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Spell Level 1 | 2 | 3 | 4

Third Party Paladin Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

1st-Level Paladin Spells
Spell Name Comp Description Source
Animal Purpose Training
Animal gains a new general purpose. PRG:ACG
Aspect of the Nightingale
You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Bed of Iron
The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. KoIS
Allies gain +1 on attack rolls and saves against fear. PRG:CRB
Blessed Fist
Target doesn't provoke attacks of opportunity with unarmed strikes. PRG:ACG
Blessing of the Watch
As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. PCh:GaM
Bless Water M Makes holy water. PRG:CRB
Bless Weapon
Weapon strikes true against evil foes. PRG:CRB
A shortbow may double as a club, or a longbow as a quarterstaff. PRG:UC
Build Trust
Gain various bonuses when interacting with the target. PRG:UI
Challenge Evil
Sickens creature if it refuses to fight you. PRG:APG
Compel Hostility
Compels opponents to attack you instead of your allies. PRG:UC
Conditional Favor
Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Create Water
Creates 2 gallons/level of pure water. PRG:CRB
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). PRG:CRB
Deadeye's Arrow
You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. PCh:GaM
Detect Charm
As detect magic, except vs. charms, compulsions, and possession auras. ASoL
Detect Demon
You sense the presence of a specific kind of evil—that of demons, their servants, and the Abyss. The amount of information revealed depends on how long you study a particular area or subject. PPC:DHH
Detect Poison
Detects poison in one creature or small object. PRG:CRB
Detect the Faithful
You can detect other worshipers of your deity. TEoG
Detect Undead
Reveals undead within 60 ft. PRG:CRB
Diagnose Disease
Detect and identify diseases. PRG:UM
Divine Favor
You gain +1 per three levels on attack and damage rolls. PRG:CRB
Emblazon Crest
This spell ensures the subject touched is always able to display her proper crest and coat of arms. KoIS
Empower Holy Water
You empower a vial of holy water to deal additional damage to undead creatures.
Endure Elements
Exist comfortably in hot or cold regions. PRG:CRB
Enhance Water
Transform water into an alcoholic beverage, typically ale, beer, mead, or wine. PCS:ISG
Firebelly   A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). ISG
Ghostbane Dirge
Incorporeal creature takes half damage from nonmagical weapons. PRG:APG
Movement doesn't provoke attacks of opportunity. PRG:APG
Guardian Armor
Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Haze of Dreams
A target moves at 1/2 its normal speed (round down to the next 5-foot increment). PCS:ISG
Hedging Weapons
Floating weapons protect you and make ranged attacks. PRG:HA
Hero's Defiance
Allows the use of lay on hands while falling unconscious. PRG:APG
Honeyed Tongue
Roll 2 dice when using Diplomacy, take higher roll. PRG:APG
Horn of Pursuit
Create three notes heard miles away. PRG:UM
Target gains a beard of cold iron that increases AC and can be used to attack enemies. ARG
Keep Watch
Enable the subjects to stand watch or keep vigil throughout the night without any ill effects. KoIS
Knight's Calling
Forces target to move toward you and fight you. PRG:APG
Know the Enemy
Gain +10 on a monster Knowledge check. PRG:UM
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PRG:ARG
Litany of Sloth
Single target cannot make attacks of opportunity for 1 round. PRG:UC
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon
Weapon gains +1 bonus. PRG:CRB
Protection from Chaos/Evil
+2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Rally Point
Square gives good creatures bonuses. PRG:APG
Read Magic
Read scrolls and spellbooks. PRG:CRB
Subject gains +1 on saving throws. PRG:CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. PRG:CRB
Sanctify Corpse
Prevent a corpse from becoming an undead. PRG:UM
Shield of Fortification
Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
Shield of Shards
This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PPC:AMH
