C Programming Tutorial 

Go to the Table of Contents

Vist the Gifcom Corporation

Variables, Types and Declarations

Storing data. Descriminating types. Declaring data.

A variable is a seqeuence of program code with a name (also called its identifier). A name or identifier in C can be anything from a single letter to a word. The name of a variable must begin with an alphabetic letter or the underscore _ character but the other characters in the name can be chosen from the following groups:

a .. z
(any letter from a to z)
A .. Z
(any letter from A to Z)
0 .. 9
(any digit from 0 to 9)
(the underscore character)

Some examples of valid variable names are:

 a total Out_of_Memory VAR integer etc...

In C variables do not only have names: they also have types. The type of a variable conveys to the the compiler what sort of data will be stored in it. In BASIC and in some older, largely obsolete languages, like PL/1, a special naming convention is used to determine the sort of data which can be held in particular variables. e.g. the dollar symbol $ is commonly used in BASIC to mean that a variable is a string and the percentage % symbol is used to indicate an integer. No such convention exists in C. Instead we specify the types of variables in their declarations. This serves two purposes:

  • It gives a compiler precise information about the amount of memory that will have to be given over to a variable when a program is finally run and what sort of arithmetic will have to be used on it (e.g. integer only or floating point or none).
  • It provides the compiler with a list of the variables in a convenient place so that it can cross check names and types for any errors.

There is a lot of different possible types in C. In fact it is possible for us to define our own, but there is no need to do this right away: there are some basic types which are provided by C ready for use. The names of these types are all reserved words in C and they are summarized as follows:

A single ASCII character
A short integer (usually 16-bits)
short int
A short integer
A standard integer (usually 32-bits)
A long integer
long int
A long integer (usually 32-bits, but increasingly 64 bits)
A floating point or real number (short)
long float
a long floating point number
A long floating point number
Discussed in a later chapter.
Discussed in a later chapter.
Discussed in a later chapter.

There is some repetition in these words. In addition to the above, the word unsigned can also be placed in front of any of these types. Unsigned means that only positive or zero values can be used. (i.e. there is no minus sign). The advantage of using this kind of variable is that storing a minus sign takes up some memory, so that if no minus sign is present, larger numbers can be stored in the same kind of variable. The ANSI standard also allows the word signed to be placed in front of any of these types, so indicate the opposite of unsigned. On some systems variables are signed by default, whereas on others they are not.