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Technology

ICT4D is here to help!

Got a project idea that includes information, communication or technology but not sure where to start? Your fellow volunteers on the ICT4D Committee are just waiting for your email so they can help at pcthaiict@gmail.com

Anchoring the activities around ICT4D

Volunteers in all sectors in all regions in all posts use ICTs as a way to empower their communities in a variety of creative, tailored, and impactful areas.

Here are ten anchor areas where Volunteers are making a difference through ICT4D around the world. For more detailed information from Peace Corps about each topic, click the 'icon'.

http://playbook.peacecorpsict4d.org/digital-literacy
Digital Literacy

Volunteers educate their communities and counterparts on the use of digital tools, mobile phones, and computers, and software.
  • Basic computer skills in classrooms for students, youth, and adults.
  • Intermediate computer and Internet literacy—operating systems, productivity software, web browsers, digital privacy and protection skills.
  • Advanced digital literacy related to libraries and computer labs, media production, computer programming.
  • Technology-oriented clubs and camps for youth that incorporate ICTs into life-skills, youth development, and other sectoral areas.
  • example - Computer Lessons for Adults: Attached are courses for teaching basic computer skills to adults. Keep the class size small (6 to 8 people) if these are first-time students and there is only 1 teacher. Have those finishing the tasks first help others.

http://playbook.peacecorpsict4d.org/mobile-communications/
Mobile Communications

Volunteers use mobile messaging platforms such as SMS to be more inclusive, have a broader reach, and to communicate in real-time.

http://playbook.peacecorpsict4d.org/radio-and-mass-media
Radio and Mass Media

Volunteers amplify the reach of their programs through broadcast media such as radio, television, and the Internet.
  • Use radio to leverage the reach, affordability, and attention to local communities.
  • Teach English, discuss personal hygiene, or promote environmental lessons and tips.
  • Promote civic dialogue.
  • example - Community Radio and PSAs: Start a community radio program to enhance English ability, share your culture or educate the community on different issues.
  • example - Podcasting: How to create and publish audio and video podcasts.

http://playbook.peacecorpsict4d.org/libraries-and-maker-spaces
Libraries and Maker Spaces

Volunteers help to promote, build, renovate, and support local learning in their communities and to encourage skills development.
  • Help to create spaces that foster inclusivity.
  • Promote learning and education, creativity, problem solving.
  • Facilitate broader community engagement.
  • example - Resource Center: This project takes advantage of an unused room or building in your community or school by setting the space up as a place that students or community members can come to learn during their free time. The space can be a used for independent learning, computer or internet access, as a small library, or as a meeting space for English lessons or weekly trainings, or all of the above!
  • example - Get Free Books: Available here are a number of organizations that donate English books to schools and youth development projects.

http://playbook.peacecorpsict4d.org/icts-for-education/
ICTs for Education

Volunteers use ICTs to contribute to education universally and to ensure it is accessible, equitable, impactful, and sustainable.
  • Using computers in the classroom in their role as teachers.
  • Teacher training on computer skills, and educational and productivity software suites.
  • Education and empowerment with focus on STEM fields.
  • Camps, clubs, and conferences targeting education with ICT engagement.
  • Assist in teachers’ professional development, and work with the education community to strive for the most effective education management, governance and administration.
  • example - Using Google Cardboard VR Glasses as a teaching tool

http://playbook.peacecorpsict4d.org/media-production
Media Production

Volunteers use digital, audio, photography and videography in order to act as storytellers and to engage the Third Goal of Peace Corps.

http://playbook.peacecorpsict4d.org/gis-and-mapping/
GIS and Mapping

Volunteers use geospatial information systems (GIS) and mapping technologies to assist in analysis, monitoring, and evaluation.
  • Track and improve upon projects and progress with local communities.
  • Record geospatial data associated with field surveys and project activities.
  • Using maps as a reporting feature as part of any project (Volunteer or community-led).
  • Contributing to global open-source datasets and maps like OpenStreetMap.

http://playbook.peacecorpsict4d.org/design-thinking/
Design Thinking

Volunteers use design thinking and promote creative capacity-building to respond to the challenges of their host communities and counterparts.
  • Using design thinking and creative capacity building (CCB) to supplement PACA (Participatory Analysis for Community Actions)
  • Investigate the needs, context, and assets of their environment and use cooperative problem-solving to build towards sustainable solutions.

http://playbook.peacecorpsict4d.org/technology-for-monitoring-and-evaluation/
Technology for Monitoring & Evaluation

Volunteers use mobile technologies to monitor their projects, collect feedback, and evaluate their work, and scale their successes.
  • Using mobile phones to capture survey data while in the field.
  • Training local staff and counterparts on mobile data collection.
  • Promoting best practices in mobile data—including privacy and security awareness and data responsibility.
  • They train their communities on data-driven decision-making, analysis, and reporting.

http://playbook.peacecorpsict4d.org/girls-and-stem-education/
Girls and STEM Education

Volunteers engage and girls in STE(A)M to teach students critical thinking, creative capacity-building, and the value of education.
  • They teach students critical thinking, creative capacity-building, solving real-world challenges, and promoting the value of education.
  • Digital literacy activities focused on girls and women.
  • Education and empowerment in STEM fields with focus on young girls.
  • Camps, clubs, and conferences engaging girls in ICT-enabled education.
  • example: Technovation for Girls

For even more information about Information, Communication and Technology for Development
at Peace Corps go to playbook.peacecorpsict4d.org