Navigation

    Magic‎ > ‎Spells by Class‎ > ‎

    Sorcerer/Wizard

    Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

    Third Party Sorcerer/Wizard Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Sorcerer/Wizard Spells (Cantrips)
    Spell Name Comp. Description Source
    Abjuration
    Resistance
    Subject gains +1 on saving throws. CRB
    Conjuration
    Acid Splash
    Orb deals 1d3 acid damage. CRB
    Drench
    A sudden downpour soaks a target creature or object. Blog
    Divination
    Detect Magic
    Detects all spells and magic items within 60 ft. CRB
    Detect Poison
    Detects poison in one creature or small object. CRB
    Read Magic
    Read scrolls and spellbooks. CRB
    Enchantment
    Daze
    A single humanoid creature with 4 HD or less loses its next action. CRB
    Evocation
    Breeze
    Create a light wind that blows against target from direction of your choice. Blog
    Dancing Lights
    Creates torches or other lights. CRB
    Flare
    Dazzles one creature (–1 on attack rolls). CRB
    Light
    Object shines like a torch. CRB
    Penumbra
    Protects creature or object touched from bright light. Blog
    Ray of Frost
    Ray deals 1d3 cold damage. CRB
    Scoop
    Create a scoop of force to pick up or carry liquids. Blog
    Spark
    Ignites flammable objects. APG
    Illusion
    Ghost Sound
    Figment sounds. CRB
    Haunted Fey Aspect
    You surround yourself with disturbing illusions. UC
    Necromancy
    Bleed
    Cause a stabilized creature to resume dying. CRB
    Disrupt Undead
    Deals 1d6 damage to one undead. CRB
    Touch of Fatigue
    Touch attack fatigues target. CRB
    Transmutation
    Jolt
    Deal 1d3 electrical damage with a ranged touch attack. Blog
    Mage Hand
    5-pound telekinesis. CRB
    Mending
    Makes minor repairs on an object. CRB
    Message
    Whisper conversation at distance. CRB
    Open/Close
    Opens or closes small or light things. CRB
    Root
    Reinforces a subjects defense against being moved or tripped. Blog
    Universal
    Arcane Mark
    Inscribes a personal rune on an object or creature (visible or invisible). CRB
    Prestidigitation
    Performs minor tricks. CRB

    Back to Top

    1st-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Adjuring Step
    You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
    Alarm
    Wards an area for 2 hours/level. CRB
    Endure Elements
    Exist comfortably in hot or cold regions. CRB
    Hold Portal
    Holds door shut. CRB
    Peacebond
    Locks a weapon in place on the target’s body. UC
    Protection from Chaos/Evil/Good/Law
    +2 to AC and saves, plus additional protection against selected alignment. CRB
    Shield
    Invisible disc gives +4 to AC, blocks magic missiles. CRB
    Shock Shield
    A shield of force protects you until you dismiss it in an explosion of electricity. UC
    Conjuration
    Abundant Ammunition
    Replaces nonmagical ammunition every round. UC
    Air Bubble
    Creates a small pocket of air around your head or an object. UC
    Corrosive Touch
    Touch attack deals 1d4 acid/level. UM
    Grease
    Makes 10-ft. square or one object slippery. CRB
    Icicle Dagger
    Masterwork ice dagger deals +1 cold damage. UM
    Infernal Healing
    Touch a creature with devils blood, giving it fast healing 1. ISWG
    Ki Arrow
    Arrow deals damage as your unarmed strike. UM
    Mage Armor
    Gives subject +4 armor bonus. CRB
    Mount
    Summons riding horse for 2 hours/level. CRB
    Mudball
    Range touch attack that cause the target to be blinded. ARG
    Obscuring Mist
    Fog surrounds you. CRB
    Stumble Gap F Small hole trips creatures. APG
    Summon Minor Monster
    Summon 1d3 Tiny animals. UM
    Summon Monster I
    Summons extraplanar creature to fight for you. CRB
    Unseen Servant
    Invisible force obeys your commands. CRB
    Divination
    Anticipate Peril
    Target gains a bonus on one initiative check. UM
    Comprehend Languages
    You understand all spoken and written languages. CRB
    Cultural Adaptation
    You emulate the mannerisms and accent of a particular culture Humans/Golarion
    Detect Charm
    As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. ASoL
    Detect Secret Doors
    Reveals hidden doors within 60 ft. CRB
    Detect Undead
    Reveals undead within 60 ft. CRB
    Identify
    Gives +10 bonus to identify magic items. CRB
    See Alignment
    Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC
    True Strike
    +20 on your next attack roll. CRB
    Enchantment
    Bungle
    Target takes a -20 penalty on its next attack roll or check. UM
    Charm Person
    Makes one person your friend. CRB
    Delusional Pride
    Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
    Hypnotism
    Fascinates 2d4 HD of creatures. CRB
    Keep Watch
    You are treated as having a night's rest even while staying awake KoIS
    Lock Gaze
    You compel the target to only look at you for the duration of the spell. UC
    Memory Lapse
    Subject forgets events back to last turn. APG
    Moment of Greatness
    Doubles a morale bonus. UC
    Sleep
    Puts 4 HD of creatures into magical slumber. CRB
    Unprepared Combatant
    Target takes -4 on initiative and Reflex saves. UM
    Evocation
    Burning Hands
    1d4/level fire damage (max 5d4). CRB
    Ear-Piercing Scream
    Deal sonic damage and daze target. UM
    Flare Burst
    As flare, but affects all creatures in 10 ft. APG
    Floating Disk
    Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CRB
    Hydraulic Push
    Wave of water bull rushes an enemy. APG
    Magic Missile
    1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB
    Shocking Grasp
    Touch delivers 1d6/level electricity damage (max 5d6). CRB
    Illusion
    Blend
    Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
    Clarion Call
    Your voice can be heard across great distances KoIS
    Color Spray
    Knocks unconscious, blinds, and/or stuns weak creatures. CRB
    Dazzling Blade
    Your weapon becomes shiny, gaining bonuses to several combat maneuvers RG
    Disguise Self
    Changes your appearance. CRB
    Illusion of Calm
    You appear to be standing still, even when you take some actions. UC
    Magic Aura
    Alters object's magic aura. CRB
    Negative Reaction
    Targeted creature may not positively influence anyone. UC
    Shadow Weapon
    Create a quasi-real masterwork weapon. UM
    Silent Image
    Creates minor illusion of your design. CRB
    Vanish
    As invisibility for 1 round/level (5 max). APG
    Ventriloquism
    Throws voice for 1 min./level. CRB
    Necromancy
    Bed of Iron
    You can sleep comfortably in armor without suffering fatigue. KoIS
    Cause Fear
    One creature of 5 HD or less flees for 1d4 rounds. CRB
    Chill Touch
    One touch/level deals 1d6 damage and possibly 1 Str damage. CRB
    Decompose Corpse
    Turn a corpse into a clean skeleton. UM
    Interrogation
    Target answers questions or suffers pain. UM
    Ray of Enfeeblement
    Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
    Ray of Sickening
    Ray makes the subject sickened. UM
    Restore Corpse
    Skeletal corpse grows flesh. UM
    Sculpt Corpse
    Makes corpse look like another creature. APG
    Transmutation
    Alchemical Tinkering
    Transform one firearm or alchemical item into another one. ARG
    Alter Winds
    Increase/decrease strength of natural winds. APG
    Animate Rope
    Makes a rope move at your command. CRB
    Ant Haul
    Triples carrying capacity of a creature. APG
    Break
    Gives an object the broken condition. APG
    Blood Money
    Use your blood to create material components for spells. RoRLAE
    Burning Disarm
    A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
    Crafter's Curse
    Subject takes –5 on Craft skill checks. APG
    Crafter's Fortune
    Subject gains +5 on next Craft check. APG
    Damp Powder
    Ruins ammunition loaded in the targeted firearm. UC
    Dancing Lantern
    Animates a lantern that follows you. APG
    Emblazon Crest
    Your coat of arms is magically displayed on any suitable item you carry. KoIS
    Enlarge Person
    Humanoid creature doubles in size. CRB
    Erase
    Mundane or magical writing vanishes. CRB
    Expeditious Excavation
    Moves 5-ft. cubes of earth. APG
    Expeditious Retreat
    Your base speed increases by 30 ft. CRB
    Fabricate Bullets M Converts 1 pound of metal into ammunition. UC
    Feather Fall
    Objects or creatures fall slowly. CRB
    Forced Quiet
    Target cannot make loud noises. UM
    Gravity Bow
    Arrows do damage as though one size category larger. APG
    Jump
    Subject gets bonus on Acrobatics checks. CRB
    Jury-Rig
    Removes the broken condition from the targeted object. UC
    Liberating Command
    Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
    Lighten Object
    One object weighs half as much as normal FoB
    Longshot
    Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC
    Magic Weapon
    Weapon gains +1 bonus. CRB
    Marid's Mastery
    If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. ARG
    Mirror Strike
    You may strike multiple opponents with a single attack. UC
    Polypurpose Panacea
    Gain a relaxing or entertaining effect. UM
    Recharge Innate Magic
    Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Reduce Person
    Humanoid creature halves in size. CRB
    Reinforce Armaments
    Temporarily mitigates the fragile quality in targeted weapon or armor. UC
    Snapdragon Fireworks
    Create 1 dragon firework/level. UM
    Stone Fist
    Your unarmed strikes are lethal. APG
    Swift Girding
    Your allies are instantly suited up KoIS
    Touch of Gracelessness
    Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG
    Touch of the Sea
    Swim speed becomes 30 ft. APG
    Transfer Tattoo
    Move a magic tattoo from one creature to another. ISM
    Unerring Weapon
    Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC
    Vocal Alteration
    Disguise target's voice. UM
    Weaken Powder
    Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC
    Youthful Appearance
    Target appears younger. UM

