Bard Spells (3pp)

0-Level Bard Spells (3rd Party Publishers)
Spell Name Comp. Description Source
Alter Taste Changes the taste of one meal to a taste that is pleasant for the creature consuming it. RP:1001
Animate Tools Tools automatically perform simple tasks. RP:1001
Blossom Causes flowering plant to blossom. RP:1001
Boom TO:FF
Canny Effort Caster gains a +2 competence bonus on next skill check. RP:1001
Clandestine Conversation Allows two subjects to speak without being overheard. RP:1001
Cleanse of Alcohol Subject is completely cured of alcohol effects. RP:1001
Cloth Armor Unworn clothing becomes armor. RP:1001
Crack Inflicts damage to a single object, undead or construct creature. RP:1001
Dark Baubles Object casts deep shadows in 20 ft. radius. RP:1001
Decrypt Helps decipher a coded message or cipher. RP:1001
Detect Charm Determines whether a creature is under a charm effect. RP:1001
Detune Removes the tuning from a nearby instrument. RP:1001
Dim Dims light sources within 100 feet of object touched. RP:1001
Disorienting Quake One creature is shaken and must make a Acrobatics check or fall prone. RP:1001
Encrypt Encode a message to protect it from view. RP:1001
Giggle TO:FF
Glimmer of Hope Increase chance of target stabilizing at negative hit points. RP:1001
Guide Vessel A ship, cart, or wagon moves as you command. RP:1001
Layer of Ice Does 1 cold damage to a target but absorbs up to 5 fire damage before melting away. RP:1001
Light My Fire Starts a fire quickly. RP:1001
Lightsight Negate penalties caused by light. RP:1001
Low Blow Target takes 1 point of bludgeoning damage, and becomes sickened for 1 round. RP:1001
Mishap You create a minor mishap. RP:1001
Overlook Hides a small object in plain sight. RP:1001
Pants Removes target’s pants. RP:1001
Pause Decrease target’s initiative by 4. RP:1001
Pointer Shines a beam of light from your finger. RP:1001
Quicken Stride Increase touched creature’s land speed. RP:1001
Quill Creates a writing quill with limitless ink. RP:1001
Restlessness Target cannot sleep for 24 hours. RP:1001
Rigged Coin Causes target coin to always land on face you choose. RP:1001
Shape Shadows Increase or decrease the dimensions of natural shadows. AG:PS
Shelve Returns a book to its shelf in the proper place. RP:1001
Sign of Discovery Grant +2 insight bonus to your next knowledge, perception or sense motive check. RP:1001
Signal Creates a loud sound. RP:1001
Simple Bed Creates a comfortable place to sleep giving caster +1 hp to normal healing rate for bed rest. RP:1001
Slapping Hand Disembodied hand slaps target for 1 point of damage. RP:1001
Smoke Image Caster creates any shape out of existing smoke. RP:1001
Snuff Extinguish non-magical light sources. AG:PS
Song of Serenity Subject is cured of fatigue. RP:1001
Spook Animal Target animal is panicked. RP:1001
Timer Creates a single sound after a preset amount of time. RP:1001
Trifling Image Creates tiny and immobile image. RP:1001
Ultrasonic Ray Ranged touch attack inflicts 1d3 points of sonic damage. RP:1001
Unseen Attendant Cleans and straightens you and your clothing. RP:1001

