A favorite spell of clerics and oracles who swear themselves over to the will of a god of Murder or Death, this powerfully evil divination is a grotesque but effective way for divine entities to have their will known.
You examine the entrails of a murder victim, beseeching your god for insight into who your next victim should be. Interpreting the truth of divine insights requires a Knowledge (religion) check at a DC equal to 10 plus the HD of the victim. If the entrails being examined were harvested from a target assigned by a previous casting of this spell, you gain a +4 insight bonus on the check. If you fail the Knowledge check, you may attempt again in 24 hours. The insight bonus on these checks increases to +6 at caster level 10th and +8 at caster level 15th.
If the check is successful, you gain a +8 Insight bonus on attempts to track, scry, locate, of gather information about your quarry. In addition, if you enter into combat with the divined target, you gain a +2 insight bonus to attacks and damage, and a +1 morale bonus to saves against any spells, or extraordinary and supernatural abilities the victim uses against you.
The spell lasts as long as you keep the entrails nearby, and consult them hourly. The spell does nothing to preserve them, and unless other steps are taken, the removed entrails will rot away in 1d4+1 days under normal environmental conditions.