    Back to Top

    2nd-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Arcane Lock M Magically locks a portal or chest. CRB
    Book Ward
    As protection from energy, except lasts much longer and only protects against acid and fire damage. SoS
    Bullet Shield
    You gain a +4 deflection bonus to AC against firearm attacks. UC
    Death from Below
    Grant bonus to AC against larger creatures. ARG
    Endure Elements, Communal
    As endure elements, but you may divide the duration among creatures touched. UC
    Escaping Ward
    Move 5 feet away from a larger attacking creature as an immediate action. ARG
    Miserable Pity
    Opponents cannot attack a pathetic creature. UM
    Obscure Object
    Masks object against scrying. CRB
    Protection from Arrows
    Subject gains DR 10/magic against ranged attacks. CRB
    Protection from Chaos, Communal
    As protection from chaos, but you may divide the duration among creatures touched. UC
    Protection from Evil, Communal
    As protection from evil, but you may divide the duration among creatures touched. UC
    Protection from Good, Communal
    As protection from good, but you may divide the duration among creatures touched. UC
    Protection from Law, Communal
    As protection from law, but you may divide the duration among creatures touched. UC
    Resist Energy
    Ignores first 10 (or more) points of damage per attack from specified energy type. CRB
    Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC
    Conjuration
    Acid Arrow
    Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB
    Arrow Eruption
    Creates duplicates of killing arrow. APG
    Create Pit F Creates an extradimensional pit. APG
    Cushioning Bands
    Force bands protect against crushing. UM
    Dust of Twilight
    Black particles extinguish light sources within area. APG
    Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. UC
    Fog Cloud
    Fog obscures vision. CRB
    Glitterdust
    Blinds creatures, outlines invisible creatures. CRB
    Mount, Communal
    As mount, but you may divide the duration among creatures touched. UC
    Reloading Hands
    Loads a single shot into your weapon every round. UC
    Retrieve Item
    Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR
    Returning Weapon
    Grants a weapon the returning special weapon quality. UC
    Slipstream
    Wave boosts creature’s speed. APG
    Stone Call
    2d6 damage to all creatures in area. APG
    Summon Monster II
    Summons extraplanar creature to fight for you. CRB
    Summon Swarm
    Summons swarm of bats, rats, or spiders. CRB
    Web
    Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB
    Web Shelter
    Create a comfortable shelter made of webbing. UM
    Divination
    Blood Transcription
    Wizard Only. Learn a spell from the target's blood. UM
    Carrion Compass
    You are lead to an undead creature's most recent controller or the cause of the creature's undeath. USH
    Commune with Birds
    You can ask birds a question. ARG
    Create Treasure Map M Creates treasure map out of a creature’s corpse. APG
    Detect Thoughts
    Allows “listening” to surface thoughts. CRB
    Determine Depth
    With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
    Elemental Speech
    Enables you to speak to elementals and some creatures. APG
    Embrace Destiny

    Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled.
    Lost Kingdoms
    Locate Object
    Senses direction toward object (specific or type). CRB
    See Invisibility
    Reveals invisible creatures or objects. CRB
    Share Language
    Subject understands chosen language. APG
    Share Memory
    Share one memory with the target. UM
    Spell Gauge
    You learn the spells known or prepared by the target. FoB
    Track Ship
    Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PoIS
    Enchantment
    Bestow Insight
    Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Bestow Weapon Proficiency
    Grants a creature proficiency in a single weapon for short period of time. UC
    Compassionate Ally
    Target is compelled to help injured ally. UM
    Daze Monster
    Living creature of 6 HD or less loses its next action. CRB
    Delay Pain
    Ignore pain for 1 hour/level. UM
    Hideous Laughter
    Subject loses actions for 1 round/level. CRB
    Oppressive Boredom
    Target loses its next action. UM
    Qualm
    Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
    Seducer's Eyes
    You become more attractive to those around you. FoB
    Tactical Acumen
    You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
    Touch of Idiocy
    Subject takes 1d6 penalty to Int, Wis, and Cha. CRB
    Unnatural Lust
    Target is compelled to kiss or caress another creature. UM
    Evocation
    Admonishing Ray
    You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG
    Burning Arc
    Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. HoG
    Burning Gaze
    Inflict 1d6 fire damage to creature by looking at it. APG
    Continual Flame M Makes a permanent, heatless light. CRB
    Darkness
    20-ft. radius of supernatural shadow. CRB
    Defensive Shock
    Electricity damages your attackers. UM
    Elemental Touch
    Gain energy damage touch attack. APG
    Fire Breath
    Exhale a cone of flame at will. APG
    Fire Sneeze
    Launch flaming, forceful phlegm at your enemies. Gob
    Flaming Sphere
    Rolling ball of fire deals 3d6 fire damage. CRB
    Frigid Touch
    Target takes cold damage and is staggered. UM
    Frost Fall
    The area is covered in a chilling frost. UC
    Gust of Wind
    Blows away or knocks down smaller creatures. CRB
    Gusting Sphere
    Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. ARG
    Imbue with Elemental Might
    As imbue with spell ability except it transfers the use of elemental assault ability. ARG
    Pilfering Hand
    You may seize an object or manipulate it from afar. UC
    Protective Penumbra
    Shadow protects the target from light. UM
    Ricochet Shot
    Imbues a projectile weapon to give its ammunition the ability to ricochet. UC
    Scorching Ray
    Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB
    Shatter
    Sonic energy damages objects or crystalline creatures. CRB
    Spontaneous Immolation
    Target takes 3d6 points of fire damage and catches on fire. UC
    Illusion
    Blur
    Attacks miss subject 20% of the time. CRB
    Disguise Other
    As disguise self, but affects you or another. UM
    Ghostly Disguise
    You look like a ghost of yourself. UM
    Haunting Mists
    Creatures are shaken and take Wis damage. UM
    Hypnotic Pattern
    Fascinates 2d4 + level HD of creatures. CRB
    Invisibility
    Subject is invisible for 1 min./level or until it attacks. CRB
    Jitterbugs
    Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. ARG
    Mad Hallucination
    Target takes penalties to mental actions. UM
    Magic Mouth M Object speaks once when triggered. CRB
    Minor Image
    As silent image, plus some sound. CRB
    Mirror Image
    Creates decoy duplicates of you. CRB
    Misdirection
    Misleads divinations for 1 creature or object. CRB
    Phantom Trap M Makes item seem trapped. CRB
    Shadow Anchor
    Target needs to make a bull rush to move more than 5 feet away from his current square. ARG
    Symbol of Mirroring M Triggered rune creates mirror images. UM
    Necromancy
    Blindness/Deafness
    Makes subject blinded or deafened. CRB
    Brow Gasher
    Slashing weapon deals bleed damage to an opponent’s head. UC
    Command Undead
    Undead creature obeys your commands. CRB
    Defending Bone
    You animate a bone which gives you damage reduction 5/bludgeoning. GaM
    Defoliate
    You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
    False Life
    Gain 1d10 temporary hp + 1/level (max +10). CRB
    Ghoul Touch
    Paralyzes one subject, which exudes stench that makes those nearby sickened. CRB
    Limp Lash
    Create a magical noose around target's head, possibly paralyzing them. Gob
    Pernicious Poison
    Target takes a -4 penalty against poison. UM
    Scare
    Frightens creatures of less than 6 HD. CRB
    Sentry Skull M Turn a severed head into a magical sentry. ARG
    Skinsend
    Animate and possess your own skin as if it were a separate creature. UM
    Spectral Hand
    Creates disembodied glowing hand to deliver touch attacks. CRB
    Steal Voice
    Target gains the croaking spellblight. UM
    Unshakable Chill
    Target is afflicted with severe cold. UM
    Transmutation
    Aboleth's Lung
    Targets gain the ability to breathe water but can no longer breathe air. ARG
    Accelerate Poison
    Hastens targeted poison’s onset. APG
    Adoration
    You gain a bonus on Diplomacy checks and performance combat checks. UC
    Alter Self
    Assume form of a Small or Medium humanoid. CRB
    Animal Aspect
    You gain some of the beneficial qualities of an animal. UC
    Ant Haul, Communal
    As ant haul, but you may divide the duration among creatures touched. UC
    Badger's Ferocity
    Weapons are keen while you concentrate. UM
    Bear's Endurance
    Subject gains +4 to Con for 1 min./level. CRB
    Blood Blaze
    Aura that makes injured creatures spray burning blood. ARG
    Boiling Blood
    Targets take fire damage; orcs get +2 Strength. UM
    Bull's Strength
    Subject gains +4 to Str for 1 min./level. CRB
    Buoyancy
    Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PoIS
    Carry Companion
    Your companion creature is transformed into a miniature statue which you can carry. KoIS
    Cat's Grace
    Subject gains +4 to Dex for 1 min./level. CRB
    Certain Grip
    You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC
    Codespeak
    Grant all recipients ability to speak, read and write a new secret language. SD
    Darkvision
    See 60 ft. in total darkness. CRB
    Destabilize Powder
    Ammunition in the targeted firearm is prone to misfire. UC
    Disfiguring Touch
    Target becomes disfigured. UM
    Eagle's Splendor
    Subject gains +4 to Cha for 1 min./level. CRB
    Eldritch Conduit
    Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. ISM
    Fleshcurdle
    Cause target’s limbs to mutate to hamper attacks, defense, or movement. ISM
    Fox's Cunning
    Subject gains +4 to Int for 1 min./level. CRB
    Glide
    You take no falling damage, move 60 ft./round while falling. APG
    Greensight
    You can see through thick plant matter as though it were transparent. RG
    Hidden Knowledge
    You purposely forget some information which is transcribed upon you in the form of a tattoo. SD
    Kinetic Reverberation
    Channels the force of an enemy’s attack back into its weapon. UC
    Knock
    Opens locked or magically sealed door. CRB
    Levitate
    Subject moves up and down at your direction. CRB
    Magic Siege Engine
    Siege gains +1 on targeting and damage rolls. UC
    Make Whole
    Repairs an object. CRB
    Masterwork Transformation M Make a normal item into a masterwork one. UM
    Owl's Wisdom
    Subject gains +4 to Wis for 1 min./level. CRB
    Pyrotechnics
    Turns fire into blinding light or thick smoke. CRB
    Recoil Fire
    Ammunition in the targeted firearm generates excessive recoil. UC
    Reinforce Armaments, Communal
    As reinforce armaments, but you may divide the duration among objects touched. UC
    Rope Trick
    As many as eight creatures hide in extradimensional space. CRB
    Sculpt Simulacrum
    Alter a simulacrum's appearance. UM
    Silk To Steel
    Use a scarf as a shield or whip. UM
    Snow Shape
    As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. HoG
    Spider Climb
    Grants ability to walk on walls and ceilings. CRB
    Stabilize Powder
    Ammunition in the targeted firearm is less likely to misfire. UC
    Staggering Fall
    Cause additional damage to a falling creature. RG
    Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. ISM
    Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. UC
    Thunder Fire
    Ammunition in the targeted firearm deafens opponents. UC
    Twisted Space
    Targeted creature’s attacks target a random square instead of the intended target. UC
    Whispering Wind
    Sends a short message 1 mile/level. CRB

