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Spike Stones

School transmutation [earth]; Level druid 4, shaman 4; Domain earth 4


Casting Time 1 standard action
Components V, S, DF


Range medium (100 ft. + 10 ft./level)
Area one 20-ft. square/level
Duration 1 hour/level (D)
Saving Throw Reflex partial; Spell Resistance yes

Trapfinding and Magic Traps

Magic traps such as spike stones are hard to detect. A character with the trapfinding class feature (only) can use the Perception skill to find spike stones. The DC is 25 + spell level, or DC 29 for spike stones. Spike stones is a magic trap that can't be disabled with the Disable Device skill.