Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
Range medium (100 ft. + 10 ft./level)
This spell functions like grease, except as noted here. When you use this spell to cover a solid surface with slippery grease, the 10-foot squares must form a continuous area, each part of which must be within the spell's range. When you use this spell to create a greasy coating on items, no two of the targeted items can be more than 30 feet apart. You cannot target both items and surfaces with a single casting of this spell.