    Back to Top

    3rd-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Ablative Sphere M
    An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. Humans/Golarion
    Cloak of Winds
    Creates a screen of wind around you. APG
    Dispel Magic
    Cancels one magical spell or effect. CRB
    Explosive Runes
    Deals 6d6 damage when read. CRB
    Magic Circle against Chaos/Evil/Good/Law
    As protection spells, but 10-ft. radius and 10 min./level. CRB
    Nondetection M Hides subject from divination, scrying. CRB
    Protection from Arrows, Communal
    As protection from arrows, but you may divide the duration among creatures touched. UC
    Protection from Energy
    Absorbs 12 points/level of damage from one kind of energy. CRB
    Resist Energy, Communal
    As resist energy, but you may divide the duration among creatures touched. UC
    Conjuration
    Ablative Barrier F Surrounds the target with layers of force. UC
    Aqueous Orb
    Creates rolling sphere of water. APG
    Ash Storm
    Hamper vision and movement. UM
    Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. USH
    Gloomblind Bolts
    Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). ARG
    Ice Spears
    Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. ISM
    Mad Monkeys
    Summon a swarm of mischievous monkeys. UM
    Pellet Blast M Creates an explosion of conjured metal pellets. UC
    Phantom Driver
    Conjures a phantom to drive vehicles. UC
    Phantom Steed
    Magic horse appears for 1 hour/level. CRB
    Rain of Frogs
    Summon a swarm of poisonous frogs. UM
    Returning Weapon, Communal
    As returning weapon, but you may divide the duration among weapons touched. UC
    Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB
    Sleet Storm
    Hampers vision and movement. CRB
    Spiked Pit
    As create pit, but filled with spikes. APG
    Stinking Cloud
    Nauseating vapors, 1 round/level. CRB
    Storm Step
    You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
    Summon Monster III
    Summons extraplanar creature to fight for you. CRB
    Summon Totem Creature
    As summon nature's ally III except for different creatures as options. HoG
    Divination
    Arcane Sight
    Magical auras become visible to you. CRB
    Blood Biography
    Learn about a creature with its blood. APG
    Clairaudience/Clairvoyance
    Hear or see at a distance for 1 min./level. CRB
    Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. DHB
    Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
    Locate Weakness
    You roll damage twice when you roll damage for a critical hit and take the best damage. UC
    Seek Thoughts
    Detects thinking creatures’ thoughts. APG
    Share Language, Communal
    As share language, but you may divide the duration among creatures touched. UC
    Spherescry F Remotely view through spheres that have consumed some portion of the caster's body. CTR
    Tongues
    Speak and understand any language. CRB
    Unravel Destiny
    A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG
    Enchantment
    Charitable Impulse
    Affected creature practices nonviolent combat behaviors according to a list of priorities. CotR
    Deep Slumber
    Puts 10 HD of creatures to sleep. CRB
    Heroism
    Gives +2 bonus on attack rolls, saves, skill checks. CRB
    Hold Person
    Paralyzes one humanoid for 1 round/level. CRB
    Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
    Nixie's lure
    Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. ARG
    Pugwampi’s Grace
    One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. ISM
    Rage
    Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
    Reckless Infatuation
    Target is compelled to stay near another. UM
    Suggestion
    Compels a subject to follow stated course of action. CRB
    Unadulterated Loathing
    Target is compelled to avoid another creature. UM
    Evocation
    Battering Blast
    You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. DoG
    BlackLight
    You create an area of darkness impenetrable even to darkvision, but you can see normally within it. CS
    Call the Void
    An aura of nothingness damages and suffocates creatures adjacent to you. DEP
    Campfire Wall
    Creates a shelter around a campfire. APG
    Chain of Perdition
    Creates a floating chain of force. UC
    Channel the Gift
    Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. GaM
    Daylight
    60-ft. radius of bright light. CRB
    Diamond Spray
    A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. AP:LoF
    Distracting Cacophony
    Noise makes it difficult to cast. UM
    Draconic Reservoir
    Subject can absorb energy damage and enhance melee attacks with it. APG
    Elemental Aura
    Creates an aura of energy around you. APG
    Fireball
    1d6 damage per level, 20-ft. radius. CRB
    Firestream
    2d6 points of fire damage in a 20-ft. line, that can change each round. ARG
    Force Punch
    Target takes force damage and is pushed away. UM
    Heatstroke
    As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
    Hydraulic Torrent
    Creates torrent of water that bull rushes any creature in its path. APG
    Lightning Bolt
    Electricity deals 1d6/level damage. CRB
    Pain Strike
    Inflicts 1d6 nonlethal damage 1 round/level. APG
    Sheet Lightning
    Deal electricity damage and daze creatures in a 20-foot spread. RG
    Tiny Hut
    Creates shelter for 10 creatures. CRB
    Twilight Knife
    Floating knife attacks with you. APG
    Vengeful Comets
    Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. ISM
    Wind Wall
    Deflects arrows, smaller creatures, and gases. CRB
    Illusion
    Dazzling Blade, Mass
    Multiple weapons become shiny, granting bonuses to combat maneuvers. RG
    Displacement
    Attacks miss subject 50% of the time. CRB
    Fearsome Duplicate
    Make a monstrously distorted duplicate of you and control it. ARG
    Illusory Poison
    Coat a weapon with phantasmal poison. GnoG
    Illusory Script M Only select creatures can read text. CRB
    Invisibility Sphere
    Makes everyone within 10 ft. invisible. CRB
    Loathsome Veil
    Nauseate and/or sicken weak creatures. UM
    Major Image
    As silent image, plus sound, smell and thermal effects. CRB
    Minor Dream
    As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. ARG
    Vision of Hell
    Illusory hellscape makes creatures shaken. UM
    Necromancy
    Accursed Glare
    Cause one creature to reroll attacks and saving throws, taking the worse result BotM
    Animate Dead, Lesser
    Create one skeleton or zombie. UM
    Deathwine
    Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. AP:RotR
    Eldritch Fever
    Target gains the eldritch ague spellblight. UM
    Gentle Repose
    Preserves one corpse. CRB
    Halt Undead
    Immobilizes undead for 1 round/level. CRB
    Healing Thief
    You siphon half of all magical healing that the targeted creature receives. UC
    Howling Agony
    Screaming pain limits the target's actions. UM
    Hydrophobia
    Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
    Ki Leech
    Add to your ki pool when you critically hit. UM
    Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. APG
    Marionette Possession
    As magic jar, but limited to line of sight. UM
    Ray of Exhaustion
    Ray makes subject exhausted. CRB
    Sands of Time
    Target temporarily ages. UM
    Toxic Gift
    Target suffers the effect of the poison in you. UM
    Vampiric Touch
    Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CRB
    Transmutation
    Ancestral Regression
    Transform a drow into a surface elf. ARG
    Anthropomorphic Animal
    Animal becomes bipedal. UM
    Ape Walk
    Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
    Armor Lock
    You lock up an opponent in their own armor, entangling or staggering them. KoIS
    Beast Shape I
    You take the form and some of the powers of a Small or Medium animal. CRB
    Blast Barrier
    Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. ISM
    Blink
    You randomly vanish and reappear for 1 round per level. CRB
    Blood Scent
    Gain scent ability against injured creatures. ARG
    Blot
    Ruins writing. Gob
    Burrow
    Target gains a burrow speed of 15. UM
    Countless Eyes
    Extra eyes give all-around vision. UM
    Darkvision, Communal
    As darkvision, but you may divide the duration among creatures touched. UC
    Devolution
    Target eidolon temporarily loses 1 evolution +1/five levels. APG
    Enter Image
    Transfers your consciousness to an object bearing your likeness. APG
    Eruptive Pustules
    Acid boils burst when you are attacked. UM
    Excruciating Deformation
    Target takes Dex and Con damage. UM
    Fins to Feet
    Transform the target's fins, flippers, or tail into legs and feet. ARG
    Fire Trail
    Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). ARG
    Flame Arrow
    Arrows deal +1d6 fire damage. CRB
    Flash Fire
    Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC
    Fly
    Subject flies at speed of 60 ft. CRB
    Fractions of Heal and Harm
    Heal yourself when you cast your next damaging spell. AP:SS
    Gaseous Form
    Subject becomes insubstantial and can fly slowly. CRB
    Haste
    One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB
    Hostile Levitation
    Levitates the targeted creature up off the ground. UC
    Imbue With Addiction
    Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw. MM
    Improve trap
    Improve one specific element of a trap. ARG
    Keen Edge
    Doubles normal weapon's threat range. CRB
    Magic Weapon, Greater
    Weapon gains +1 bonus/four levels (max +5). CRB
    Monstrous Physique I
    Take the form and some of the powers of a Small or Medium monstrous humanoid. UM
    Paragon Surge
    Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. ARG
    Prehensile Pilfer
    Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
    Pup Shape
    Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC
    Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. ARG
    Resinous Skin
    You gain DR 5/piercing and +4 to CMD against disarm attempts. UC
    Secret Page
    Changes one page to hide its real content. CRB
    Shifting Sand
    Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG
    Shrink Item
    Object shrinks to one-sixteenth size. CRB
    Slow
    One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
    Spider Climb, Communal
    As spider climb, but you may divide the duration among creatures touched. UC
    Strangling Hair
    Your hair animates and grapples. UM
    Touch Injection
    You can deliver an infusion, elixir, poison, or potion as a touch attack. UC
    Undead Anatomy I
    Take the form and some of the powers of a Small or Medium undead. UM
    Versatile Weapon
    Weapon bypasses some DR. APG
    Water Breathing
    Subjects can breathe underwater. CRB

