Magic‎ > ‎Spells by Class‎ > ‎


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Occultists gain access to the following spells, as determined by their chosen implement schools. A spell is not considered to be on the occultist's spell list until the occultist selects its implement school though the implements class feature.

Once an implement school has been chosen, all spells on the lists from that school below are considered to be on the occultist's spell list for the purpose of spell trigger and spell completion magic items. The occultist casts all spells as psychic spells.

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Occultist Spells
Spell Name Comp. Description Source
Subject gains +1 on saving throws. PRG:CRB
Create Water


Detect Magic

Detect Poison

Detect Psychic Significance
Find psychically charged items. PRG:OA

Know Direction

Read Magic


A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Dancing Lights

Dazzles one creature (–1 on attack rolls). PRG:CRB
Object shines like a torch. PRG:CRB
Ignites flammable objects. PRG:APG
Telekinetic Projectile
Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
Ghost Sound

Cause a stabilized creature to resume dying. PRG:CRB
Grave Words
Force a corpse to babble. PRG:OA
Touch of Fatigue

Mage Hand

Makes minor repairs on an object. PRG:CRB
Whisper conversation at distance. PRG:CRB

Purify Food and Drink

Back to Top

1st-Level Occultist Spells
Spell Name Comp. Description Source
Abjuring Step

Wards an area for 2 hours/level. PRG:CRB
Hex Ward

Hold Portal

Locks a weapon in place on the target’s body. PRG:UC
Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Shock Shield

Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Barbed Chains M Hellish chains attack and cause a target to become shaken. PRG:HA
Cure Light Wounds

Desperate Weapon
Create an improvised weapon. PRG:UI
Icicle Dagger

Mage Armor

Summons riding horse for 2 hours/level. PRG:CRB
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
Unseen Servant

Anticipate Peril

Comprehend Languages

Cultural Adaptation
Adapt to fit the local culture. PRG:UI
Detect Secret Doors

Detect Snares and Pits

Diagnose Disease

Discern Next of Kin

Heightened Awareness

Gives +10 bonus to identify magic items. PRG:CRB
Linked Legacy
This spell helps build community and ensure a shared vision for the future. PPC:AA
Communicate a great deal of information in an instant. PRG:OA
Object Reading
Read psychic impressions left on an object. PRG:OA
Psychic Reading
Read surface thoughts to learn information about a subject. PRG:OA
Charm Person


Forbid Action

Fascinates 2d4 HD of creatures. PRG:CRB
Memorize Page

Memory Lapse

Murderous Command

Puts 4 HD of creatures into magical slumber. PRG:CRB
Burning Hands

Floating Disk

Shocking Grasp

Alter Musical Instrument

Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Blurred Movement

Decrepit Disguise
Make an object seem worthless. PRG:OA
Disguise Self

Disguise Weapon

Illusion of Calm

Magic Aura

Mask Dweomer

Mask any flaws of or damage to a creature or object. PRG:OA
Shadow Trap
You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow Weapon

Silent Image

As invisibility for 1 round/level (5 max). PRG:APG
Cause Fear

Decompose Corpse

Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Inflict Light Wounds

Itching Curse
Curse target with a distracting, unbearable itch. PPC:MaTT
Restore Corpse

Sculpt Corpse

Alter Winds

Ant Haul

Gives an object the broken condition. PRG:APG
Charge Object
Infuse psychic energy and ownership history into an item. PRG:OA
Crafter's Curse
Subject takes –5 on Craft skill checks. PRG:APG
Crafter's Fortune
Subject gains +5 on next Craft check. PRG:APG
Enlarge Person

Mundane or magical writing vanishes. PRG:CRB
Expeditious Retreat

Feather Fall

Gravity Bow


Keen Senses

Lead Blades

Liberating Command

Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Weapon

Mirror Polish

Negate Aroma

Pass without Trace

Reduce Person

Refine Improvised Weapon

Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Tears to Wine
This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Vocal Alteration
Disguise target's voice. PRG:UM
Wizened Appearance
Make a target appear as an older version of itself. PRG:UI
Youthful Appearance
Target appears younger. PRG:UM

Back to Top

2nd-Level Occultist Spells
Spell Name Comp. Description Source
Arcane Lock M Magically locks a portal or chest. PRG:CRB
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Conditional Favor
Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Crimson Confession
Touching the marked object or area turns one's skin red. PRG:ACG
Node of Blasting
Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Obscure Object
Masks object against scrying. PRG:CRB
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Ablative Barrier

Apport Object
Send or receive a small object via teleportation. PRG:OA
Cure Moderate Wounds

Delay Poison

Blinds creatures, outlines invisible creatures. PRG:CRB
Guardian Armor
Teleport armor you are wearing off of you and onto an ally within range. PPC:AMH
Mount (Communal)

