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    Bard

    Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

    Third Party Bard Spells

    Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

    0-Level Bard Spells
    Formula Name Comp. Description Source
    Dancing Lights   Creates torches or other lights. CRB
    Daze   Humanoid creature of 4 HD or less loses next action. CRB
    Detect Magic   Detects spells and magic items within 60 ft. CRB
    Flare   Dazzles one creature (–1 on attack rolls). CRB
    Ghost Sound   Figment sounds. CRB
    Haunted Fey Aspect   You surround yourself with disturbing illusions. UC
    Know Direction   You discern north. CRB
    Light   Object shines like a torch. CRB
    Lullaby   Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) CRB
    Mage Hand   5-pound telekinesis. CRB
    Mending   Makes minor repairs on an object. CRB
    Message   Whisper conversation at distance. CRB
    Open/Close   Opens or closes small or light things. CRB
    Prestidigitation   Performs minor tricks. CRB
    Read Magic   Read scrolls and spellbooks. CRB
    Resistance   Subject gains +1 on saving throws. CRB
    Sift   See area as though examining it. APG
    Spark   Ignites flammable objects. APG
    Summon Instrument   Summons one musical instrument. CRB
    Unwitting Ally   Subject is considered ally for 1 round. APG

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    1st-Level Bard Spells
    Formula Name Comp. Description Source
    Abundant Ammunition   Replaces nonmagical ammunition every round. UC
    Adjuring Step   You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC
    Adoration   You gain a bonus on Diplomacy checks and performance combat checks. UC
    Alarm   Wards an area for 2 hours/level. CRB
    Animate Rope   Makes a rope move at your command. CRB
    Anticipate Peril   Target gains a bonus on one initiative check. UM
    Abstemiousness
    Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. FoB
    Beguiling Gift   Subject immediately accepts an offered item and uses it. APG
    Borrow Skill   Make a skill check using another’s ranks. APG
    Call Weapon
    Telekinetically summon a weapon from an ally's possession. PCS:ISM
    Cause Fear   One creature of 5 HD or less flees for 1d4 rounds. CRB
    Charm Person   Makes one person your friend. CRB
    Chord of Shards   Performance deals 2d6 piercing damage. UM
    Clarion Call   Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. KoIS
    Compel Hostility   Compels opponents to attack you instead of your allies. UC
    Comprehend Languages   You understand all languages. CRB
    Cultural Adaptation   You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. Humans/Golarion
    Confusion, Lesser   One creature is confused for 1 round. CRB
    Cure Light Wounds   Cures 1d8 damage + 1/level (max +5). CRB
    Dancing Lantern   Animates a lantern that follows you. APG
    Dazzling Blade   Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent. RG
    Deadeye’s Lore   Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. UC
    Delusional Pride   Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM
    Detect Charm   Detect strength and location of charms, compulsions, and possession auras on creatures in the area. ASoL
    Detect Secret Doors   Reveals hidden doors within 60 ft. CRB
    Disguise Self   Changes your appearance. CRB
    Ear-Piercing Scream   Deal sonic damage and daze target. UM
    Enhance Water   Turn water into alcohol and removes poisons, diseases, and toxins. FoP
    Erase   Mundane or magical writing vanishes. CRB
    Expeditious Retreat   Your base land speed increases by 30 ft. CRB
    Feather Fall   Objects or creatures fall slowly. CRB
    Feather Step   Ignore movement penalty in difficult terrain. APG
    Flare Burst   As flare, but on all creatures within 10 ft. APG
    Forced Quiet   Target cannot make loud noises. UM
    Fumbletongue   Target cannot speak intelligently. UM
    Grease   Makes 10-ft. square or one object slippery. CRB
    Haze of Dreams   Target moves at 1/2 speed. FoP
    Hideous Laughter   Subject loses actions for 1 round/ level. CRB
    Horn of Pursuit   Create three notes heard miles away. UM
    Hypnotism   Fascinates 2d4 HD of creatures. CRB
    Identify   Gives +10 bonus to identify magic items. CRB
    Innocence   Gain +10 on Bluff checks to seem innocent. APG
    Invigorate   Temporarily relieves fatigue or exhaustion. APG
    Jitterbugs   Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. ARG
    Jury-Rig   Removes the broken condition from the targeted object. UC
    Ki Arrow   Arrow deals damage as your unarmed strike. UM
    Lighten Object
    Reduce weight of 1 object by 50%. FoB
    Liberating Command   Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC
    Lock Gaze   Compels the target to look only at you for the duration of the spell. UC
    Moment of Greatness   Doubles a morale bonus. UC
    Magic Mouth M Objects speaks once when triggered. CRB
    Memory Lapse   Subject forgets events back to last turn. APG
    Magic Aura   Alters object's magic aura. CRB
    Negative Reaction   Targeted creature may not positively influence anyone. UC
    Obscure Object   Masks object against scrying. CRB
    Play Instrument   Play instrument as if you were skilled. UM
    Read Weather
    Predict weather for next 48 hours. FoB
    Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. ARG
    Remove Fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. CRB
    Restful Sleep   Gain more hit points while sleeping. APG
    Saving Finale   Subject rerolls failed saving throw. APG
    See Alignment   Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC
    Share Language   Subject understands chosen language. APG
    Silent Image   Creates minor illusion of your design. CRB
    Sleep   Puts 4 HD of creatures into magical slumber. CRB
    Solid Note
    Creates tangible music note. APG
    Summon Minor Monster   Summon 1d3 Tiny animals. UM
    Summon Monster I   Summons extraplanar creature to fight for you. CRB
    Swallow Your Fear
    Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. AP:K
    Tap Inner Beauty   You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. FoP
    Timely Inspiration   Gives bonus on failed check/attack. APG
    Toilsome Chant   Apply Inspire Competence to a skill check that takes up to an hour to complete. ARG
    Touch of Gracelessness   Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG
    Transfer Tattoo   Move a magic tattoo from one creature to another. ISM
    Unbreakable Heart
    Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. ISWG
    Undetectable Alignment   Conceals alignment for 24 hours. CRB
    Unnatural Lust   Target is compelled to kiss or caress another. UM
    Unprepared Combatant   Target takes -4 on initiative and Reflex saves. UM
    Unseen Servant   Invisible force obeys your commands. CRB
    Vanish   As invisibility for 1 round/level (5 max). APG
    Ventriloquism   Throws voice for 1 min./level. CRB
    Vocal Alteration   Disguise target's voice. UM
    Weaponwand F Merge a magic wand with a weapon to wield both simultaneously. ISM
    Youthful Appearance   Target appears younger. UM