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1st-Level Bard Spells (3rd Party Publishers)
Spell Name Comp. Description Source
Alter Liquid Transmute 1 pint/level of liquid (max 5 pints). RP:1001
Animate Tattoo Creates a moving image on a subject’s body that can attack. RP:1001
Borrow Skill Use target creature’s ranks in one skill. RP:1001
Clarity of Thought Grants +4 insight bonus to Concentration checks. RP:1001
Clear Conscience Caster loses all memory of events just prior to casting the spell. RP:1001
Climb Gain a +5 bonus to Climb checks. SGG:AH1
Color Changes the color of a creature or object. RP:1001
Contrariness Target must lie and be generally disagreeable and difficult. RP:1001
Curse of Ineptitude Target experiences clumsiness and bad luck (Swift). RP:1001
Dead Man's Ink Transfer an enchanted tattoo from a corpse to a willing target. RP:WY
Deep Shadows Enhances shadows so they grant minor concealment bonus. RP:1001
Discerning Eye Reveals the exact monetary value of a single item RP:1001
Dispel Magic, Lesser As dispel magic except maximum +5. RP:1001
Distract Subject becomes flat-footed. RP:1001
Erase Tattoo Erase a mundane tattoo from a target RP:WY
Escape Grapple Improves grapple and Escape RP:1001
Fight or Flight Target gains temporary bonus to hit or to speed. 4W:S&T
Flashy Defenses Chaos defends you against random types of attacks. RP:1001
Fluster As hold person, but the target is staggered rather than paralyzed . SGG:110SV
Fool's Gold You can temporarily turn copper or silver pieces into gold. The spell affects 2d4 coins + 1 per caster level (maximum +5). A successful Appraise check at the spell’s save DC will reveal that the coins are not truly gold. TO:FF
Friendly Face Everyone you meet sees you as friendly and nonthreatening. TO:FF
Glamour Caster becomes physically attractive. RP:1001
Guilt One evil target is denied an action. RP:1001
Heartache You produce vertical strokes of lightning that flash downward for 1 round, dealing creatures and objects in the area 1d6 points of nonlethal damage +1 point per caster level (maximum +5), or half-damage on a successful Reflex save. On a failed save, creatures are also dazzled for 1 round and catch on fire, immediately taking an additional 1d6 points of fire damage. A creature catching on fire continues to burn in subsequent rounds unless it makes a DC 15 Reflex save to put out the flames ) . The lightning strokes ignite unattended, flammable objects in the area. TO:FF
Heat Lightning Vertical strokes of lightning deal 1d6 nonlethal damage +1/level (max +5), plus dazzle and set creatures on fire. RP:1001
Hesitation Target’s initiative count drops by your caster level (Swift). RP:1001
Hidden Illumination Invisible field enhances low-light vision and darkvision. AG:PS
Hot Foot With a successful ranged touch attack, magical flames spring to life on the target’s feet. The flames deal 1d3 points of fire damage per round, and give the target a -2 penalty to AC, ability checks, skill checks and saves until the spell ends or the fire is otherwise extinguished. The target can use a full round action to douse the flames. TO:FF
Malicious Intent Subjects take –1 or –2 on saves. RP:1001
Minor Lasting Image Creates permanent, tiny, immobile image. RP:1001
Missteps Subject’s speed and Dexterity are temporarily reduced. RP:1001
Pacifist Subject will avoid combat and casting spells that cause damage. 4W:BoDM
Pacifist The target is suddenly convinced that killing is wrong and will avoid combat whenever possible. If forced into combat, the target will do her best to deliver only non-lethal damage and will cast only spells that cause no physical damage. TO:FF
Peephole Creates a small opening through a wooden, plaster, or stone wall. RP:1001
Pins and Needles Victim suffers a –1 circumstance penalty on all attack rolls and skill checks, and requires a Concentration check to cast spells. RP:1001
Protection from Monsters As protection from evil, but it works against creatures of one type rather than evil. SGG:110SV
Scatterbrained You cause the target to forget what he was going to do next (i.e. his next action), leaving him dazed for one round. TO:FF
Screech As acid splash but it deals 1d4 sonic damage, and you can expend 1 round of bardic performance per 2 levels to deal +1d4 damage. SGG:110SV
Skill Lore Target gains an insight bonus of +1/two caster levels one skill check. RP:1001
Songstrike Cone of sonic energy inflicts 1d4 points of damage/three caster levels (Move). RP:1001
Sonic Dart Ranged touch attack inflicts 1d6 points of sonic damage (Move). RP:1001
Stunning Note Target stunned for 1 round (Move). RP:1001
Torchbearer You conjure a creature that carries a torch, sunrod, lantern or daylight spell. RP:1001
Transcribe Record a conversation on a scroll, book, or tablet LPJ:NEM
Unspeakable Tongue Target cannot speak intelligibly. RP:1001
White Noise Creates a loud sound and white light causing a –20 penalty to Perception checks. RP:1001