Stunning Barrier
Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PRG:ACG
Swift Girding
A number of targets are immediately clad in the armor you target. KoIS
Sun Metal
Weapon touched bursts into flames. PRG:UC
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Touch of Truthtelling
As zone of truth, but others know the target is affected by the spell. PCh:GaM
Tracking Mark
You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. PCS:ISG
Unbreakable Heart
Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PCS:ISWG
Veil of Positive Energy
+2 AC, +2 on saves vs. undead. PRG:APG
Subject gains 1 temporary hp. PRG:CRB
Wartrain Mount
Animal gains the combat training general purpose. PRG:UM
Weapons Against Evil
Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic. FOP
Word of Resolve
Ally rerolls a save against charm or fear. PRG:UM

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2nd-Level Paladin Spells
Spell Name M/F Description Source
Abeyance M/DF You suppress the effects of a curse on a creature. AP82
Angelic Aspect, Lesser
You gain low-light vision, acid and cold resistance 5, and protection from evil. PPC:CoP
Arrow of Law
Harm and possibly daze chaotic creatures. PRG:UM
Aura of Greater Courage
Increases strength of a paladin’s aura of courage. PRG:APG
Bestow Grace
Subject gains bonus on saving throws equal to Cha modifier. PRG:APG
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Blade Tutor's Spirit
Attack penalties you choose to suffer are reduced. PPC:MTT
Blessing of Courage and Life
Grants a +2 bonus on saves vs. fear and death. PRG:APG
Blessings of Luck and Resolve
Give a morale bonus or immunity to halflings against fear effects to a single creature. PRG:ARG
Blinding Ray DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). PRG:ARG
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Bull's Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Carry Companion
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. KoIS
Corruption Resistance
Protects creature against damage from alignment-based attacks. PRG:APG
Delay Disease DF Gain immunity to disease for 24h. PRG:ARG
Delay Poison
Stops poison from harming subject for 1 hour/level. PRG:CRB
Divine Arrow
Imbues a projectile with holy energy. PRG:UC
Divine Illumination
Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. PCS:ISM
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
Effortless Armor
Armor you wear no longer slows your speed. PRG:UC
Endure Elements, Communal
As endure elements, but you may divide the duration among creatures touched. PRG:UC
Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. PCS:ISG
Fire of Entanglement
Your ability to smite evil also entangles your foe. PRG:APG
Holy Javelin
Deal ongoing damage to evil creatures and apply penalties. PRG:HA
Holy Shield
Lend your shield's protection to another. PRG:UM
Instant Armor
Summon armor temporarily replacing your current attire. PRG:APG
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Life Shield
You surround yourself with positive energy that damages undead opponents. PPC:USH
Light Lance
Creates a soaring beacon of light. PRG:APG
Litany of Defense
Doubles armor’s enhancement bonus. PRG:UC
Litany of Eloquence
Fascinates a single creature for 1 round. PRG:UC
Litany of Entanglement
Entangles a creature for 1 round. PRG:UC
Litany of Righteousness
A single evil creature takes more damage from creatures with a good aura. PRG:UC
Litany of Warding
You gain two additional attacks of opportunity for 1 round. PRG:UC
Magic Siege Engine
Siege engine gains +1 on targeting and damage rolls. PRG:UC
Martyr’s Bargain
Delay immediate damage to yourself from a spell to take maximum damage later. PCS:ISM
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. PRG:CRB
Paladin's Sacrifice
Take the damage and effects for another creature. PRG:APG
Protection from Chaos, Communal
As protection from chaos, but you may divide the duration among creatures touched. PRG:UC
Protection from Evil, Communal
As protection from evil, but you may divide the duration among creatures touched. PRG:UC
