Paladin Spells (3pp)

1st-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Calling the Flock Home     4W:BoDM
Clarity of the Faith
Gives the target a +5 bonus to Knowledge (religion) checks regarding your faith. RP:101-1
Detect Charm
Determines whether a creature is under a charm effect. RP:101-0
Detect Disease     4W:BoDM
Divine Beacon
An individual or group knows the direction and range of the caster and his condition. RP:101-1
Divine Mark     4W:BoDM
Divine Mark     TO:FF
Divine Strike     4W:BoDM
Draw on Faith
Gain a +1 bonus on one save, check, or attack roll. RP:101-1
Earth Charger
Mount gains +4 Str and trample ability when in contact with ground. RP:101-1
Even Odds     4W:BoDM
Illuminated Weapon
Imposes a –2 penalty to attacks, saves, and checks to undead struck. RP:101-1
Judgmental Cure

Heals 1d8 hit points to good creatures; deals 1d8 damage to evil creatures. 4W:S&T
Melodious Joy     4W:BoDM
Pleasant Dreams     4W:BoDM
Potent Weapon
Weapon gains bonuses against a specific foe. RP:101-1
Ray of Light     4W:BoDM
Ray of Light     TO:FF
Righteous Strike
You bypass evil creatures’ damage reduction on a single strike. RP:101-1
Serenity     4W:BoDM
Share Sacrifice
You heal half a creature’s hit points and take half of that amount as damage. RP:101-1
Silver Tongue     4W:BoDM
Soul Beacon
Amplify your soul to gain combat benefits but become extremely visible to undead. RP:101-1
Spirit Guide     4W:BoDM
Summon Weapon
Melee or ranged weapon of your choice (Immediate). RP:101-1
Weighty Sins   As lead blades or gravity bow, but the extra damage applies only against evil targets. SGG:110SV

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2nd-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Analyze Ancestry M   4W:BoDM
Argent Blade   As align weapon, but the weapon is considered silver instead of an alignment . SGG:110SV
Confront Outsider   You reveal the presence of an outsider and learn its name. RP:101-2
Contingent Light Healing   Target that takes 4 or more damage instantly heals 1d8 hit points. RP:101-2
Coward's Bane   You gain a +1 bonus per 3 levels to attack and damage against dishonorable foes. RP:101-2
Flexarmor   You reduce the armor check penalty and arcane spell failure chance for a single set of armor or a shield. RP:101-2
Fool's Luck   Touched creature is briefly luckier against traps, hazards, poisons and diseases. RP:101-2
Intercept Attack   You suffer all damage meant for an adjacent ally. RP:101-2
Mantle of Love M   4W:BoDM
Mantle of Love     TO:FF
Peace Bonding   Creatures within an area must sheathe, and may not unsheathe, their weapons. RP:101-2
Phantom CaretakerF
Summoned doctor tends to creatures in your stead.AG:PS
Resist Temptation     4W:BoDM
Retribution     4W:BoDM
Righteous Armor   You store or summon your armor from an extradimensional space. RP:101-2
Song of Rapture     4W:BoDM
Stand Your Ground   You gain a +1 bonus per 3 levels to CMD and ignore the blown away, confused, cowering, dazed, frightened, knocked down, panicked, prone and slowed conditions. RP:101-2
Take My Hand   You prevent an adjacent ally from falling. RP:101-2
Thief Ward   Sleight of Hand and Stealth checks are made at a -10 penalty. RP:101-2
To The Rescue   You and your bonded mount exchange places with a helpless creature. RP:101-2
Unseen Guardian   Creates magical sensor that alerts you to danger. RP:101-2
Utter Determination   For 5 rounds you ignore the dead, disabled, dying, staggered and/or unconscious conditions. RP:101-2
Vanguard   As rally point, but targets all adjacent good creatures. SGG:110SV
Voice of the Gods     4W:BoDM

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3rd-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Armor of Light   Creates a shimmering armor that grants a +1 deflection bonus, dazzles attackers, and causes attacks to miss 20% of the time. RP:101-3
Body and Mind   Add Con modifier plus Wis modifier to Will saves, add Wis modifier to melee damage rolls. RP:101-3
Companion’s Vengeance   If your companion sustains damage, you or your companion receives a morale bonus to the next attack and damage roll. RP:101-3
Crown of Terror   Enemies within 10 feet become shaken or frightened when you attack. RP:101-3
Crown of Valor   You and allies within 10 feet gain +1 on attacks and checks, +2 on saves against fear. RP:101-3
Curse of Truth   Target is incapable of speaking falsehoods. RP:101-3
Detect Curse   As detect magic, but it detects cursed items and creatures rather than magic. SGG:110SV
Disarmament   You disarm all of your targets. RP:101-3
Falcon Flag
Animate a flag to guide creatures untiringly to a destination.PFU:W1
Golden Shield     4W:BoDM
Intercession   Redirect an attack or effect upon yourself to protect its intended target. RP:101-3
Mighty Steed   Your special mount is enhanced for war. RP:101-3
No Rest for the Wicked   You fascinate ability your opponents with the exhausted or fatigued condition. RP:101-3
Order of Battle     4W:BoDM
Reveal Curse     4W:BoDM
Saving Grace     4W:BoDM
Serenity, Greater     4W:BoDM
Shield of Loyalty   Grant the benefits of your shield to both you and your allies. RP:101-3
Spirit Guide, Greater     4W:BoDM
Sudden Smiting   You can smite evil as part of casting this spell. RP:101-3
Weapons Storm   You create force duplicates of your weapon that hit what you hit. RP:101-3
Wings of Heaven   Your mount grows wings and can fly. RP:101-3

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4th-Level Paladin Spells (3rd Party Publishers)

Spell Name M/F Description Source
Banish Shadows

Creates brilliant light within 30 ft., negates darkness and shadow magic.
Crusader’s Blessing   As blessing of courage and life, but it grants a +2 morale bonus to AC and attack rolls and the burst of healing energy heals 3d8 + caster level . SGG:110SV
Disarming Storm

Disarms targets in an area. 4W:S&T
Earth Storm     4W:BoDM
Glory of the Faithful     4W:BoDM
Retribution, Greater     4W:BoDM
Succor     4W:BoDM

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