    Back to Top

    4th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Curse of Magic Negation M Target gains the negated spellblight. UM
    Dimensional Anchor
    Bars extradimensional movement. CRB
    Fire Trap M Opened object deals 1d4 damage + 1/level. CRB
    Globe of Invulnerability, Lesser
    Stops 1st- through 3rd-level spell effects. CRB
    Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. UC
    Protection from Energy, Communal
    As protection from energy, but you may divide the duration among creatures touched. UC
    Remove Curse
    Frees object or person from curse. CRB
    Stoneskin M Grants DR 10/adamantine. CRB
    Suppress Primal Magic
    Prevent primal magic events from occurring in a 10-ft. radius around you. ISM
    True Form
    Removes polymorph effects. APG
    Ward Shield
    Your shield is effective at resisting some types of spells. KoIS
    Conjuration
    Acid Pit F Creates a pit with a layer of acid on the bottom. APG
    Black Tentacles
    Tentacles grapple all creatures within a 20-ft. spread. CRB
    Conjure Deadfall
    You conjure a large metal cube covered in sharp spikes. DHB
    Dimension Door
    Teleports you a short distance. CRB
    Fleshworm Infestation
    Worms deal hp and Dex damage. UM
    Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. OoG
    Infernal Healing, Greater
    Touch a creature with devils blood, giving it fast healing 4. ISWG
    Minor Creation
    Creates one cloth or wood object. CRB
    Phantom Chariot
    Conjures a quasi-real heavy chariot pulled by four horses. UC
    Phantom Steed, Communal
    As phantom steed, but you may divide the duration among creatures touched. UC
    Secure Shelter
    Creates sturdy cottage. CRB
    Solid Fog
    Blocks vision and slows movement. CRB
    Summon Accuser
    Summons a single accuser devil from Hell to do your bidding. RG
    Summon Monster IV
    Summons extraplanar creature to fight for you. CRB
    Touch of Slime
    Touch infests a target with green slime. UM
    Divination
    Arcane Eye
    Invisible floating eye moves 30 ft./round. CRB
    Detect Scrying
    Alerts you to magical eavesdropping. CRB
    Locate Creature
    Indicates direction to familiar creature. CRB
    Named Bullet
    Imbues ammunition with accuracy against a specific creature type. UC
    Scrying F Spies on subject from a distance. CRB
    Share Senses
    See/hear/smell what your familiar is. APG
    Symbol of Revelation M Triggered symbol reveals illusions. UM
    Tongues, Communal
    As tongues, but you may divide the duration among creatures touched. UC
    Enchantment
    Antithetical Constraint
    The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
    Aura of the Unremarkable
    An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. CEoD
    Charm Monster
    Makes monster believe it is your ally. CRB
    Confusion
    Subjects behave oddly for 1 round/level. CRB
    Control Summoned Creature
    Direct a summoned monster as if you had summoned it. UM
    Crushing Despair
    Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
    Daze, Mass
    As daze, but affecting multiple creatures. UM
    Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. ARG
    Geas, Lesser
    Commands subject of 7 HD or less. CRB
    Malfunction
    Construct behaves oddly for 1 round/level. UM
    Malicious Spite M Target is compelled to plot against another. UM
    Moonstruck
    Subject is enraged and confused. APG
    Overwhelming Grief
    Grieving target can take no actions and is denied its Dex bonus. UM
    Terrible Remorse
    Creature is compelled to harm itself. UM
    Evocation
    Agonize
    Pain encourages an outsider to obey you. UM
    Ball Lightning
    Flying balls of lightning deal 3d6 electricity damage each. APG
    Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG
    Dragon's Breath
    Gives you a dragon's breath weapon. APG
    Fire Shield
    Creatures attacking you take fire damage; you're protected from heat or cold. CRB
    Hurricane Blast
    Creates a severe blast of wind. AP:LoF
    Ice Storm
    Hail deals 5d6 damage in cylinder 40 ft. across. CRB
    Resilient Sphere
    Force globe protects but traps one subject. CRB
    River of Wind
    A stream of wind causes nonlethal damage and can knock down or push creatures. APG
    Shout
    Deafens all within cone and deals 5d6 sonic damage. CRB
    Telekinetic Charge
    Launches an ally through the air. UC
    Vitriolic Mist
    As fire shield, except acid damage. UM
    Volcanic Storm
    Hot rocks deal 5d6 damage. UM
    Wall of Fire
    Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB
    Wall of Ice
    Ice plane creates wall or hemisphere creates dome. CRB
    Illusion
    Hallucinatory Terrain
    Makes one type of terrain appear like another (field as forest, or the like). CRB
    Illusory Wall
    Wall, floor, or ceiling looks real, but anything can pass through. CRB
    Invisibility, Greater
    As invisibility, but subject can attack and stay invisible. CRB
    Minor Phantom Object
    As minor creation spell, except the object created is a semi-real phantasm). ARG
    Phantasmal Killer
    Fearsome illusion kills subject or deals 3d6 damage. CRB
    Rainbow Pattern
    Lights fascinate 24 HD of creatures. CRB
    Shadow Barbs
    Creates a shadowy vicious spiked chain that radiates darkness around you. ISM
    Shadow Conjuration
    Mimics conjuration spell below 4th level, but only 20% real. CRB
    Shadow Step
    Teleport from one shadow to another. UM
    Shocking Image
    As mirror image, but the duplicates emit electrical damage when destroyed. UC
    Simulacrum, Lesser M Creates a double of a weak creature. UM
    Wandering Star Motes
    Outlines subject and produces light as a sunrod. APG
    Necromancy
    Aggravate Affliction
    All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
    Animate Dead M Creates undead skeletons and zombies out of corpses. CRB
    Bestow Curse
    –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
    Boneshatter
    The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6), and is exhausted for 1 minute per caster level. OLoP
    Contagion
    Infects subject with chosen disease. CRB
    Enervation
    Subject gains 1d4 negative levels. CRB
    False Life, Greater
    Gain 2d10 temporary hp + 1/level. UM
    Familiar Melding
    Possess your familiar. UM
    Fear
    Subjects within cone flee for 1 round/level. CRB
    Geb’s Hammer
    Use destroyed undead to smash foes for 1d6 damage per 3 levels. ISM
    Shadow Projection
    Temporarily become a shadow. APG
    Skeleton Crew
    Turn corpses into skeletons that act as a ships crew and obey your commands. PoIS
    Transmutation
    Absorbing Inhalation
    Inhale a gas removing it from the area without harm and use it as a breath weapon. ARG
    Age Resistance, Lesser
    Ignore penalties from middle age. UM
    Animal Aspect, Greater
    As animal aspect, but you gain two animal qualities. UC
    Beast Shape II
    You take the form and some of the powers of a Tiny or Large animal. CRB
    Calcific Touch
    Touch attack slows target, 1d4 Dex damage. APG
    Cloud Shape
    Subject becomes insubstantial and can fly slowly. ARG
    Create Holds
    You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
    Darkvision, Greater
    See 120 ft. in total darkness. UM
    Earth Glide
    Gain the ability to pass through stone, dirt and earth. ARG
    Elemental Body I
    Turns you into a Small elemental. CRB
    Enlarge Person, Mass
    1 humanoid creature/level doubles in size. CRB
    Firefall
    Causes fire to burst up, dealing 2d6 fire damage. APG
    Hellmouth Lash
    Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). ARG
    Magic Siege Engine, Greater
    Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC
    Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud. ARG
    Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. CRB
    Monstrous Physique II
    Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM
    Obsidian Flow
    Converts the surface of the ground into molten glass. UC
    Reduce Person, Mass
    As reduce person, but affects 1 humanoid creature/level. CRB
    Resilient Reservoir
    Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. ARG
    Ride the Waves
    Target can breathe water and swim. UM
    Scorching Ash Form M As gaseous form, except you become a swirl of ash. ARG
    Shadow Haven
    Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. ARG
    Stone Shape
    Sculpts stone into any shape. CRB
    Symbol of Slowing M Triggered rune slows creatures. UM
    Vermin Shape I
    Take the form and some of the powers of a Small or Medium vermin. UM