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    2nd-Level Bard Spells
    Formula Name Comp. Description Source
    Acute Senses   Subject gains bonus on Perception checks. UM
    Allegro   Gain haste while maintaining bardic performance. UM
    Alter Self   Assume form of a Small or Medium humanoid. CRB
    Ancestral Communion   You contact your ancestors to bolster your own knowledge. DoG
    Animal Messenger   Sends a Tiny animal to a specific place. CRB
    Animal Trance   Fascinates 2d6 HD of animals. CRB
    Bestow Insight   Target gain insight bonus on skill checks and is considered trained in that skill. ARG
    Bladed Dash   Swiftly move 30 feet and attack one foe along the way. ISM
    Blindness/Deafness   Makes subject blind or deaf. CRB
    Blistering Invective   Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. UC
    Blood Biography   Learn about a creature with its blood. APG
    Boiling Blood   Targets take fire damage; orcs get +2 Strength. UM
    Book Ward   As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). SoS
    Blur   Attacks miss subject 20% of the time. CRB
    Buoyancy   Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PoIS
    Cacophonous Call   Nauseates target. APG
    Calm Emotions   Calms creatures, negating emotion effects. CRB
    Cat's Grace   Subject gains +4 to Dex for 1 min./level. CRB
    Charitable Impulse   Affected creature practices nonviolent combat behaviors according to a list of priorities. CotR
    Codespeak   Grant all recipients ability to speak, read and write a new secret language. SD
    Commune with Birds   You can ask birds a question. ARG
    Compassionate Ally   Target compelled to help injured ally. UM
    Create Treasure Map M Creates a treasure map out of a creature's corpse. APG
    Cure Moderate Wounds   Cures 2d8 damage + 1/level (max +10). CRB
    Darkness   20-ft. radius of supernatural shadow. CRB
    Daze Monster   Living creature of 6 HD or less loses next action. CRB
    Delay Pain   Ignore pain for 1 hour/level. UM
    Delay Poison   Stops poison from harming target for 1 hour/level. CRB
    Detect Thoughts   Allows “listening” to surface thoughts. CRB
    Determine Depth   With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
    Discovery Torch   Touched object emanates bright light, granting Perception and Sense Motive bonuses. UC
    Disguise Other   As disguise self, but affects you or another. UM
    Distracting Cacophony   Noise makes it difficult to cast. UM
    Distressing Tone   Sound sickens 1d4 creatures. UM
    Dust of Twilight   Black particles extinguish light sources. APG
    Eagle's Splendor   Subject gains +4 to Cha for 1 min./level. CRB
    Empower Holy Water