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2nd-Level Bard Spells (3rd Party Publishers)
Spell Name Comp. Description Source
Autocannibalism Forces subject to bite itself. 4W:S&T
Beguile Target takes a -4 penalty on saves against enchantment and illusion spells and is dazzled. RP:1001
Break Object Inflicts damage and broken condition on a single object or damages a construct creature. RP:1001
Brightmatter Sticky phosphorescent mass sheds light where ifs attached. RP:1001
Contingent Light Healing Target that takes 4 or more damage instantly heals 1d8 hit points. RP:1001
Curse of Prevarication Subject can't tell the truth. RP:1001
Damage Loins Target takes 1d6 damage/2 levels, moves at half speed, becomes sickened for 1d4 rounds. RP:1001
Deathchant Chanting saps the life from living creatures. RP:1001
Delayed Reaction The target is unable to react to things going on around her, delaying her action until after your next turn. 4W:BoDM
Delude Divination Divination attempts against target may fail and produce random results. RP:1001
Dimension Hop You, touched objects, and your familiar or companion teleport to any spot within close range. RP:1001
Disguise Wounds You cause the subject to appear resilient to various forms of damage. RP:1001
Distortion Field Grants total concealment against blindsight and tremorsense. RP:1001
Euphoria Target has attitude improved by one step and suffers a -2 penalty on saves against your enchantment spells. RP:1001
Exhaustion Target becomes exhausted. RP:1001
Expeditious Charge You temporarily are faster and more agile. RP:1001
Fit of Pique Force target to attack its ally. RP:1001
Flexarmor You reduce the armor check penalty and arcane spell failure chance for a single set of armor or a shield. RP:1001
Frigid Slowness Causes 1d4/level points of cold damage (max 10d4) and the target is slowed. RP:1001
Hesitate One subject per level goes last in the initiative order and does not take its first attack of opportunity each round. RP:1001
Insomnia Subject is unable to sleep, suffers from fatigue and is unable to heal naturally. RP:1001
Lifechant Your chanting renews living creatures. RP:1001
Magnify Vision Double the range of your vision LPJ:NEM
Mask Limb Convinces the subject they have lost a limb. 4W:S&T
Memory Crystal Permanently store a memory in a crystal or gem. RP:1001
Memory of Love A memory of a loved one (mother, spouse, etc.) overwhelms the target every time he looks at you, preventing him from physically harming you. His feelings are directed only toward you – not your companions. The spell’s effect is broken if you attack the target. The target receives a new Will save every round to shake off the spell’s effects. TO:FF
Mute Subject cannot produce sounds from its mouth. RP:1001
Nightsnare You cause a very deep, very short sleep to fall upon a target. RP:1001
Oathbind Willing participants immediately gain awareness that another party has violated the terms of a written contract. RP:1001
Obscure Text Magical or mundane writing appears illegible. RP:1001
One Track Mind Subject continually repeats last action. 4W:BoDM
One Track Mind The target will continually repeat his last action before the spell was cast for the duration of the spell, whether it was swinging a weapon at a target that may no longer be in front of him, casting a spell that he may no longer have available, drinking from a potion vial that is now empty, etc. The target gets a new save each round to shake off the effects of the spell. TO:FF
Remove Charm As remove fear, but works against all mind-affecting effects. SGG:110SV
Reverse Gender This spell reverses the gender of the target creature. This has no effect on the creature’s ability scores, although it could deny a character access to gender specific prestige class abilities. It is most often used to allow a character to go where their original gender may not be allowed. TO:FF
Scout's Hike Target receives +2 to Dex, +4 to Stealth checks, and base land speed increases by 10 feet. RP:1001
Shadow Conjuration, Lesser As shadow conjuration, but up to 1st level and 20% real. AG:PS
Shadow Sentry A shadowy warrior guards, patrols or attacks on your command. RP:1001
Silent Ray You emit a beam of supersonic vibrations causing 1d8 per level unheard sonic damage to one target. RP:1001
Slip of the Tongue The target gets words and phrases mixed up, and is unable to express herself clearly. TO:FF
Supernatural Ward Subject gains +4 bonus on saves against supernatural abilities (Immediate). RP:1001
Torn Muscle One living creature is flat-footed, cannot run, and suffers a -4 penalty to attacks, skills and ability checks. RP:1001
Touch Me Not Your body is charged with protective energy. TO:FF
Touch of History Touch of history provides you with a full, detailed history of the target. This includes its age, when and how it was handled, and where it had been. You see this history as though you were in the object’s presence in the exact position at the time of casting. PFU:W4
Undetectable Poison Allows you to mask the presence of poisons. RP:1001
Vertigo You cause creatures to become dizzy to the point of being sickened and perhaps fall prone. RP:1001