    Back to Top

    5th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Break Enchantment
    Frees subjects from enchantments, transmutations, and curses. CRB
    Covetous Aura
    Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. ISWG
    Dismissal
    Forces a creature to return to its native plane. CRB
    Life Bubble
    Protects creature from sustained environmental effects. APG
    Mage's Private Sanctum
    Prevents anyone from viewing or scrying an area for 24 hours. CRB
    Siphon Magic
    Transfers a magical effect from touched creature to yourself. ISM
    Soothe Construct
    Reduce the berserk chance of a construct. UM
    Spell Absorption
    Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. ISM
    Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC
    Unbreakable Construct M Increase construct hardness or DR. UM
    Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC
    Conjuration
    Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
    Cloudkill
    Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
    Corrosive Consumption
    Acidic patch damages an opponent. UM
    Damnation Stride
    Teleports you a short distance and produce a burst of fire. ARG
    Geyser
    Creates a geyser of boiling water. APG
    Hostile Juxtaposition
    You create a dimensional link with a targeted creature, and switch spots with it. UC
    Hungry Pit
    As create pit, but dealing 4d6 damage to those in it as it closes. APG
    Mage's Faithful Hound
    Phantom dog can guard a location and attack intruders. CRB
    Major Creation
    As minor creation, plus stone and metal. CRB
    Planar Binding, Lesser
    Traps extraplanar creature of 6 HD or less until it performs a task. CRB
    Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB
    Summon Infernal Host
    Summon host devils. RG
    Summon Monster V
    Summons extraplanar creature to fight for you. CRB
    Teleport
    Instantly transports you as far as 100 miles per level. CRB
    Unseen Crew
    Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
    Wall of Stone
    Creates a stone wall that can be shaped. CRB
    Divination
    Contact Other Plane
    Lets you ask question of extraplanar entity. CRB
    Prying Eyes
    1d4 + 1/level floating eyes scout for you. CRB
    Symbol of Scrying M Triggered rune activates scrying sensor. UM
    Telepathic Bond
    Link lets allies communicate. CRB
    Enchantment
    Apparent Master
    Charm makes a construct regard you as its master. M:GoD
    Constricting Coils
    As hold monster, but does 1d6+6 bludgeoning damage/round. AP:SS
    Curse of Disgust
    Target is sickened when viewing a trigger. UM
    Dominate Person
    Controls humanoid telepathically. CRB
    Feeblemind
    Subject's Int and Cha drop to 1. CRB
    Hold Monster
    As hold person, but any creature. CRB
    Mind Fog
    Subjects in fog get –10 to Wis and Will checks. CRB
    Smug Narcissism
    Target is distracted by its sense of self. UM
    Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. CRB
    Evocation
    Cone of Cold
    1d6/level cold damage. CRB
    Fire Snake
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG
    Icy Prison
    Thick ice holds and damages the target. UM
    Interposing Hand
    Hand provides cover against 1 opponent. CRB
    Lightning Arc
    Targets in a line take 1d6 electricity/level. UM
    Pain Strike, Mass
    As pain strike, but affects multiple creatures. APG
    Sending
    Delivers short message anywhere, instantly. CRB
    Sonic Thrust
    Sound moves targets away from you. UM
    Wall of Force
    Wall is immune to damage. CRB
    Wall of Light
    An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
    Wall of Sound
    Sonic wall deflects and damages creatures. UM
    Illusion
    Dream
    Sends message to anyone sleeping. CRB
    False Vision M Fools scrying with an illusion. CRB
    Major Phantom Object
    As major creation but the creation is semi-real phantasm. ARG
    Mirage Arcana
    As hallucinatory terrain, plus structures. CRB
    Nightmare
    Sends vision dealing 1d10 damage, fatigue. CRB
    Persistent Image
    As major image, but with no concentration required. CRB
    Phantasmal Web
    Catches subjects in illusory web. APG
    Seeming
    Changes appearance of 1 person per 2 levels. CRB
    Shadow Evocation
    Mimics evocation spell below 5th level, but only 20% real. CRB
    Symbol of Striking M As symbol of death, but fills a 5-foot square. UC
    Necromancy
    Absorb Toxicity
    You become immune to diseases and toxins, absorb one, and then spread it to others. UC
    Astral Projection, Lesser
    Limited astral travel. UM
    Black Spot
    Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PoIS
    Blight
    Withers one plant or deals 1d6/level damage to plant creature. CRB
    Blood Boil
    Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. MM
    Ghoul Army
    1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. ISM
    Magic Jar F Enables possession of another creature. CRB
    Plague Carrier
    target's attacks carry filth fever. UM
    Possess Object M Possess and animate one object. UM
    Suffocation
    Target quickly suffocates to death. APG
    Summoner Conduit
    The target eidolon's summoner takes damage whenever the eidolon does. UC
    Symbol of Pain M Triggered rune wracks creatures with pain. CRB
    Waves of Fatigue
    Several targets become fatigued. CRB
    Transmutation
    Animal Growth
    One animal doubles in size. CRB
    Baleful Polymorph
    Turns subject into harmless animal. CRB
    Beast Shape III
    You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB
    Echolocation
    Sonic sense gives you blindsight 40 ft. UM
    Elemental Body II
    Turns you into a Medium elemental. CRB
    Energy Siege Shot
    A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. UC
    Fabricate M Transforms raw materials into finished items. CRB
    Fickle Winds
    Wind walls selectively block attacks. UM
    Geniekind
    Gain your choice of genie-themed powers. ISM
    Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. ARG
    Lighten Object, Mass
    Multiple objects are half as heavy as normal. FoB
    Monstrous Physique III
    Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM
    Overland Flight
    You fly at a speed of 40 ft. and can hustle over long distances. CRB
    Passwall
    Creates passage through wood or stone wall. CRB
    Planar Adaptation
    Resist harmful effects of other plane. APG
    Plant Shape I
    Turns you into a Small or Medium plant. CRB
    Polymorph
    Gives one willing subject a new form. CRB
    Rapid Repair
    Construct gains fast healing 5. UM
    Telekinesis
    Moves object, attacks creature, or hurls object or creature. CRB
    Transmute Mud to Rock
    Transforms two 10-ft. cubes per level. CRB
    Transmute Rock to Mud
    Transforms two 10-ft. cubes per level. CRB
    Treasure Stitching M Objects on cloth become embroidered. APG
    Undead Anatomy II
    Take the form and some of the powers of a Tiny or Large undead. UM
    Vermin Shape II
    As vermin shape, but Tiny or Large. UM
    Universal
    Permanency M Makes certain spells permanent. CRB

    Back to Top

    6th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Antimagic Field
    Negates magic within 10 ft. CRB
    Dispel Magic, Greater
    As dispel magic, but with multiple targets. CRB
    Globe of Invulnerability
    As lesser globe of invulnerability, plus 4th-level spell effects. CRB
    Guards and Wards
    Array of magic effects protect area. CRB
    Repulsion F Creatures can't approach you. CRB
    Symbol of Sealing M Create triggered wall of force. UM
    Undeath Ward
    You create a pale silver barrier that repels undead. DoG
    Conjuration
    Acid Fog
    Fog deals acid damage. CRB
    Conjure Black Pudding M Summon a black pudding. UM
    Getaway
    Teleports you and select creatures to predetermined location. APG
    Ice Crystal Teleport
    Target is frozen, then teleported. UM
    Planar Binding
    As lesser planar binding, but up to 12 HD. CRB
    Summon Monster VI
    Summons extraplanar creature to fight for you. CRB
    Wall of Iron M 30 hp/four levels; can topple onto foes. CRB
    Divination
    Analyze Dweomer F Reveals magical aspects of subject. CRB
    Battlemind Link
    You and an ally gain attack and AC bonuses. UM
    Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
    Named Bullet, Greater
    As named bullet, but deals 2 points of damage for every caster level. UC
    True Seeing M Lets you see all things as they really are. CRB
    Enchantment
    Cloak of Dreams
    Creatures within 5 ft. fall asleep. APG
    Envious Urge
    Targets steal from or disarm others. UM
    Geas/Quest
    As lesser geas, but affects any creature. CRB
    Heroism, Greater
    Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
    Serenity
    Peaceful feelings harm those attempting violence. UM
    Suggestion, Mass
    As suggestion, affects 1 subject/level. CRB
    Symbol of Persuasion M Triggered rune charms creatures. CRB
    Unconscious Agenda

