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    Animate Body Part


    School necromancy [evil]; Level bard 4, cleric/oracle 4

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range medium (100 ft. + 10 ft./level)
    Target one severed body part
    Duration 1 round/level
    Saving Throw none; Spell Resistance no

    Animated Body Part CR 1

    XP 800
    N Tiny construct
    Init +2; Senses blindsight; Perception -5

    DEFENSE

    AC 16, touch 14, flat-footed 14 (+2 Dex, +2 Size, +2 natural)
    hp 5 (1d8)
    Fort +0, Ref +2, Will -5
    Immune construct traits

    OFFENSE

    Speed 20 ft.
    Melee claw +4 (1d3 +1)

    STATISTICS

    Str 12, Dex 14, Con —, Int —, Wis 1, Cha 1
    Base Atk +1; CMB +1; CMD 11

    ECOLOGY

    Environment any
    Organization solitary
    Treasure none

    This creature is a severed body part: a hand, arm, foot, or leg that has been animated with an animate body part spell which has been made permanent with a permanency spell.  If it attacks the character to which it belonged, it receives a +2 bonus to Armor Class.

    An animated body part qualifies as a neutral evil improved familiar that can be taken at 3rd level.