Protection From Outsiders
This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype PPC:DHH
Remove Paralysis
Frees one or more creatures from paralysis or slow effect. PRG:CRB
Righteous Vigor
Boosts attack bonus with each hit. PRG:APG
Resist Energy
Ignores 10 or more points of damage per attack from specified energy type. PRG:CRB
Righteous Blood
The target creature's innate goodness infuses its body with holy energy. While this energy does not directly empower the target, it can harm embodiments of evil. Any creature that damages the target with a slashing or piercing melee weapon is sprayed by the target's holy blood. If the attacker is a creature with the evil subtype, it takes 1d6 points of damage from divine power each time it successfully hits the target. If the target has the good subtype or an ability that grants it an aura of good (like paladins or some clerics), its blood instead deals 2d6 points of damage. PPC:DHH
Rite of Bodily Purity M You energize your body’s immune system, improving your ability to resist toxins and ailments. PPC:DA
Sacred Bond F Cast touch healing spells from a distance. PRG:APG
Sacred Space M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders. PRG:ARG
Saddle Surge
Bonus damage for moving on mount. PRG:APG
Sense Madness
Determine mental disturbances in nearby creatures. PRG:HA
Stave Off Corruption M Protect against a corruption’s progression. PRG:HA
Shield Companion
As shield other, but affecting your companion creature. PRG:ACG
Shield Other F You take half of subject's damage. PRG:CRB
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spiritual Squire
An ally made of pure force appears in a single 5-foot square within range. On your turn, the squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 lbs./CL, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). PPC:AMH
Undetectable Alignment
Conceals alignment from magical detection for 24 hours. PRG:CRB
Vestment of the Champion
Armor or shield gains a +1 enhancement per four levels. PRG:UM
Wake of Light
Magical trail aids good creatures, hinders evil ones. PRG:APG
Weapon of Awe
Weapon gets +2 on damage rolls. PRG:APG
Widen Auras
Increase the range of auras bestowed by your class. PRG:ACG
Winged Sword
Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA
Zone of Truth
Subjects within range cannot lie. PRG:CRB

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3rd-Level Paladin Spells
Spell Name M/F Description Source
Accept Affliction
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. PPC:CoP
Angelic Aspect
As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. PPC:CoP
Archon's Aura
Aura penalizes enemy attacks and AC. PRG:UM
Aura of Inviolate Ownership DF Attended items of target creatures are harder to take. PPC:MTT
Bestow Auras
Transfer your paladin or antipaladin auras to another creature. PRG:ACG
Blade of Bright Victory
Bonded weapon gains ghost touch. PRG:UM
Blessing of the Mole
1 ally/level gains darkvision and a +2 Stealth bonus. PRG:UM
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Cure Moderate Wounds
Cures 2d8 damage +1/level (max. +10). PRG:CRB
Damnation M Punish creatures for evil spells they know or that affect them. PRG:HA
Daybreak Arrow
Targeted ammunition exudes radiant energy. PRG:UC
60-ft. radius of bright light. PRG:CRB
Deadly Juggernaut
Your might increases with every kill you make. PRG:UC
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. PRG:UC
Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Discern Lies
Reveals deliberate falsehoods. PRG:CRB
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Divine Transfer
Transfer hit points and give DR/evil to target creature. PRG:APG
Draconic Malice
You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Fire of Judgment
Smited creature takes damage when it attacks. PRG:APG
Ghostbane Dirge, Mass
As ghostbane dirge, but affects multiple creatures. PRG:APG
Firewalker’s Meditation M You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. PPC:DA
Guardian Monument, Lesser
An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area.