Returning Weapon (Communal)

Analyze Aura
Read a creature's or an object's alignment, emotion, health, and magic auras. PRG:OA

Blood Biography
Learn about a creature with its blood. PRG:APG
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Find Traps

Know Peerage
Target uses your Knowledge (nobility) ranks. PRG:UI
Locate Object
Senses direction toward object (specific or type). PRG:CRB
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Residual Tracking

See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Sense Madness
Determine mental disturbances in nearby creatures. PRG:HA
Share Language
Subject understands chosen language. PRG:APG
Share Memory
Share one memory with the target. PRG:UM

Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Cause the target to avoid an object or location. PRG:OA
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Calm Emotions

Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Demand Offering
Make a creature give you an object it's holding. PRG:OA
Inflict Pain
Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Campfire Wall

Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Continual Flame M Makes a permanent, heatless light. PRG:CRB
20-ft. radius of supernatural shadow. PRG:CRB
Defensive Shock
Electricity damages your attackers. PRG:UM
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Flickering Lights
Create an area of inconsistent lighting. PRG:HA
Force Sword
You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Frost Fall
The area is covered in a chilling frost. PRG:UC
Ghost Whip
Create a ghost touch whip that passes through objects. PRG:OA
Gust of Wind
Blows away or knocks down smaller creatures. PRG:CRB
Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Protective Penumbra
Shadow protects the target from light. PRG:UM
Sonic energy damages objects or crystalline creatures. PRG:CRB
Sound Burst

Attacks miss subject 20% of the time. PRG:CRB
Disguise Other
As disguise self, but affects you or another. PRG:UM
Ghostly Disguise
You look like a ghost of yourself. PRG:UM
Implant False Reading
Instill false psychic impressions into an object. PRG:OA
Instigate Psychic Duel
Start a psychic duel between yourself and another creature. PRG:OA
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Magic Mouth M Object speaks once when triggered. PRG:CRB
Mask Dweomer (Communal)

Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Image
Creates decoy duplicates of you. PRG:CRB
Misleads divinations for 1 creature or object. PRG:CRB
Phantom Trap M Makes item seem trapped. PRG:CRB
Shifted Steps
Make a target sound as if elsewhere. PRG:UI
Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Animate Dead (Lesser)

Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head. PRG:UC
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Inflict Moderate Wounds

Object Possession (Lesser)
Project your soul into an object, animating it. PRG:OA
Pernicious Poison
Target takes a -4 penalty against poison. PRG:UM
Purge Spirit
Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Frightens creatures of less than 6 HD. PRG:CRB
Animate and possess your own skin as if it were a separate creature. PRG:UM
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PRG:HA
Accelerate Poison
Hastens targeted poison’s onset. PRG:APG
Air Step
Tread unsteadily on air, with limitations. PRG:ACG
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. PRG:UC
Aristocrat's Nightmare
Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Badger's Ferocity
Weapons are keen while you concentrate. PRG:UM

Certain Grip
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PRG:UC
Chill Metal

Speak, read, and write a new code language. PRG:UI
See 60 ft. in total darkness. PRG:CRB
Disfiguring Touch
Target becomes disfigured. PRG:UM
Effortless Armor

Enter Image

Fear the Sun
Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Feast of Ashes

Fool’s Gold
Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Ghostbane Dirge

You take no falling damage, move 60 ft./round while falling. PRG:APG
Heat Metal

Opens locked or magically sealed door. PRG:CRB
Subject moves up and down at your direction. PRG:CRB
Magic Siege Engine
Siege gains +1 on targeting and damage rolls. PRG:UC
Make Whole
Repairs an object. PRG:CRB
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Mirror Hideaway
As many as eight creatures hide in an extradimensional space. PRG:ACG
Perceive Cues

Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the duration among objects touched. PRG:UC
Rope Trick
As many as eight creatures hide in extradimensional space. PRG:CRB
Silk To Steel
Use a scarf as a shield or whip. PRG:UM
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance
You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Versatile Weapon

Warp Wood

Weapon of Awe

Winged Sword
Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPC:AA
Wood Shape

Back to Top

3rd-Level Occultist Spells
Spell Name Comp. Description Source
Cloak of Winds

Dispel Magic

Erase Impressions
Erase psychic impressions from an object. PRG:OA
Explosive Runes

Guardian Monument, Lesser
An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPC:AA
Magic Circle Against Chaos/Evil/Good/Law


Protection from Energy

Quell Energy
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PRG:UC
Scales of Deflection
Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm
As alarm, but only against selected creatures. PRG:UI
Thaumaturgic Circle
As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
Create Food and Water

