612: Pervasive Interaction DesignComputation is moving off of the desktop and into users’
environments and onto their bodies. The field of Pervasive (aka Ubiquitous)
Computing looks at how to design, build, and evaluate systems and applications
in this emerging world of everywhere, always on, always connected devices. This
world presents enormous opportunities as well as enormous challenges. The
Pervasive Interaction Design (PIxD) course seeks to provide students with
perspectives, techniques, and hands on experience that will allow them to
engage with these increasingly important technologies.
Learning Goals
After taking 612, students should be able to:
- Use
best practices to design, prototype, and evaluate pervasive computing
applications.
- Describe
key themes and issues from the pervasive computing literature in terms of their
impact on design.
- Critique
and defend design decisions for pervasive applications grounded in the HCI,
CSCW, and Pervasive Computing literature.
712: Research Topics in Pervasive Computing
Research in Pervasive Computing seeks to extend our
knowledge about how to design, build, and evaluate pervasive computing systems
that meet human needs. This course will survey literature from the fields of
HCI and Ubiquitous/Pervasive Computing that address key topics in the area. In
addition, novel research methods that have been developed and applied in
pervasive computing will be studied and applied.
Learning Goals
After taking 712, students should be able to:
- Describe contemporary research topics in
pervasive computing, including seminal work and open research questions.
- Describe common human-centered methods used in
pervasive computing research and apply one or more methods in a substantial
research project.
- Execute a project that advances knowledge on a
research question of interest to the pervasive computing research community.
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