School enchantment (compulsion) [mind-affecting]; Level alchemist 2, cleric/oracle 2, inquisitor 2; Domain luck 2, tactics 2
Casting Time 1 standard action
Components V, S, DF
Target living creature touched
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).
Sign in|Report Abuse|Remove Access|Powered By Google Sites