    You empower a vial of holy water to deal additional damage to undead creatures.
    USH
    Enshroud Thoughts
    You are warded against the mental prying of others. BoE
    Enter Image   Transfers your consciousness to an object bearing your likeness. APG
    Enthrall   Captivates all within 100 ft. + 10 ft./level. CRB
    Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. ARG
    Fox's Cunning   Subject gains +4 to Int for 1 min./level. CRB
    Gallant Inspiration   +2d4 bonus on failed attack roll or skill check. APG
    Ghostbane Dirge   Incorporeal creature takes half damage from non-magical weapons. APG
    Ghostly Disguise   You look like a ghost of yourself. UM
    Glitterdust   Blinds creatures, outlines invisible creatures. CRB
    Haunting Mists   Creatures are shaken and take Wis damage. UM
    Heroic Fortune M The target gains 1 temporary hero point. APG
    Heroism   Gives +2 on attack rolls, saves, skill checks. CRB
    Hidden Speech   Gain +10 on Bluff to send secret messages. APG
    Hold Person   Paralyzes one humanoid for 1 round/level. CRB
    Honeyed Tongue   Roll 2 dice when using Diplomacy, take higher roll. APG
    Hydrophobia
    Targets in the area must succeed at a Will save or become deathly afraid of drowning. MM
    Hypnotic Pattern   Fascinates (2d4 + level) HD of creatures. CRB
    Invisibility   Subject is invisible for 1 min./level or until it attacks. CRB
    Locate Object   Senses direction toward object (specific or type). CRB
    Mad Hallucination   Target takes penalties to mental actions. UM
    Masterwork Transformation M Make a normal item into a masterwork one. UM
    Minor Image   As silent image, plus some sound. CRB
    Mirror Image   Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). CRB
    Misdirection   Misleads divinations for one creature or object. CRB
    Miserable Pity   Opponents cannot attack a pathetic creature. UM
    Oppressive Boredom   Target loses its next action. UM
    Piercing Shriek   Target is staggered by a painful sound. UM
    Pilfering Hand   You may seize an object or manipulate it from afar. UC
    Pugwampi’s Grace   One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. ISM
    Pyrotechnics   Turns fire into blinding light or choking smoke. CRB
    Qualm   Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC
    Rage   Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CRB
    Reckless Infatuation   Target is compelled to stay near another. UM
    Retrieve Item   Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR
    Returning Weapon   Grants a weapon the returning special weapon quality. UC
    Scare   Panics creatures of less than 6 HD. CRB
    Seducer's Eyes
    You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive. FoB
    Shadow Anchor   Target needs to make a bull rush to move more than 5 feet away from his current square. ARG
    Share Language, Communal   As share language, but you may divide the duration among creatures touched. UC
    Share Memory   Share one memory with the target. UM
    Shatter   Sonic vibration damages objects or crystalline creatures. CRB
    Silence   Negates sound in 20-ft. radius. CRB
    Silk to Steel   Use a scarf as a shield or whip. UM
    Snapdragon Fireworks   Create 1 dragon firework/level. UM
    Sound Burst   Deals 1d8 sonic damage and may stun subjects. CRB
    Spell Gauge
    You become aware of a selection of spells the target creature has prepared or knows. FoB
    Steal Voice   Target gains the croaking spellblight. UM
    Suggestion   Compels subject to follow stated course of action. CRB
    Summon Monster II   Summons extraplanar creature to fight for you. CRB
    Summon Swarm   Summons swarm of bats, rats, or spiders. CRB
    Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC
    Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. ISM
    Thunder Fire   Ammunition in the targeted firearm deafens opponents. UC
    Tongues   Speak and understand any language. CRB
    Track Ship   Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. PoIS
    Trail of the Rose   Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see. FoP
    Unadulterated Loathing   Target is compelled to avoid another creature. UM
    Versatile Weapon   Weapon bypasses some DR. APG
    Wartrain Mount   Animal gains the combat training general purpose. UM
    Whispering Wind   Sends a short message 1 mile/level. CRB

