dumps in this section demonstrate a sequence of game-play similar to the
previous ones, but ending with screen dumps of the event logs.
The avatar Neurotica
casts a curse of sadness on the avatar Emil. Emil creates the manifestation
Grieving Munchy. Neurotica helps Emil to overcome the Grieving Munchy by
helping Emil to Survive, and by casting spells on the manifestation. Since
Neurotica, during the sequence, is in jubilant mood spaces she can use
restorative spells on Emil to help him survive. Neurotica's personality gives
her the possibility to cast the spell Accommodate Sorrow. This is the 'smart' way to dissolve a manifestation
of sorrow, since it dissolves when the emotion value it represents reaches zero
or less. The other way to dissolve a manifestation is by reducing its mental
resistance, something which would have needed a larger group of players.
avatar Emil creates the compound manifestation Grieving Munchy.
casts restorative spells on Emil, who is the one targeted by the Grieving
log of the avatar Emil, who himself is hidden under the Grieving Munchy.
message log of the avatar Neurotica, after the Grieving Munchy has dissolved.
(By mistake her player also gave the resistance to the opponent.)