During the spring of 2011 we transcribed and analysed much of the data that we collected in the playtests in December 2011. I wrote up some results we got from studying social actions, in PI implemented as Affective Actions. I presented the paper at the DIGRA conference in the Netherlands in September.
During the talk, the others saw me speaking. This is what I saw, but I promise, they did look at least a little bit more perky once I started to speak :)
Here is a link to the paper: Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World
Here is my blog post about the conference: DiGRA 11 Diary