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    3rd-Level Bard Spells
    Formula Name Comp. Description Source
    Arcane Concordance   Grants metamagic to arcane spells. APG
    Aura of the Unremarkable   An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. CEoD
    Blink   You randomly vanish and reappear for 1 round/level. CRB
    Blot
    Ruins writings.
    CRB
    Campfire Wall   Creates a shelter around a campfire. APG
    Channel the Gift   Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. G&M
    Charm Monster   Makes monster believe it is your ally. CRB
    Clairaudience/Clairvoyance   Hear or see at a distance for 1 min./level. CRB
    Confusion   Subjects behave oddly for 1 round/level. CRB
    Control Summoned Creature   Direct a summoned monster as if you had summoned it. UM
    Coordinated Effort   Grants a teamwork feat you have. APG
    Crushing Despair   Subjects take –2 on attack rolls, damage rolls, saves, and checks. CRB
    Cure Serious Wounds   Cures 3d8 damage + 1/level (max +15). CRB
    Curse of Disgust   Target is sickened when viewing a trigger. UM
    Daylight   60-ft. radius of bright light. CRB
    Death from Below   Grant bonus to AC against larger creatures. ARG
    Delay Poison, Communal   As delay poison, but you may divide the duration among creatures touched. UC
    Deep Slumber   Puts 10 HD of creatures to sleep. CRB
    Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. DHB
    Dispel Magic   Cancels one magical spell or effect. CRB
    Displacement   Attacks miss subject 50% of the time. CRB
    Elemental Speech   Enables you to speak to elementals and some creatures. APG
    Exquisite Accompaniment   Instrument maintains bardic performance for you. UM
    False Alibi M As modify memory, except you can modify the target's memory only in a specific way. AP59
    Fear   Subjects within cone flee for 1 round/level. CRB
    Fearsome Duplicate   Make a monstrously distorted duplicate of you and control it. ARG
    Feather Step, Mass   As feather step, but multiple creatures. APG
    Fractions of Heal and Harm
    Heal yourself when you cast your next damaging spell. AP:SS
    Gaseous Form   Subject becomes insubstantial and can fly slowly. CRB
    Geas, Lesser   Commands subject of 7 HD or less. CRB
    Glibness   You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. CRB
    Good Hope   Subjects gain +2 on attack rolls, damage rolls, saves, and checks. CRB
    Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG
    Haste   One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. CRB
    Haunting Choir   Spirits cause wracking pain to listeners. UM
    Illusory Script M Only select creatures can read text. CRB
    Invigorate, Mass   As invigorate, but multiple creatures. APG
    Invisibility Sphere   Makes everyone within 10 feet invisible. CRB
    Jester's Jaunt   Teleport target within 30 ft. of itself. APG
    Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. ISWG
    Mad Monkeys   Summon a swarm of mischievous monkeys. UM
    Major Image   As silent image, plus sound, smell, and thermal effects. CRB
    Malicious Spite M Target is compelled to plot against another. UM
    Martial Marionette   Manipulate foe’s limbs to hamper its attacks and provide you cover. ISM
    Minor Dream   As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. ARG
    Overwhelming Grief   Grieving target can take no actions and is denied its Dex bonus. UM
    Phantom Driver   Conjures a phantom to drive vehicles. UC
    Phantom Steed   Magic horse appears for 1 hour/level. CRB
    Prehensile Pilfer   Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. ARG
    Purging Finale   Removes one negative effect. APG
    Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. ARG
    Rain of Frogs   Summon a swarm of poisonous frogs. UM
    Remove Curse   Frees object or person from curse. CRB
    Returning weapon, Communal   As returning weapon, but you may divide the duration among weapons touched. UC
    Reviving Finale   Allies cured 2d6 damage. APG
    Scrying F Spies on subject from a distance. CRB
    Sculpt Sound   Creates new sounds or changes existing ones into new sounds. CRB
    Secret Page   Changes one page to hide its real content. CRB
    See Invisibility   Reveals invisible creatures or objects. CRB
    Seek Thoughts   Detects thinking creatures’ thoughts. APG
    Sepia Snake Sigil M Creates a snake-shaped text symbol that immobilizes reader. CRB
    Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
    Smug Narcissism   Target is distracted by its sense of self. UM
    Speak with Animals   You can communicate with animals. CRB
    Summon Monster III   Summons extraplanar creature to fight for you. CRB
    Terrible Remorse   Creature is compelled to harm itself. UM
    Thunderous Drums   1d8 damage/level and knocked prone. APG
    Tiny Hut   Creates shelter for 10 creatures. CRB
    Tongues, Communal   As tongues, but you may divide the duration among creatures touched. UC
    Vision of Hell   Illusory hellscape makes creatures shaken. UM
    Witness   See through the target's eyes and ears. UM

