Casting Time 1 standard action Components V, S, M (diamond dust worth 50 gp)
Range touch Target creature or object touched Duration 1 hour/level Saving ThrowWill negates (harmless, object); Spell Resistance yes (harmless, object)
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
This spell functions like nondetection, except it blocks the effects of only divination spells and effects that target an area, rather than you or an object in your possession specifically. For example, lesser nondetection doesn't ward you against a spellcaster who is attempting to scry on you with the scrying spell or find an object in your possession with locate object, but it does protect you against effects that target an area you happen to be in, such as detect spells or clairaudience/clairvoyance.