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    Inquisitor Spells (3pp)

    0-Level Inquisitor Spells (3rd Party Publishers)

    Spell Name Comp. Description Source

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    1st Level Inquisitor Spells (3rd Party Publishers)

    Spell Name Comp. Description Source

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    2nd Level Inquisitor Spells (3rd Party Publishers)

    Spell Name Comp. Description Source
    Bailiff   As blur, but it grants full concealment and only does so against targets who confessed to a crime within the past day. SGG:110SV
    Persecution   As versatile weapon, but it applies to all your attacks and you must expend a daily use of your judgment ability to cast it. SGG:110SV
    Remove Charm   As remove fear, but works against all mind-affecting effects. SGG:110SV

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    3rd Level Inquisitor Spells (3rd Party Publishers)

    Spell Name Comp. Description Source
    Abyssal Body Touched creature gains DR 5/good.BoM:SS1
    Anarchic Body Touched creature gains DR 5/lawful.BoM:SS1
    Axiomatic Body Touched creature gains DR 5/chaotic. BoM:SS1
    Celestial Body  Touched creature gains DR 5/evil.BoM:SS1
    Detect Curse   As detect magic, but it detects cursed items and creatures rather than magic. SGG:110SV
    Murderous Haruspicy

    Use the entrails of a murder victim to get a bonus on a Knowledge check. TPK:IASU
    Posse   As haste, except targets gain use of one judgment you are currently using rather than haste's normal benefits. SGG:110SV

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    4th Level Inquisitor Spells (3rd Party Publishers)

    Spell Name Comp. Description Source
    Banish Ward   As banish seeming, but it works against abjuration spells rather than the normal effect. SGG:110SV

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    5th Level Inquisitor Spells (3rd Party Publishers)

    Spell Name Comp. Description Source
    Arrow of Vengeance
    Obtain vengeance with a (un)holy arrow attack. BP:VR

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    6th Level Inquisitor Spells (3rd Party Publishers)

    Spell Name Comp. Description Source
    Dragonbane   As unholy aura, but the bonuses and effects apply only against targets of dragon type. SGG:110SV

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