Workshop Description

Fifth International Workshop on
Games and Software Engineering
(GAS 2016)

Workshop in Conjunction With ICSE 2016
International Conference on Software Engineering

Austin, Texas, U.S.A.
May 16, 2016

Guest Speaker updates:

Morning Session

Gary Keith Brubaker, Director of The Guildhall at Southern Methodist University

Title: Manufacturing fun: Mixing creativity and software engineering in developing games.

Afternoon Session

Roger Altizer, of the Entertainment Arts and Engineering Program, The University of Utah

Title: Designing Inside the Box: Fostering Creative Collaboration Through Constraint

Join Us!

GAS 2016 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are fun and engaging. Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them. In addition, GAS 2016 provides a forum for advances in software engineering for developing games that enable progressive societal change through fun, playful game software. Software engineering techniques spanning requirements engineering, design, development environments, infrastructure, testing techniques, re-use, and processes are of great interest.

GAS 2016 builds upon the results from the previous 2011 (proceedings), 2012 (proceedings), 2013 (proceedings), and 2015 (proceedings) GAS Workshops, and is the only academic venue focused on the intersection of games and software engineering. Come join us!