (adapted from original documentation)

  • 2010-05-27 - version 1.3r8951
    • reorganized the application menu items
    • save the screen orientation on exit
  • 2010-05-18 - version 1.2r8951
    • updated games code to svn revision 8951
    • better support for saving last game
      • now it saves the last game/profile for each type of game
      • saves screen size selection
    • added screen orientation configuration (doesn't save on exit)
  • 2010-02-27 - version 1.1r8887
    • updated games code to svn revision 8887
    • fixed game settings (Solo game crashed when customizing game parameters)
    • added basic autoload/save at startup/exit - it will only save the current game
    • increased application stack size - Solo game would crash on 4x4 board size
  • 2010-02-18 - version 1.1r8872
    • initial release
Download (files are self-signed):

If you download the game, please submit the feedback form on the right. It won't take long.
Supported Models:
Contact information:
Known problems:
  • The galaxies game is memory hungry for large board sizes
  • The screen size option is far from optimal, but works.
  • There is no way to enter letters (a-z). Ex: 4x4 Solo games require you to fill cells with 1-9 numbers and a-g letters.
  • If the board size is too big:
    • Text may become unreadable (screen size limitation);
    • Game generation may take a while to complete depending on the board size and difficulty setting;
    • Game may need a reasonable amount of memory (ex: galaxies) to keep intermediate game states.
Input - keypad:
  • joystick to move across the board
  • middle joystick - selection button
  • C : alternate selection button
  • 0-9 : specify number for certain games
  • * : undo move
  • # : redo move
Input - touch screen:
  • pen : selection/action
  • to enter numbers, a virtual keyboard is shown at the bottom
  • 0-9 : specify number for certain games
  • U : undo move
  • R : redo move
  • S and / : current selection mode (similar to left and right mouse click)
    • S : normal selection
    • / : alternate selection
  • M : menu
Screen size options:
  • Normal
  • Large Top - hide application title
  • Large Bottom - hide softkeys
  • Full

Links of interest:

Wish list (some time in the future):

  • Save and load support (autosave)
  • Help: general and game help