Navigation

    Magic Items‎ > ‎Wondrous Items‎ > ‎Wondrous Items‎ > ‎H-L‎ > ‎

    Horn of Valhalla


    Aura strong conjuration; CL 13th

    Slot —; Price 50,000 gp; Weight 2 lbs.

    Description

    This magic instrument comes in four varieties. Each appears to be a normal, scarred old horn used for hunting or signaling during battle. When someone speaks its command word and blows the horn, however, the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every 7 days. Roll d% and refer to the table above to see what type of horn is found. The horn's type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn't have the prerequisite is attacked by the barbarians she herself summoned.

    d% Type of Horn Barbarians Summoned Prerequisite
    01–40 Silver 2d4+2, 2nd-level None
    41–75 Brass 2d4+1, 3rd-level Spellcaster level 1st
    76–90 Bronze 2d4, 4th-level Proficiency with all martial weapons or bardic performance ability
    91–100 Iron 1d4+1, 5th-level Proficiency with all martial weapons or bardic performance ability

    Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.

    Construction Requirements

    Craft Wondrous Item, summon monster VI; Cost 25,000 gp