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    4th-Level Bard Spells
    Formula Name Comp. Description Source
    Ancestral Gift   A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. DoG
    Antithetical Constraint   The target automatically misses with attacks against creatures that are not of the opposite alignment of it. CoB
    Apparent Master   Charm makes a construct regard you as its master. M:GoD
    Break Enchantment   Frees subjects from enchantments, transmutations, and curses. CRB
    Cure Critical Wounds   Cures 4d8 damage + 1/level (max +20). CRB
    Dance of a Hundred Cuts   Gain +1 combat bonus/3 levels. UM
    Daze, Mass   As daze, but affecting multiple creatures. UM
    Denounce   Worsens attitudes toward target creature. APG
    Detect Scrying   Alerts you to magical eavesdropping. CRB
    Dimension Door   Teleports you a short distance. CRB
    Discordant Blast   3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. APG
    Dominate Person   Controls humanoid telepathically. CRB
    Echolocation   Sonic sense gives you blindsight 40 ft. UM
    Envious Urge   Targets steal from or disarm others. UM
    Forgetful Slumber M As deeper slumber and make target forgets the last 5 minutes. ARG
    Ghostbane Dirge, Mass   As ghostbane dirge, but affecting multiple creatures. APG
    Freedom of Movement   Subject moves normally despite impediments to restrict movement. CRB
    Hallucinatory Terrain   Makes one type of terrain appear like another (field as forest, or the like). CRB
    Heroic Finale   Subject within range of your bardic performance can take an action. APG
    Heroic Fortune, Mass M As heroic fortune, except it affects more targets. APG
    Hold Monster   As hold person, but any creature. CRB
    Invisibility, Greater   As invisibility, but subject can attack and stay invisible. CRB
    Legend Lore MF Lets you learn tales about a person, place, or thing. CRB
    Locate Creature   Indicates direction to known creature. CRB
    Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. ISM
    Modify Memory   Changes 5 minutes of subject's memories. CRB
    Neutralize Poison   Immunizes subject against poison, detoxifies venom in or on subject. CRB
    Nixie's lure   Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. ARG
    Phantom Steed, Communal   As phantom steed, but you may divide the duration among creatures touched. UC
    Primal Scream   Free yourself from enchantments and paralysis effects. UM
    Rainbow Pattern   Lights fascinate 24 HD of creatures. CRB
    Repel Vermin   Insects, spiders, and other vermin stay 10 ft. away. CRB
    Secure Shelter   Creates sturdy cottage. CRB
    Serenity   Peaceful feelings harm those attempting violence. UM
    Shadow Conjuration   Mimics conjuration below 4th level, but only 20% real. CRB
    Shadow Step   Teleport from one shadow to another. UM
    Shield of the Dawnflower
    Creatures that strike you take 1d6 +1/level fire damage. ISWG
    Shocking Image   As mirror image, but the duplicates emit electrical damage when destroyed. UC
    Shout   Deafens all within cone and deals 5d6 sonic damage. CRB
    Song of Healing   Your bardic performance heals allies. ISM
    Sonic Thrust   Sound moves targets away from you. UM
    Speak with Plants   You can talk to plants and plant creatures. CRB
    Summon Accuser   Summons a single accuser devil from Hell to do your bidding. RG
    Summon Monster IV   Summons extraplanar creature to fight for you. CRB
    Treasure Stitching M Objects on cloth become embroidered. APG
    Unseen Crew   Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PoIS
    Utter Contempt   Target's attitude worsens by two categories. UM
    Virtuoso Performance   Start a second bardic performance while maintaining the first. UM
    Wall of Sound   Sonic wall deflects and damages creatures. UM
    Wandering Star Motes   Outlines subject, produces light. APG
    Zone of Silence   Keeps eavesdroppers from overhearing you. CRB