Heal Mount
As heal on horse or other special mount. PRG:CRB
Heroic Fortune M The target gains 1 temporary hero point. PRG:APG
Holy Whisper
Whisper sickens evil creatures, gives good creatures bonuses. PRG:APG
Litany of Escape
Teleports a friend out of a grapple. PRG:UC
Litany of Sight
You can see invisible creatures and objects within 30 feet of you. PRG:UC
Magic Circle against Chaos/Evil
As protection from chaos/evil, but 10-ft. radius and 10 min./level. PRG:CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Mantle of Calm
Neutralize the rage effects of those who have attacked you. PRG:ACG
Marks of Forbiddance
Makes 2 creatures pass Will saves in order to attack each other. PRG:APG
Allies get +1 bonus on most rolls, enemies –1 penalty. PRG:CRB
Remove Blindness/Deafness
Cures normal or magical blindness or deafness. PRG:CRB
Remove Curse
Frees object or person from curse. PRG:CRB
Resilient Reservoir
Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PRG:ARG
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PRG:UC
Revenant Armor
When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Sanctify Armor
+1 AC/four levels (max +5). PRG:APG
Sanctify Weapons
All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. PCS:Righteous
Scales of Deflection
Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Shield of Fortification, Greater
Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. PRG:ACG
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Stunning Barrier, Greater
Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PRG:ACG
Tail Strike
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PPC:LoD
They Know
Convince target that a nearby creature knows her greatest secret. PRG:UI
Trial By Fire
You test a creature’s purity of convictions by exposing it to a sheet of divine fire. PPC:SpyHB
Wrathful Mantle
Subject shines and gets +1/four levels on all saves. PRG:APG

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4th-Level Paladin Spells
Spell Name M/F Description Source
Removes enchantments and forgives actions taken under their effects. PRG:UI
Angelic Aspect, Greater
As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). PPC:CoP
Archon's Trumpet
Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. PPC:CoP
Ban Corruption F Eliminate the gifts of nearby corrupted creatures. PRG:HA
Banishing Blade
You imbue a weapon with the ability to bull rush a creature. PPC:AA
Bestow Grace of the Champion
Target gains paladin abilities for 1 round/level. PRG:UM
Blaze of Glory
Last stand cures good creatures, hurts evil. PRG:APG
Blessings of Luck and Resolve, Mass
Give a morale bonus against fear effects to multiple creatures. PRG:ARG
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Bloodsworn Retribution
Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself. PCS:Dwarves
Burst of Glory
Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). PCh:GaM
Burst With Light
The target becomes filled with intense magical light, taking 2d6 points of damage as the light bursts from its wounds and orifices (if the target is an undead creature, it instead takes 2d8 points of damage). In addition, the creature radiates bright light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area—darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light. PPC:DHH
Chains of Light
Target is held immobile by glowing golden chains composed of pure light. PPC:CoP
Crusader’s Edge
Weapon gains evil outsider bane quality plus other benefits against evil outsiders. PCS:ISM
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). PRG:CRB
Death Ward
Grants bonuses against death spells and negative energy. PRG:CRB
Dimensional Blade
For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PPC:MTT
Dispel Chaos
+4 bonus against attacks by chaotic creatures. PRG:CRB
Dispel Evil
+4 bonus against attacks by evil creatures. PRG:CRB
Grants combat bonuses against evil creatures, particularly against evil outsiders. PCS:ISM
Fire of Vengeance
Smited creature takes 3d8 damage. PRG:APG
Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Forced Repentance
Target falls prone and confesses sins. PRG:APG
Forceful Strike
Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. PCS:ISM
Guardian of Faith
Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature. PRG:ACG
Holy Sword
Weapon becomes +5, deals +2d6 damage against evil. PRG:CRB
King’s Castle
Instantly switch places with a single ally. PRG:APG
Litany of Thunder
A single target is deafened until the condition is removed, and is confused for 1 round. PRG:UC
Litany of Vengeance
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. PRG:UC
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels. PRG:UC
Mark of Justice
Designates action that triggers curse on subject. PRG:CRB
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Oath of Peace
Grants +5 AC and DR 10/evil, can’t attack. PRG:APG
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Planeslayer's Call
Allies gain benefits against outsiders of an alignment you choose. PRG:ACG
Raise Animal Companion M As raise dead, but on an animal. PRG:UM
Red Hand of the Killer
Stain the hand of a creature's killer red. PRG:UI
Marked target is shunned by your religion. PRG:UM
Resounding Blow
Melee attack deals 1d6 more damage. PRG:APG
Restoration M Restores level and ability score drains. PRG:CRB
Sacred Nimbus
Holy energy damages evil creatures that attack you and protects you from evil attacks. PRG:HA
Sacrificial Oath
Take damage for an ally for many rounds. PRG:APG
Shield of Dawn
Creatures that strike you take 1d6 +1/level fire damage. PCS:ISWG
Stay the Hand
Subject cannot attack with melee weapon. PRG:APG
Symbol of Healing M Triggered rune heals living creatures. PRG:UM

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