Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World, by Eladhari M.P, Proceedings of DiGRA 2011 Conference: Think Design Play, Utrecht School of the Arts, the Netherlands, September 2011.
Design for Results: Considerations for Experimental Prototyping and Play Testing Using Iterative Game Design, by Eladhari M. P., Ollila, E.M.I. Game Research Methods, University of Tampere, Finland, 8-9 April 2010. The paper was selected for publication in a special issue of the journal Simulation & Gaming, and is currently under revision. Here is a link to the unrevised (old) version.
Semi-Autonomous Avatars in Games, Eladhari, M.P, 10th International Conference on Intelligent Virtual Agents, Philadelphia, Pennsylvania, USA, September 2010.
Pataphysic Institute, Eladhari M.P., AI and Interactive Digital Entertainment Conference, Stanford University, Palo Alto, California, October 2010.
Semi-Autonomous Avatars in Virtual Game Worlds, Eladhari, M.P, Pre-conference to the ECREA 2010 – 3rd European Communication Conference, Avatars and Humans. Representing Users in Digital Games, Hamburg Media School, Hans Bredow Institute for Media Research, Ilmenau University of Technology, Hamburg, Germany, October 2010
Characterising Action Potential in Virtual Game Worlds applied with the Mind Module, Eladhari, M.P, September 2009, Teesside University, UK.
Emotional Attachments for Story Construction in Virtual Game Worlds, by Eladhari M.P, DIGRA09 Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University, West London, United Kingdom, Tuesday 1st September - Friday 4th September 2009 (DIGRA09)
Rules for role play in Virtual Game Worlds - Case study: The Pataphysic Institute, by Eladhari M. P., Mateas M. Digital Arts and Culture 2009, December 12 - 15, University of California Irvine, Los Angeles, USA.
Good Moods – Outlook, Affect and Mood in Dynemotion and the Mind Module, by Eladhari M.P., Sellers M, FuturePlay 2008, November 2 – 5, 2008, Toronto, Canada
Semi-Autonomous Avatars in World of Minds - A Case Study of AI-based Game Design, by Eladhari M.P., Mateas M. ACE2008, December 3 – 5 2008, Yokohama, Japanu