Cure Serious Wounds

Minor Creation

Penumbral Disguise
You mask your features with shadowy illumination. PPC:BoS
Phantom Driver

Phantom Steed

Pocketful of Vipers
Ward a container with summoned vipers. PRG:UI
Sepia Snake Sigil

Symbol of Healing

Urban Step
Step into one doorway and out another. PRG:UI
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Sight


Follow Aura

Locate Weakness

Meticulous Match
Determine if two things are identical. PRG:UI
Pierce Disguise

Gain psychic impressions from past events in a location. PRG:OA
Seek Thoughts

Share Language (communal)

Symbol of Revelation

Control Summoned Creature

Deep Slumber

Hold Person


Symbol of Laughter

Call Lightning

Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Daybreak Arrow


Deeper Darkness


Invisibility Purge

Lightning Bolt

Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Talismanic Implement
As contingency, but invests a spell into one of your implements. PRG:OA
Tiny hut

Twilight Knife

Wall of Split Illumination
An immobile curtain of illumination springs into existence. PPC:BoS
Wind Wall

Adjustable Disguise

Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Aura Alteration
Masks a creature's or an object's alignment, emotion, health, and magic auras. PRG:OA

Illusory Script

Instant Fake
Provide a short-term replica of an object. PRG:UI
Invisibility Sphere

Magic Aura, Greater
As magic aura, but also affects creatures and allows more options. PRG:UI
Major Image

You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Undetectable Trap
Make a trap extremely difficult to find. PRG:UI
Vision of Hell

Animate Dead

Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Flesh Puppet M Control a zombie in human guise. PRG:HA
Gentle Repose

Healing Thief

Inflict Serious Wounds

Retributive Reparations
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save. If the creature fails its save, it becomes fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you. PPC:OO
Riding Possession
As possession, but you observe instead of control the subject. PRG:OA
Sands of Time

Sessile Spirit
Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Toxic Gift

Age Resistance (Lesser)

Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA

Borrow Corruption
Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Countless Eyes

Cup of Dust

Darkvision (Communal)

Deft Digits
You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Flame Arrow


Full Pouch
You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPC:AA
Gaseous Form

Ghost Brand
Allow an item to transform into a brand and back. PRG:UI

Heart of the Metal

Hostile Levitation

Irregular Size
Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Keen Edge

Magic Vestment

Magic Weapon (Greater)

Rags to Riches
The target object is enhanced to function as a masterwork item. PPC:AA
Secret Page

Shrink Item


Spider Climb (Communal)

Stone Shape

Symbol of Slowing

Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PRG:HA

Back to Top

4th-Level Occultist Spells
Spell Name Comp. Description Source
Ban Corruption F Eliminate the gifts of nearby corrupted creatures. PRG:HA
Break Enchantment

Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Curse of Magic Negation

Dimensional Anchor


Enchantment Foil

Fire Trap

Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Freedom of Movement

Globe of Invulnerability (Lesser)

Life Bubble

Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Nondetection (Communal)

Peacebond, Greater
As peacebond, but on multiple weapons, even if they aren't sheathed. PRG:UI
Soothe Construct

Spell Immunity

You can hide a rod or staff in an extradimensional space within a target weapon. PPC:AA

Symbol of Sealing

True Form

Unbreakable Construct

Wreath of Blades

Cure Critical Wounds

Dimension Door

Major Creation

Phantom Chariot

Phantom Steed (Communal)

Poisonous Balm
As cure serious wounds, but leave behind a latent venom. PRG:UI
Restrain a creature’s arms and grant it a second saving throw against certain magic. PRG:HA
Arcane Eye

Contact other Plane

Detect Scrying

Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Locate Creature

Mind Probe
Learn answers from a subject's memories. PRG:OA

Symbol of Scrying

Unerring Tracker
Follow an entire trail unerringly. PRG:UI
Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Charm Monster

Charm Person, Mass
As charm person, but affects multiple creatures within 30 ft. PRG:UI

Curse of Disgust

Daze (Mass)

Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI
Hold Monster

Mind Swap
Switch minds with another creature for 1 hour per level. PRG:OA
Erase a portion of the target's mind and experiences, inflicting negative levels. PRG:OA
Planeslayer's Call

Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Persuasion

Symbol of Sleep

Ball Lightning

Contingent Scroll

Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Controlled Fireball
As fireball, but secretly deals less damage to your allies. PRG:UI
Etheric Shards
Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Fire Shield

Flaming Sphere (Greater)

Ice Storm

Pyrotechnic Eruption
Erupting flames burn a target several times. PRG:HA
Resilient Sphere

River of Wind
A stream of wind causes nonlethal damage and can knock down or push creatures. PRG:APG


Spirit-Bound Blade
Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
Unbearable Brightness

