2009-03 Adding spells to the Mood wheel

A screendump from March 2009 when we were experimenting with adding spells to the mood-wheel, since their use is dependent on one's avatar's mood.
mind_spell

Here is the same window in a later iteration. The norm-value of the emotions nodes is 0 in this iteration, and the weights towards each notes given by personality trait nodes are displayed to the right of the current emotion node values. (Good for us when we test and tweak the system)

mm-win-mix3



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