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Plague source code  1260k v. 1 2 Jan 2009, 15:51 Benedict Carter
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  1244k v. 1 3 Jan 2009, 12:48 Benedict Carter
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  1246k v. 1 3 Jan 2009, 17:48 Benedict Carter
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  1248k v. 1 6 Jan 2009, 01:42 Benedict Carter
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  1255k v. 3 7 Jan 2009, 00:52 Benedict Carter
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  1257k v. 2 20 Jan 2009, 22:01 Benedict Carter
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  1259k v. 1 10 Jan 2009, 21:50 Benedict Carter
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  1298k v. 1 16 Jan 2009, 17:39 Benedict Carter
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   1294k v. 2 17 Jan 2009, 12:37 Benedict Carter
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  1295k v. 1 17 Jan 2009, 17:26 Benedict Carter
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  1296k v. 4 22 Feb 2009, 01:46 Benedict Carter
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  1359k v. 1 14 Feb 2009, 13:55 Benedict Carter
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seems to be working fine, but there may be bugs as lots of stuff has changed  1401k v. 2 22 Feb 2009, 01:46 Benedict Carter
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better, faster and meaner than ever.Now requires NumPy, thanks to Michael Stone!  1411k v. 4 27 Feb 2009, 23:30 Benedict Carter
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  1412k v. 3 28 Feb 2009, 18:47 Benedict Carter
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now with more AI than ever  1424k v. 1 8 Mar 2009, 01:07 Benedict Carter
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  1425k v. 1 14 Mar 2009, 21:40 Benedict Carter
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  1437k v. 1 17 Mar 2009, 11:20 Benedict Carter
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fixed a small bug, so zombies now find new leaders if their leader dies  1438k v. 2 20 Mar 2009, 04:46 Benedict Carter
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SanityImpaired's suggestions  1438k v. 1 20 Mar 2009, 03:21 Benedict Carter
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  1438k v. 1 22 Mar 2009, 02:27 Benedict Carter
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Sean Lange has added a main menu and options menu!  1474k v. 1 23 Mar 2009, 03:29 Benedict Carter
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  1474k v. 1 24 Mar 2009, 02:17 Benedict Carter
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  1400k v. 1 27 Mar 2009, 17:10 Benedict Carter
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Largely: Rene Dudfields drawing speed optimisations.  1434k v. 2 28 Mar 2009, 23:13 Benedict Carter
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Great improvements to the options menu and a new health system (other minor tweaks)  1433k v. 3 1 Apr 2009, 01:10 Benedict Carter
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faster line of sight, more options, some tweaks  1434k v. 3 9 Apr 2009, 17:43 Benedict Carter
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minor fix to shadowing algorithm  1434k v. 1 11 Apr 2009, 13:06 Benedict Carter
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new shadowing algorithm with no artifacts, misc. bugfixes     1434k v. 8 23 Apr 2009, 03:00 Benedict Carter
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fixed mem leak   1435k v. 2 24 Apr 2009, 15:19 Benedict Carter
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game mode system, improved survivor graphics  1451k v. 1 10 May 2009, 03:13 Benedict Carter
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Survivor AI completely rewritten. Pathfinding/memory/prioritization AI added to survivors. Ordering and formations disabled for now.  1560k v. 1 1 Jun 2009, 00:58 Benedict Carter
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loads of changes   1549k v. 2 30 Jun 2009, 01:41 Benedict Carter
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  1571k v. 1 12 Jul 2009, 03:30 Benedict Carter
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flamethrower city block map type bug fixes speed optimisations  1573k v. 1 23 Jul 2009, 12:13 Benedict Carter
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  1573k v. 1 3 Aug 2009, 21:22 Benedict Carter
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  1583k v. 1 12 Aug 2009, 02:33 Benedict Carter
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beta-ish recode release - no major change to 3.38 from a playing perspective.  1590k v. 1 25 Aug 2009, 03:34 Benedict Carter
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  7474k v. 1 3 Aug 2009, 21:19 Benedict Carter
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  7569k v. 1 12 Aug 2009, 03:10 Benedict Carter
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beta-ish recode release - no major change to 3.38 from a playing perspective. its pretty buggy, so get v338.  7513k v. 2 19 Dec 2010, 21:17 Benedict Carter
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All the DLLs needed for the windows version. Unzip them all in the same directory as the Plague.exe  1117k v. 1 18 Aug 2009, 03:32 Benedict Carter
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