You can fly at a speed of 60 feet (or 40 feet if you wear medium or heavy armor, or if you carry a medium or heavy load). You can ascend at half speed and descend at double speed, and your maneuverability is good. Using this power requires only as much concentration as walking, so you can attack or manifest normally. You can charge but not run, and you cannot carry aloft more weight than your maximum load, plus any armor you wear. You gain a bonus on Fly skill checks equal to 1/2 your manifester level.
Should the duration expire while you are still aloft, the power fails slowly. You float downward 60 feet per round for 1d6 rounds. If you reach the ground in that amount of time, you lands safely. If not, you fall the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a power effectively ends it, you also descend safely in this way if the power is dispelled, but not if it is negated by a null psionics field.