    Plant subconscious directive in target creature.
    RoRLAE
    Utter Contempt
    Target's attitude worsens by two categories. UM
    Vengeful Outrage
    Target is compelled to destroy one enemy. UM
    Evocation
    Chains of Fire F 1d6/level damage and 1 secondary bolt/level. ARG
    Chain Lightning
    1d6/level damage and 1 secondary bolt/level. CRB
    Cold Ice Strike
    Cone of ice slivers deals 1d6 cold/level. UM
    Contagious Flame
    Scorching rays cause 4d6 fire damage, then move on to new targets. APG
    Contingency F Sets trigger condition for another spell. CRB
    Elemental Assessor
    Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. CotR
    Forceful Hand
    Hand pushes creatures away. CRB
    Freezing Sphere
    Freezes water or deals cold damage. CRB
    Hellfire Ray
    A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. BotD1
    Leashed Shackles
    Target is restricted to a specific location. UM
    Path of the Winds
    Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. ARG
    Sirocco
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG
    Illusion
    Mislead
    Turns you invisible and creates illusory double. CRB
    Permanent Image
    Permanent illusion, includes sight, sound, smell, and thermal effects. CRB
    Programmed Image M As major image, but triggered by event. CRB
    Shadow Walk
    Step into shadow to travel rapidly. CRB
    Veil
    Changes appearance of a group of creatures. CRB
    Necromancy
    Circle of Death M Kills 1d4/level HD of creatures. CRB
    Contagion, Greater
    Infect a subject with a magical disease. UM
    Create Undead M Raises ghouls, ghasts, mummies, or mohrgs from physical remains. CRB
    Curse, Major
    As bestow curse, but harder to remove. UM
    Eyebite
    Target becomes panicked, sickened, and comatose. CRB
    Symbol of Fear M Triggered rune panics nearby creatures. CRB
    Undeath to Death
    Destroys 1d4/level HD of undead (max. 20d4). CRB
    Unwilling Shield M Subject shares wounds you receive. APG
    Transmutation
    Age Resistance
    Ignore penalties from old age. UM
    Bear's Endurance, Mass
    As bear's endurance, affects one subject/level. CRB
    Beast Shape IV
    You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CRB
    Bull's Strength, Mass
    As bull's strength, affects 1 subject per level. CRB
    Cat's Grace, Mass
    As cat's grace, affects 1 subject/level. CRB
    Control Water
    Raises or lowers bodies of water. CRB
    Disintegrate
    Reduces one creature or object to dust. CRB
    Eagle's Splendor, Mass
    As eagle's splendor, 1 subject/level. CRB
    Eldritch Conduit, Greater
    Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. ISM
    Elemental Body III
    Turns you into a Large elemental. CRB
    Enemy Hammer
    Allows you to telekinetically use a creature as a weapon. APG
    Energy Siege Shot, Greater
    As energy siege shot, but you can affect any size siege engine. UC
    Flesh to Stone
    Turns subject creature into statue. CRB
    Fluid Form
    Gain DR 10/slashing, increases reach 10 ft., and breath water APG
    Form of the Dragon I
    Turns you into a Medium dragon. CRB
    Fox's Cunning, Mass
    As fox's cunning, affects 1 subject/ level. CRB
    Hardening
    Permanently increases the hardness of materials by 1 point per 2 caster levels. CS
    Impart Mind M Grant temporary intelligence and powers to a magic item. ISM
    Mage's Lucubration
    Wizard Only. Recalls spell of 5th level or lower. CRB
    Monstrous Physique IV
    As monstrous physique III, with more abilities. UM
    Move Earth
    Digs trenches and builds hills. CRB
    Owl's Wisdom, Mass
    As owl's wisdom, affects 1 subject/level. CRB
    Plant Shape II
    Turns you into a Large plant creature. CRB
    Stone to Flesh
    Restores petrified creature. CRB
    Tar Pool
    Converts the top layer of the ground into hot tar. UC
    Transformation M You gain combat bonuses. CRB
    Undead Anatomy III
    Take the form and some of the powers of a Diminutive or Huge undead. UM

    Back to Top

    7th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Banishment
    Banishes 2 HD/level of extraplanar creatures. CRB
    Circle of Clarity F Emanation hampers illusions and stealth. UM
    Expend
    Wastes creatures' limited use magical ability. APG
    Sequester
    Subject is invisible to sight and scrying; renders creature comatose. CRB
    Spell Turning M Reflect 1d4+6 spell levels back at caster. CRB
    Teleport Trap M You can cause those teleporting into an area to appear in a specific part of that area. ISWG
    Conjuration
    Caustic Eruption
    Burst deals 1d6 acid/level and lingers. UM
    Create Demiplane, Lesser F Create your own demiplane. UM
    Hostile Juxtaposition, Greater
    You may target one creature for every four of your caster levels. UC
    Instant Summons M Prepared object appears in your hand. CRB
    Joyful Rapture
    Negate harmful emotions. UM
    Mage's Magnificent Mansion F Door leads to extradimensional mansion. CRB
    Phase Door
    Creates an invisible passage through a barrier. CRB
    Plane Shift F As many as eight subjects travel to another plane. CRB
    Rampart
    Creates 5-ft.-thick earthen barrier. APG
    Summon Monster VII
    Summons extraplanar creature to fight for you. CRB
    Teleport, Greater
    As teleport, but no range limit and no off-target arrival. CRB
    Teleport Object
    As teleport, but affects a touched object. CRB
    Walk through Space
    You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. UC
    Divination
    Arcane Sight, Greater
    As arcane sight, but also reveals magic effects on creatures and objects. CRB
    Scrying, Greater
    As scrying, but faster and longer. CRB
    Vision M As legend lore, but quicker. CRB
    Enchantment
    Hold Person, Mass
    As hold person, but all within 30 ft. CRB
    Insanity
    Subject suffers continuous confusion. CRB
    Power Word Blind
    Blinds creature with 200 hp or less. CRB
    Symbol of Stunning M Triggered rune stuns creatures. CRB
    Waves of Ecstasy
    Pleasure stuns and staggers creatures. UM
    Evocation
    Delayed Blast Fireball
    1d6/level fire damage; you can postpone blast for up to 5 rounds. CRB
    Forcecage M Cube or cage of force imprisons all inside. CRB
    Grasping Hand
    Hand provides cover, pushes, or grapples. CRB
    Hungry Darkness
    As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. ISM
    Ki Shout
    Target takes 1d6 sonic/level and is stunned. UM
    Mage's Sword F Floating magic blade strikes opponents. CRB
    Prismatic Spray
    Rays hit subjects with variety of effects. CRB
    Scouring Winds
    Winds block vision and deal 3d6 damage per round. UM
    Vortex
    Creates a whirlpool in water. APG
    Illusion
    Invisibility, Mass
    As invisibility, but affects all in range. CRB
    Lunar Veil
    Dispel light and revert lycanthropes. UM
    Phantasmal Revenge
    Ghost from corpse hunts killer. APG
    Project Image
    Illusory double can talk and cast spells. CRB
    Shadow Conjuration, Greater
    As shadow conjuration, but up to 6th level and 60% real. CRB
    Simulacrum M Creates partially real double of a creature. CRB
    Necromancy
    Control Undead
    Undead don't attack you while under your command. CRB
    Epidemic
    Infect a subject with a highly contagious disease. UM
    Finger of Death
    Deals 10 damage/level to one subject. CRB
    Plague Storm
    Cloud infects creatures like contagion. UM
    Symbol of Weakness M Triggered rune weakens creatures. CRB
    Temporary Resurrection M Bring a creature to life for 24 hours, after which it dies again. UM
    Waves of Exhaustion
    Several targets become exhausted. CRB
    Transmutation
    Age Resistance, Greater
    Ignore penalties from venerable age. UM
    Arcane Cannon F Your focus becomes a magical cannon that fires on its own. UC
    Control Construct
    Take control of a construct. UM
    Control Weather
    Changes weather in local area. CRB
    Elemental Body IV
    Turns you into a Huge elemental. CRB
    Ethereal Jaunt
    You become ethereal for 1 round/level. CRB
    Firebrand
    Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. APG
    Fly, Mass
    One creature/level gains ability to fly. APG
    Form of the Dragon II
    Turns you into a Large dragon. CRB
    Giant Form I
    Turns you into a Large giant. CRB
    Ice Body
    Your body becomes living ice. UM
    Planar Adaptation, Mass
    As planar adaptation, but affects multiple creatures. APG
    Plant Shape III
    Turns you into a Huge plant. CRB
    Polymorph, Greater
    Gives one willing subject a new, more powerful form. CRB
    Resonating Word
    Target is damaged, staggered, and stunned. UM
    Reverse Gravity
    Objects and creatures fall upward. CRB
    Statue
    Subject can become a statue at will. CRB
    Universal
    Limited Wish M Alters reality (within limits). CRB

