Hardware Accelerated Ambient Occlusion Techniques on GPUs

University of Texas at Austin

(* Now at Microsoft) 

My old university website got deleted even though the kind folks at UT held on to it longer than they would normally.

Symposium on Interactive 3D Graphics and Games (I3D) 2007 Paper  : (pdf)
Hardware Accelerated Ambient Occlusion Techniques on GPUs

I couldn't find any site that would hold a PDF, excepting this one, hence here it goes.

I no longer work on this project/paper anymore. However if you have a query related to the paper you can pester me at perumaal (at) gmail (dot) com; It may take me a while to reply as it's been about a year since I graduated and worked on the paper...

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-- Perumaal Shanmugam     
(Now working in Microsoft DirectX [kernel] Group )



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