Antipaladin Spells (3pp)

1st-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Ail   As magic weapon, but the weapon gains ability to inflict flare (as the spell) on targets that are hit, rather than gain an enhancement bonus . SGG:110SV

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2nd-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Dark Confinement

Subjects are unable to leave  dimly lit areas.
AG:PS
Shadow Wound

Strike at a creature by attacking its elongated shadow.
AG:PS
Vile Mark   As scorching ray but you only ever receive 1 bolt and the target is affected as by a brand spell. SGG:110SV

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3rd-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Backhand   As inflict light wounds, but a target that fails its Fortitude saving throw is also knocked prone . SGG:110SV
Night Terror

Subjects become terrified of darkness.
AG:PS

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4th-Level Antipaladin Spells (Third Party Publishers)

Spell Name Comp. Description Source
Banish Light

Creates total darkness within 30 ft., negates light and fire magic.
AG:PS
Void Field

Pitch-black field negates all sensory input.
AG:PS

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