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3rd-Level Bard Spells (3rd Party Publishers)
Spell Name Comp. Description Source
Animal Mind Subject believes it’s a specific kind of animal. RP:1001
Aura of Peace Creatures near caster have combat penalties. RP:1001
Awesome Striker One melee attack per round knocks back foes. RP:1001
Beast’s Curse Target is incessantly hounded by animals. RP:1001
Beneficent Breeze Target’s movement is aided by friendly winds. SGG:AM
Bonefiddle Deal 2d6 nonlethal sonic damage per round BP:VR
Choir As the ‘summon 1d3 monsters’ option of summon monster II, and creatures summoned can maintain a bardic performance you begin. SGG:110SV
Corrosive Blood Piercing and slashing weapons take acid damage. RP:1001
Curse of Chaos Target suffers random changes each day to appearance, abilities, etc. RP:1001
Curse of Truth Target is incapable of speaking falsehoods. RP:1001
Deepsight Extend darkvision by 60 ft. RP:1001
Euphoria Subject feels good despite danger or pain. RP:1001
False Pain Target creature takes 1d6 nonlethal damage per round and suffers a –2 penalty on attack rolls, skill checks and ability checks. RP:1001
Frictionless Sheet Slippery liquid reduces movement cause creatures to fall prone. RP:1001
Glimpse of Knowledge Use a bard’s knowledge. RP:1001
Glossolalia Target’s speech becomes random and inappropriate. RP:1001
Hand of the Marksman Your firearm or crossbow attack is an automatic critical threat. RP:1001
Indecision Target delays action and must succeed on a Will save to take any actions. RP:1001
Indisputable Fact the subject believes something you tell them to believe. RP:1001
Intelligent Object Item gains semblance of intelligence. RP:1001
Lost Subject moves at half speed in a random direction each round. RP:1001
Magic Shop You conjure a sturdy merchant’s shop. RP:1001
Mocking Laughter Target takes 3d6 nonlethal damage, –4 penalty on attack rolls, saving throws, ability checks, and skill checks. RP:1001
Mute As silence, but effecting a single target. SGG:110SV
Overconfidence Target takes a cumulative –2 penalty on all skill and ability checks. RP:1001
Phobia Subject develops a sudden and severe fear. 4W:BoDM
Phobia The target suddenly develops a phobia of a creature or object of your choice from the list provided. TO:FF
Plant Spy Turn a plant into a recording device. RP:1001
Psychic Twin You and target share skill ranks, neither can be surprised nor flanked unless both are. RP:1001
Remembrance You instantly recall something specific from your past that you want to remember. RP:1001
Secret Speech You and creatures you select conceal hidden messages in your normal speech. RP:1001
Shadow Courier F  Turn an object into shadowstuff to meld it into a creature’s shadow. AG:PS
Shadow Evocation, Lesser As shadow evocation, but up to 2nd level and 20% real. AG:PS
Shadow Healing Illusion of cure moderate wounds grants 2d8 temp hp plus 1 temp hp/level (max +10); target has attitude improved by one-step, takes –2 a penalty on saves against your enchantment spells. RP:1001
Shadow Sentry, Greater A shadowy warrior guards, patrols or attacks on your command. RP:1001
Shadow Structure Illusory structure supports or impedes creatures. AG:PS
Surge Target creature gains +20 to initiative. RP:1001
Uncontrollable Rage Target gains rage bonuses and penalties but must attack nearest creature; attacks can cause targets to rage as well. RP:1001
Weapon of Nightmares You infuse a dagger with energy that delivers horrid visions that deal +1d8/level nonlethal damage and renders the victim unconscious. RP:1001
Weapons Storm You create force duplicates of your weapon that hit what you hit. RP:1001

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4th-Level Bard Spells (3rd Party Publishers)
Spell Name Comp. Description Source
Animate Body Part Bring severed limb to life. 4W:S&T
Burning Ink Turn mundane tattoo ink in a target into acid RP:WY
Ice Mirror Ice mirror creates an invisible magical sensor at a specific location that allows you to see as if you were at that location. SGG:IM
Illusory Strike Illusion spell you control attacks as if it were real. AG:PS
Imbue with Skill As imbue with spell ability, but you grant the target skill ranks in one skill up to the target’s HD . SGG:110SV
Kiss of Unrequited Love Target must make a Will save or attempt to coup-de-grace itself BP:VR
Negative Image F Light becomes darkness and darkness becomes light within 60 ft. of object. AG:PS
Shadow Form Subject becomes a natural shadow. AG:PS
Siphoning Touch, Lesser Receive the effects of a 2nd level or lower touch spell as though your target cast it on you. 4W:S&T

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5th-Level Bard Spells (3rd Party Publishers)
Spell Name Comp. Description Source
Scry Trap As alarm, but when the alarm goes off it automatically shows you a vision of the area alarmed, as the scry spell. SGG:110SV
Shadow Gate Teleport multiple creatures within your stretched-out shadow. AG:PS
Speak with Vermin As speak with plants, but it works on vermin rather than plants . SGG:110SV

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6th-Level Bard Spells (3rd Party Publishers)
Spell Name Comp. Description Source
Mass Modify Memory As modify memory, but effecting multiple targets. All targets get same memory. SGG:110SV
Shadow Terrain As mirage arcana, but created structures are quasi-real. AG:PS
Siphoning Touch Receive the effects of a 5th level or lower touch spell as though your target cast it on you. 4W:S&T
Unconscious Agenda This spell plants a subconscious directive in the target’s mind that forces him to act as you dictate when specific circumstances arise. TO:FF

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