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    Wayangs

    Random Wayang Starting Ages

    Adulthood Intuitive1 Self-Taught2 Trained3
    40 years +4d6 years
    (44-64 years)
    +5d6 years
    (45-70 years)
    +6d6 years
    (46-76 years)

    1 This category includes barbarians, oracles, rogues, and sorcerers.
    2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
    3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

    Random Wayang Height and Weight

    Gender Base Height Height Modifier Base Weight Weight Modifier
    Male 3 ft. 0 in. +2d4 in.
    (3 ft. 2 in. - 3 ft. 8 in.)
    35 lbs. +(2d4 lbs.)
    (37 - 43 lbs.)
    Female 2 ft. 10 in. +2d4 in.
    (3 ft. 0 in. - 3 ft. 6 in.)
    30 lbs. +(2d4 lbs.)
    (32 - 38 lbs.)

    The wayangs are a race of small supernatural humanoids who trace their ancestry to the Plane of Shadows. They are extremely gaunt, with pixielike stature and skin the color of deep shadow. Deeply spiritual, they follow a philosophy known as “The Dissolution,” which teaches that in passing they may again merge into the shadow. They readily express their beliefs through ritual scarification and skin bleaching, marking their bodies with raised white dots in ornate spirals and geometric patterns. Shy and elusive, they live in small, interdependent tribes. Wayangs rarely associate with outsiders.

    Physical Description: Wayangs are short and lean, similar in stature to gnomes, though tending toward darker, more muted colorations. Their features are sharp, and their skin tones range from shades of twilight plum and dark gray to depthless black. Most undergo ritual scarification and tattooing from a young age.

    Society: Forming small, tightly knit tribes, wayangs live a communal existence, sharing what they have with their friends and families. Their culture seems morbid to most outsiders, one that idealizes a shadowy state of non-being while demonizing the fierce clarity of light.

    Relations: Most wayang tribes do their best to avoid the notice of others. To them, the hunting jaguar, the sharp-taloned hawk, and the greedy human are relentless co-conspirators, seeking to exploit, torment, and kill the wayangs. Only through their nimbleness and secretiveness have wayangs survived.

    Alignment and Religion: Wayang culture guides its members toward neutrality; wayangs avoid the conflicts of others and seek the balance found in shadow, although they can be of any alignment.

    Adventurers: Sometimes the folktales and warnings of wayang elders have the opposite of their intended effect, fascinating bold youths with stories of the countless creatures and brilliant worlds beyond their hidden communities.

    Female Names: Clouei, Duskade, Ebnalli, Eclis, Shadni, Twilaka, Wahmisti

    Male Names: Ballipho, Daratas, Glomintar, Oboskursuma, Shawarto, Umbrutari, Veilwar

    Standard Racial Traits

    • Ability Score Racial Traits: Wayang are nimble and cagey, but their perception of the world is clouded by shadows. They gain +2 Dexterity, +2 Intelligence, and –2 Wisdom.
    • Type: Wayangs are humanoids with the wayang subtype.
    • Size: Wayangs are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks.
    • Base Speed: Wayangs have a base speed of 20 feet.
    • Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu. See the Linguistics skill page for more information about these languages.

    Defense Racial Traits

    • Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.

    Feat and Skill Racial Traits

    Magical Racial Traits

    Senses Racial Traits

    • Darkvision: Wayangs can see in the dark up to 60 feet.

    Other Racial Traits

    • Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

    Alternate Racial Traits

    The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.

    • Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.

    Favored Class Options

    The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

    • Bard: Add one spell known from the wizard's illusion school spell list. This spell must be at least one level below the highest spell level the bard can cast. The spell is treated as being one level higher, unless it is also on the bard spell list.
    • Oracle: Add one spell known from the wizard's illusion school spell list. This spell must be at least one level below the highest spell level the oracle can cast. That spell is treated as one level higher unless it is also on the oracle spell list.
    • Sorcerer: Add +1/2 point of damage to any illusion spells of the shadow subschool cast by the sorcerer.
    • Summoner: Add +1 skill rank to the summoner's eidolon.

    Racial Archetype

    The following racial archetype is available to wayangs:

    Racial Feats

    The following feats are available to a wayang character who meets the prerequisites.