Trapfinding and Magic Traps
Whenever any creature other than you approaches
within 10 feet of the protected spellbook, a magical
warrior instantly materializes in a space adjacent to the spellbook and between it and the intruder. If that space is otherwise
occupied, it appears in the next closest space.
Dressed in a shimmering suit of plate mail and armed with a greataxe, the warrior otherwise appears as your exact duplicate. Its attack bonus, saving throws and the number of attacks it receives are identical to those of a fighter of the same level as you. A successful hit inflicts 1d12+7 points of damage, and its greataxe is considered a +3 weapon for purposes of overcoming damage reduction (it counts as a cold iron or silver weapon). The warrior’s armor class is 18 + your Int modifier, and it possesses the same number of hit points as you at the time that the spell was cast. It functions as a construct for all other purposes. Furthermore, it cannot be dispelled, however it must remain within 70 ft. of the book, otherwise it dissipates. Once triggered, the warrior remains for 1/round per caster level or until slain, whichever happens first.