Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.
When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.
A creature that succeeds at its saving throw takes 5d8 points of damage plus 1 point of Constitution damage.
A creature whose Constitution score is reduced to 0 by this spell is entirely disintegrated.
Augmented (7th): If you expend two uses of mythic power, you fire two rays. Alternatively, you may fire only one ray, but if the target is a non-mythic creature and it fails its saving throw, it's automatically disintegrated regardless of its current hp.