Casting Time 1 standard action
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With a command and a complex gesture, you cause one or more constructs to stop. You render up to three constructs immobile and helpless. The constructs are entitled to a new saving throw each round as a full-round action to break free from the spell’s effects. The effect is broken if the halted creatures are attacked or take damage.
Section 15: Copyright Notice – 101 3rd Level Spells