Pathfinder RPG Campaign Website Template
Updated May 26, 2011, 6:50 PM
This is a template for Paizo Pathfinder campaign websites,but can be adapted to any setting. It enhances the gaming experience with sections for role playing,character journals,party loot log,and a section for the DM to enter information about what's going on in the game world. There's a file locker for maps,handouts,etc,and a dice roller. I've included printable spell-area-of-effect templates I made. Everything is in complete compliance with Paizo's Community Use policy.
Use template

Core Classes

Barbarian

The barbarian is a brutal berserker from beyond the edge of civilized lands.


Bard

The bard uses skill and spell alike to bolster his allies, confound his enemies, and build upon his fame.


Cleric
A devout follower of a deity, the cleric can heal wounds, raise the dead, and call down the wrath of the gods.


Druid
The druid is a worshiper of all things natural—a spellcaster, a friend to animals, and a skilled shapechanger.


Fighter
Brave and stalwart, the fighter is a master of all manner of arms and armor.


Monk

A student of martial arts, the monk trains his body to be his greatest weapon and defense.


Paladin
The paladin is the knight in shining armor, a devoted follower of law and good.


Ranger

A tracker and hunter, the ranger is a creature of the wild and of tracking down his favored foes.


Rogue
The rogue is a thief and a scout, an opportunist capable of delivering brutal strikes against unwary foes.


Sorcerer
The spellcasting sorcerer is born with an innate knack for magic and has strange, eldritch powers.


Base Classes

Alchemist



Antipaladin


Cavalier
While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause. These warriors, known as cavaliers, swear themselves to a purpose, serving it above all else. Cavaliers are skilled at fighting from horseback, and are often found charging across a battlefield, with the symbol of their order trailing on a long, fluttering banner. The cavalier’s true power comes from the conviction of his ideals, the oaths that he swears, and the challenges he makes.


Inquisitor


Oracle
These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. Unlike a cleric, who draws his magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities that support their ideals. Instead of worshiping a single source, oracles tend to venerate all of the gods that share their beliefs. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.


Summoner

This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. Over time, the two become linked, eventually even sharing a shard of the same soul. But this power does not come without a price: the summoner’s spells and powers are limited due to his time spent enhancing the power and exploring the nature of his eidolon.


Witch
Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even afraid of that source, fearful of what it might be or where its true purposes lie.







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