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    5th-Level Bard Spells
    Formula Name Comp. Description Source
    Bard's Escape   You and allies escape an emergency by teleporting to safety. APG
    Bladed Dash, Greater   Swiftly move 30 feet and attack all foes along the way. ISM
    Cacophonous Call, Mass   Nauseates multiple targets. APG
    Cloak of Dreams   Living creatures within 5 ft. fall asleep. APG
    Covetous Aura   You may gain the benefits of a spell meant for someone else. ISWG
    Cure Light Wounds, Mass   Cures 1d8 damage + 1/level, affects 1 subject/level. CRB
    Deafening Song Bolt   Blast of song deals 3d10 damage and deafens targets. APG
    Dispel Magic, Greater   As dispel magic, but can affect multiple targets. CRB
    Dream   Sends message to anyone sleeping. CRB
    False Vision M Fools scrying with an illusion. CRB
    Foe to Friend   Redirect an enemy creature's attack. APG
    Frozen Note   Paralyzes creatures listening to your song. APG
    Heroism, Greater   Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CRB
    Joyful Rapture   Negate harmful emotions. UM
    Ki Shout   Target takes 1d6 sonic/level and is stunned. UM
    Mind Fog   Subjects in fog get –10 to Wis and Will checks. CRB
    Mirage Arcana   As hallucinatory terrain, plus structures. CRB
    Mislead   Turns you invisible and creates illusory double. CRB
    Music of the Spheres   Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. ISM
    Nightmare   Sends vision dealing 1d10 damage, fatigue. CRB
    Persistent Image   As major image, but no concentration required. CRB
    Phantasmal Web
    Catches subjects in illusory web. APG
    Resonating Word   Target is damaged, staggered, and stunned. UM
    Seeming   Changes appearance of one person per two levels. CRB
    Shadow Evocation   Mimics evocation of lower than 5th level, but only 20% real. CRB
    Shadow Walk   Step into shadow to travel rapidly. CRB
    Shadowbard   Shadowy duplicate starts a bardic performance. UM
    Song of Discord   Forces targets to attack each other. CRB
    Stunning Finale
    Stuns 3 creatures for 1 round. APG
    Suggestion, Mass   As suggestion, affects subject/level. CRB
    Summon Infernal Host   Summon host devils. RG
    Summon Monster V   Summons extraplanar creature to fight for you. CRB
    Unwilling Shield M Subject shares wounds you receive. APG
    Vengeful Outrage   Target is compelled to destroy one enemy. UM

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    6th-Level Bard Spells
    Formula Name Comp. Description Source
    Analyze Dweomer F Reveals magical aspects of subject. CRB
    Animate Objects   Objects attack your foes. CRB
    Brilliant Inspiration   Take best of two d20 rolls. APG
    Cat's Grace, Mass   As cat's grace, affects 1 subject/level. CRB
    Charm Monster, Mass   As charm monster, but all within 30 ft. CRB
    Cure Moderate Wounds, Mass   Cures 2d8 damage + 1/level, affects 1 subject/level. CRB
    Dance of a Thousand Cuts   As dance of a hundred cuts, plus the benefits of haste. UM
    Deadly Finale   Deals 2d8 damage to multiple targets. APG
    Dirge of the Victorious Knights   Call forth special illusions of mounted Hellknights. ISWG
    Eagle's Splendor, Mass   As eagle's splendor, affects 1 subject/level. CRB
    Euphoric Tranquility   Makes a single creature peaceful and friendly. APG
    Eyebite   Target becomes panicked, sickened, and/or comatose. CRB
    Find the Path   Shows most direct way to a location. CRB
    Fool's Forbiddance   Confuses enemies who come within a magical emanation centered on you. APG
    Fox's Cunning, Mass   As fox's cunning, affects 1 subject/level. CRB
    Geas/Quest   As lesser geas, but affects any creature. CRB
    Getaway   Teleports a group of predetermined allies and creatures to a predetermined location. APG
    Heroes' Feast   Food for one creature/level cures and grants combat bonuses. CRB
    Irresistible Dance   Forces subject to dance. CRB
    Overwhelming Presence   Creatures bow before you as if you were divine. UM
    Permanent Image   Permanent illusion, includes sight, sound, smell, and thermal effects. CRB
    Pied Piping   Compel similar creatures to follow you. APG
    Programmed Image M As major image, plus triggered by event. CRB
    Project Image M Illusory double can talk and cast spells. CRB
    Scrying, Greater   As scrying, but faster and longer. CRB
    Shout, Greater   Devastating yell deals 10d6 sonic damage; stuns creatures. CRB
    Summon Monster VI   Summons extraplanar creature to fight for you. CRB
    Sympathetic Vibration   Deals 2d10 damage/round to freestanding structure. CRB
    Unconscious Agenda

    Plant subconscious directive in target creature.
    RoRLAE
    Veil   Changes appearance of group of creatures. CRB
    Waves of Ecstasy   Pleasure stuns and staggers creatures. UM

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