    Back to Top

    8th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Dimensional Lock
    Teleportation and interplanar travel blocked for 1 day/level. CRB
    Mind Blank
    Subject is protected from mental/emotional magic and scrying. CRB
    Prismatic Wall
    Wall's colors have array of effects. CRB
    Protection from Spells MF Confers +8 resistance bonus. CRB
    Spell Absorption, Greater
    Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. ISM
    Spellscar
    Infuse area with primal magic. ISM
    Conjuration
    Call Construct M Summon your construct to you. UM
    Create Demiplane F As lesser create demiplane, but larger and with planar traits. UM
    Incendiary Cloud
    Cloud deals 6d6 fire damage/round. CRB
    Maze
    Traps subject in extradimensional maze. CRB
    Planar Binding, Greater
    As lesser planar binding, but up to 18 HD. CRB
    Rift of Ruin
    Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. BotD2
    Seamantle
    Sheathes you in protective water/ APG
    Summon Monster VIII
    Summons extraplanar creature to fight for you. CRB
    Trap the Soul M Imprisons subject within gem. CRB
    Wall of Lava
    Wall damages foes that try to enter, periodically launches lava at nearby targets. APG
    Divination
    Discern Location
    Reveals exact location of creature or object. CRB
    Moment of Prescience
    You gain +1/level insight bonus on single attack roll, check, or save. CRB
    Prediction of Failure
    Target is permanently shaken and sickened, and may gain a spellblight. UM
    Prying Eyes, Greater
    As prying eyes, but eyes have true seeing. CRB
    Enchantment
    Antipathy
    Object or location affected by spell repels certain creatures. CRB
    Binding M Utilizes an array of techniques to imprison a creature. CRB
    Charm Monster, Mass
    As charm monster, but all within 30 ft. CRB
    Demand
    As sending, plus you can send suggestion. CRB
    Euphoric Tranquility
    Makes a creature friendly. APG
    Irresistible Dance
    Forces subject to dance. CRB
    Power Word Stun
    Stuns creature with 150 hp or less. CRB
    Symbol of Insanity M Triggered rune renders nearby creatures insane. CRB
    Sympathy M Object or location attracts certain creatures. CRB
    Evocation
    Clenched Fist
    Large hand provides cover, pushes, or attacks your foes. CRB
    Polar Ray
    Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. CRB
    Shout, Greater
    Devastating yell deals 10d6 sonic damage; stuns creatures. CRB
    Stormbolts
    1d8 damage/level (max 20d8) to targets. APG
    Sunburst
    Blinds all within 10 ft., deals 6d6 damage. CRB
    Telekinetic Sphere
    As resilient sphere, but you move the sphere telekinetically. CRB
    Illusion
    Scintillating Pattern
    Twisting colors confuse, stun, or render unconscious. CRB
    Screen
    Illusion hides area from vision and scrying. CRB
    Shadow Evocation, Greater
    As shadow evocation, but up to 7th level and 60% real. CRB
    Necromancy
    Clone MF Duplicate awakens when original dies. CRB
    Create Greater Undead M Creates shadows, wraiths, spectres, or devourers. CRB
    Horrid Wilting
    Deals 1d6/level damage within 30 ft. CRB
    Orb of the Void M Sphere inflicts negative levels. UM
    Symbol of Death M Triggered rune kills nearby creatures. CRB
    Transmutation
    Form of the Dragon III
    Turns you into a Huge dragon. CRB
    Frightful Aspect
    You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. UC
    Giant Form II
    Turns you into a Huge giant. CRB
    Iron Body
    Your body becomes living iron. CRB
    Polymorph Any Object
    Changes a subject into anything else. CRB
    Temporal Stasis M Puts subject into suspended animation. CRB
    Undead Anatomy IV
    As undead anatomy III, but with more abilities. UM

    Back to Top

    9th-Level Sorcerer/Wizard Spells
    Spell Name Comp. Description Source
    Abjuration
    Freedom
    Releases creature from imprisonment. CRB
    Imprisonment
    Entombs subject beneath the earth. CRB
    Mage's Disjunction
    Dispels magic, disenchants magic items. CRB
    Mage's Excellent Enclosure
    You make an impenetrable barrier of force that negates all magic within it. RG
    Mind Blank, Communal
    As mind blank, but you may divide the duration among creatures touched. UC
    Prismatic Sphere
    As prismatic wall, but surrounds on all sides. CRB
    Spellbane F Prevent 1 spell per 5 levels from working in a 10-foot emanation. ISM
    Symbol of Vulnerability M Triggered rune gives penalties. UM
    Wall of Suppression M Creates wall that disables magic. APG
    Conjuration
    Clashing Rocks
    20d6 damage to target creature. APG
    Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. UM
    Gate M Connects two planes for travel or summoning. CRB
    Interplanetary Teleport
    Teleport to another planet. UM
    Refuge M Alters item to transport its possessor to your abode. CRB
    Summon Monster IX
    Summons extraplanar creature to fight for you. CRB
    Teleportation Circle M Teleports creatures inside circle. CRB
    Tsunami
    Huge wave damages and sweeps up all in its path. APG
    Wooden Phalanx
    Creates 1d4+2 temporary wood golems to fight for you. UM
    Divination
    Foresight
    “Sixth sense” warns of impending danger. CRB
    Enchantment
    Dominate Monster
    As dominate person, but any creature. CRB
    Heroic Invocation
    Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. UC
    Hold Monster, Mass
    As hold monster, but all within 30 ft. CRB
    Overwhelming Presence
    Creatures bow before you as if you were divine. UM
    Power Word Kill
    Kills one creature with 100 hp or less. CRB
    Symbol of Strife M Triggered rune makes creatures attack. UM
    Evocation
    Crushing Hand
    Large hand provides cover, pushes, or crushes your foes. CRB
    Icy Prison, Mass
    As icy prison, but it affects 1 creature/level. UM
    Meteor Swarm
    Four exploding spheres each deal 6d6 fire damage. CRB
    Ride the Lightning
    Transform into electricity. UM
    Winds of Vengeance
    Gives you the ability to fly and attack with wind. APG
    Illusion
    Shades
    As shadow conjuration, but up to 8th level and 80% real. CRB
    Weird
    As phantasmal killer, but affects all within 30 ft. CRB
    Necromancy
    Astral Projection M Projects you and companions onto Astral Plane. CRB
    Canopic Conversion
    Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating an Osirion mummy 1d4 rounds later. OLoP
    Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM
    Energy Drain
    Subject gains 2d4 negative levels. CRB
    Soul Bind F Traps newly dead soul to prevent resurrection. CRB
    Suffocation, Mass
    One creature/level suffocates to death. APG
    Wail of the Banshee
    Deals 10 damage/level to 1 creature/level. CRB
    Transmutation
    Etherealness
    Travel to Ethereal Plane with companions. CRB
    Fiery Body
    You gain various fire-related powers. APG
    Salvage
    Raise and repair a sunken ship. PoIS
    Shapechange F Transforms you into certain creatures, and lets you change forms once per round. CRB
    Time Stop
    You act freely for 1d4+1 rounds. CRB
    Transmute Blood to Acid M Target takes acid damage each round, and its attackers take acid damage. UM
    World Wave
    Earth moves you across distances. APG
    Universal
    Wish M As limited wish, but with fewer limits. CRB

    Back to Top