Wall of Fire

Wall of Ice

Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Illusion of Treachery
Make it seem like another is also responsible for your attacks. PRG:UI
Illusory Wall

Impossible Angles
Distort geometry in an area. PRG:HA
Invisibility (Greater)

Majestic Image
As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Quieting Weapons
Weapons make no sound and quiet their victims. PRG:UI
Shocking Image

Symbol of Striking

Wandering Star Motes

Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Death Ward

False Life (Greater)


Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Inflict Critical Wounds

Masochistic Shadow
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it. PPC:BoS
Object Possession
As lesser object possession, but with a larger object. PRG:OA

Project your soul into a creature's body. PRG:OA
Red Hand of the Killer
Stain the hand of a creature's killer red. PRG:UI
Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Summoner Conduit

Symbol of Fear

Symbol of Pain

Torpid Reanimation M Animate dead when a specific trigger condition occurs. PRG:HA
Umbral Infusion
You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Age Resistance

Air Walk

Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Darkvision (Greater)


Magic Siege Engine (Greater)


Mirror Transport

Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
Planar Adaptation

Rapid Repair

Revenant Armor
When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Rigor Mortis
Painfully swell a target’s joints. PRG:HA
Rusting Grasp

Slough off a target’s skin. PRG:HA
Treasure Stitching

Back to Top

5th-Level Occultist Spells
Spell Name Comp. Description Source
Dispel Magic (Greater)

Guardian Monument, Greater
As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Spell Immunity (Communal)

Spell Resistance

Stoneskin (Communal)

Bind Sage
Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Create Demiplane (Lesser)

Cure Light Wounds (Mass)

Planar Binding (Lesser)

Secret Chest


Wall of Stone

Battlemind Link


Find Quarry

Foretell Failure
You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Locate Gate
Find a nearby magical portal. PRG:HA
Prying Eyes

Remote Viewing
Gain psychic impressions from a distant location. PRG:OA
True Seeing M Lets you see all things as they really are. PRG:CRB
Command (Greater)

Dominate Person

Forbid Action (Greater)

Inflict Pain (Mass)
As inflict pain, but affecting one creature per level. PRG:OA
Mind Fog

Suggestion (Mass)

Symbol of Stunning

Call Lightning Storm

Cone of Cold

Ectoplasmic Hand
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. PPC:OO
Fire Snake

Interposing Hand

Spellblight Jinx
Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Wall of Force

False Vision

Illusion of Treachery, Greater
Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Turns you invisible and creates illusory double. PRG:CRB
Persistent Image

Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI

Curse (Major)

Entrap Spirit
Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Inflict Light Wounds (Mass)

Object Possession (Greater)
As possess object, but the object is more powerful and you can possess a construct. PRG:OA

Symbol of Weakness

Unwilling Shield M Subject shares wounds you receive. PRG:APG
Age Resistance (Greater)

Air Walk (Communal)

Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Control Winds

Energy Siege Shot


Ghostbane Dirge (Mass)

Overland Flight

Particulate Form
Targets' physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT

Transmute Mud to Rock

Transmute Rock to Mud

Warp Metal
Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT

Back to Top

6th-Level Occultist Spells
Spell Name Comp. Description Source
Antimagic Field


Globe of Invulnerability

Repulsion F Creatures can't approach you. PRG:CRB
Symbol of Vulnerability

Call Construct

Create Demiplane

Cure Moderate Wounds (Mass)

Teleports you and select creatures to predetermined location. PRG:APG

Planar Binding

Treacherous Teleport
As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Wall of Iron

Analyze Dweomer

Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Find the Path

Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Prediction of Failure

Scrying (Greater)


Charm Monster (Mass)

Cloak of Dreams

Demanding Message, Mass
Send messages as per message with one suggestion for each creature. PRG:UI
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Symbol of Insanity

Symbol of Strife


Blade Barrier

Chain Lightning

Cold Ice Strike

Contagious Flame


Defending Sword
As mage’s sword except as noted. PPC:AA
Forceful Hand

Freezing Sphere


Permanent Image

Project Image


Inflict Moderate Wounds (Mass)

Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Possession (Greater)
As possession, but your body vanishes. PRG:OA
Symbol of Death

Temporary Resurrection

Triggered Hallucination
As scripted hallucination, but it only appears when triggered. PRG:UI
Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Animate Objects

Artificer’s Curse
You temporarily suppress the most powerful qualities of a magical item.
Break, Greater
Break all nearby objects. PRG:UI
Control Construct


Enemy Hammer
Allows you to telekinetically use a creature as a weapon. PRG:APG
Energy Siege Shot (Greater)


Planar Adaptation (Mass)

Scribe’s Binding F This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge. PPC:SpyHB

Transformation M You gain combat bonuses. PRG:CRB

Back to Top